64-bit computing is on the move

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DB

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well - impressive. but I wouldn't mind some ultra mind-blowing chroma keying in the afternoon ...

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That's awesome. I can't believe that Cakewalk is giving away a fully functioning version of SONAR for free if you have a 64-bit computer, well it expires at the end of august, but that's still 7 months of use. My next pc purchase later this year is definitely going to be 64-bit. I'm glad to know that my prefered host, SONAR is already there.
I'm glad the c major scale was invented before copyright law

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Good to know. Wonder what Imageline is doing about this. :?

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the thing is your soundcard and graphics cards need 64 bit drivers or its all a little irrelevant

m-audio have beta drivers as do n-vidia nd ati

but that means everything you are running from the OS to the hardware is beta - don't know wbout you but that doesnt look all that generous to me - it's just a way to get beta testers for nothing

why do they need so many beta testers ?

because they reckon the 64 bit changover will be as buggy as bananas and twice as much fun

enjoy your bluescreens

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ericj23 wrote:why do they need so many beta testers ?

because they reckon the 64 bit changover will be as buggy as bananas and twice as much fun

enjoy your bluescreens
Anybody remembers "Chicago", the first fully 32bits version of Windows just before they issued Windows95? Never officially left the lab, for good reasons :hihi:

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Interesting, I wonder how well DSP cards like UAD-1, PowerCore and Scope are going to run in a 64 bit enviornment. Even with new 64 bit drivers, all of the processors in those cards are still 32 bit, right?

Does anyone here know how that's going to work out? I've been eyeing a new DSP card for some time, and I'd hate to have it become obsolete in a few months...

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I really don't understand some people's reasoning. The technology is evolving. Sure you don't expect to see 64-bit computing fully functional from concept to reality overnight. Didn't Live4 have a public beta before it was officially released? Or is there something to it that Cakewalk is the first to put out a 64-bit app?
DB

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The problem with 64 bit is that you will have to put your machine in a dual boot scenario with xp 32 bit and xp 64 bit. You wont be able to use much software on the 64 bit xp (its still in beta) and as for apps, very few of those around. Great for geeks, not much fun for musos.

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thornemaelstrom wrote:UAD-1, PowerCore and Scope are going to run in a 64 bit enviornment. Even with new 64 bit drivers, all of the processors in those cards are still 32 bit, right?
I've a feeling the Powercore runs internally at 48-bit integer.. anyone confirm?

I do wonder if there will really be any benefit to 64-bit mixing until all (or at least most) of our plugs use at least the same resolution.

Also, does anyone know if the vst spec allows for 64-bit I/O? Not much point having 64-bit plugs and a 64-bit audio engine if everyting is truncated to 32-bit on the way in or out.. :?

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For what I know, the VST spec hasn't been ported to 64-bit as yet. Maybe Steinberg is working on it at the moment.
DB

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It doesnt matter what bit depth the power core runs at, as long as it can talk to the 64 bit os...

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UltraJv wrote:The problem with 64 bit is that you will have to put your machine in a dual boot scenario with xp 32 bit and xp 64 bit. You wont be able to use much software on the 64 bit xp (its still in beta) and as for apps, very few of those around. Great for geeks, not much fun for musos.
Are you suggesting the final 64-bit XP won't be compatible with 32-bit apps? I hadn't heard that.. Got a link?

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No, I don't think that's it. 64-bit OS should be compatible with 32-bit apps.

But since it's not tested and stable, you'd be foolish to completely overwrite your current stable 32-bit OS and apps with the new 64-bit one. You'd definitely want to keep your current system up and running, still, which means you'd have to dual-boot.

Greg
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So far as I know Longhorn (Or whatever the hell they're going to be calling 64 bit Windows) should be able to run 32 bit apps through emulation. Of course, emulation is prone to more flaws and crashes than the real thing. Also, 32 bit code ends up being less efficient than it would be in a true 32 bit system.

And seriously, I think we all get enough crashes as it is, do we really want to invite more crashes by running semi-buggy software in a semi-buggy emulator of a semi-buggy operating system?

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