Fruity Loops/FL5 -- the sequencer resolution

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i see that in Fl5 there is the options to change the resolution of the sequencer, what will this do for me, and do you use diff resolutions for diff projects?
I'm aware that the lowest resolution/96 is what an mpc uses but I've never paid attention to those things.

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For one thing, you'll be able to zoom in further in the piano roll.

I think it's also used for automation too - you'll getter smoother curves.

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Also at 96 pulses per quarter note the notes you play will be shifted to the nearest tick within that quarter note beat. That sounds pretty accurate on paper, but as someone on Looptalk pointed out, at slower tempos that can mean differences of upwards of 5ms. So, if you're a good keyboard player, and especially if you're playing fast runs, it wouldn't be accurate enough to faithfully reproduce the nuances of your playing. If you never turn off the snap function it won't make a bit of difference at all. There is a tradeoff in CPU usage when you up the PPQ, but it's minimal.

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Very true. Lets just say that a higher resolutions gives you more detailed MIDI sequencing. I always make my projects in the highest resolution possible.

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kode_poet wrote:Very true. Lets just say that a higher resolutions gives you more detailed MIDI sequencing. I always make my projects in the highest resolution possible.
...what 768 PPQ? You are mad! Apart from anything else it bloats the flps with automation in them. :shock:

Carb.

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Carbonboy wrote:
kode_poet wrote:Very true. Lets just say that a higher resolutions gives you more detailed MIDI sequencing. I always make my projects in the highest resolution possible.
...what 768 PPQ? You are mad! Apart from anything else it bloats the flps with automation in them. :shock:

Carb.
so what is a good setting then?

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Don't Cubase, Sonar, etc. run at 900+ ppq?

Yeah, raising the resolution will allow you to zoom in further on the audio tracks as well. I usually run at 192 just to be safe. Until I notice a problem I don't worry about it. Keep in mind that sometimes changing the PPQ in the middle of a project can cause a bit of strange behavior.

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Come on- Sonar runs at at least 768 ppqn, I dont see any reason why you shouldnt increase the sequencer res. Even if it increases the size of your FLP, they arent that big anyway...

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S_A_P wrote:Come on- Sonar runs at at least 768 ppqn, I dont see any reason why you shouldnt increase the sequencer res. Even if it increases the size of your FLP, they arent that big anyway...
Sonar doesn't run 'at least' 768. It has a maximum of 960....25% more PPQ...woopie do :?

99.9% of all sequences on the planet are recorded at something less than 120 ppq.

I suppose you don't quantize anything then? This thread is insane. :help:

Carb.

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In FLS does a higher resolution increase the cpu hit? I was under the impression that it did.

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