FL 5 Bouncing/Reimporting Tracks

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I'm always looking for a good Host and I've been browsing the online manual for FL 5: http://www.flstudio.com/help/
Does anyone know where I could find info on Bouncing/Reimporting Audio Tracks...either specifically in the manual or on the website, or possibly even right here?

Thanks! :D

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imagegod wrote:I'm always looking for a good Host and I've been browsing the online manual for FL 5: http://www.flstudio.com/help/
Does anyone know where I could find info on Bouncing/Reimporting Audio Tracks...either specifically in the manual or on the website, or possibly even right here?

Thanks! :D
it does it one step, when you render you can select auto create audio track and it will place an audio clip in the step sequencer.. :D
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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Which I'm assuming reduces the CPU load to one degree or another?

Thanks so much for your reply...it's very much appreciated! :)

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perhaps, yes.. but it wont take the load off of RAM hungry generators or save the preset of the thing in case you want to edit again and had to unload :(

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I think you could save-as-new-version, and then remove the generators from the new version.
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Jaeson Merrill wrote:perhaps, yes.. but it wont take the load off of RAM hungry generators or save the preset of the thing in case you want to edit again and had to unload :(
if you click keep on disk it will help though... :wink:
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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Hewitt Huntwork wrote:I think you could save-as-new-version, and then remove the generators from the new version.
yeah but if you mute the track the generator is on I think it will not be triggered, therefore it won't be generating anything. I don't belive pluggins hanging around doing nothing use any cpu...but I could be wrong...gol?
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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Well this is a bit confusing...functionally speaking, what's the difference between this and say, Tracktion's 'Track Freeze'?

Thanks! :wink:

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what hink says is correct, with MOST correctly written synths, if you turn them off, they will not generate anything, and not take up CPU.

however.

If you use alot of samples, as i do (BFD, sf2, gig, etc) if you bounce down a track, turning off the generator will NOT free RAM resources.

therefore you have to remove the generator.

then you lose the patch you were working on.

freeze remembers all the previous settings, thats a big difference.

it would be nice if there was some way for FL to automatically save *.fst files for "frozen" tracks...

and then keep a place holder there...

also, one thing that would really help, in order to freeze multiple generator tracks, is to bounce to seperate audio tracks, instead of one combined (all the generators in one tyrack) one.

theres alot that COULD be implemented...

but FL really has the ability already, it just needs an easy macro with a simple menu to organize it all..

freeze -> which generators -> bounce to multiple tracks with or without applying effects from mixer -> assign those tracks to the same mixer channel the generator was on -> save *.fst's of frozen generators and put them in a folder called "frozen" or some sort of placeholder -> remove generators..

there could be different ways to go about it..

you could freeze generators (which i think is the better move) or even freeze mixer tracks.

it just needs a macro :D
Last edited by Jaeson Merrill on Thu Feb 10, 2005 9:20 pm, edited 1 time in total.

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holy double posts batman
:oops:

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Yeah, some synths use CPU even when idle. Reaktor is bad at that but luckily there is an "on/off" switch for the audio engine in the plugin. It would be nice if there was a simple way to disable generators in the step sequencer.

If you really need to disable synths while working on a project, you can load them in the mixer rather than step sequencer and send MIDI to them via MIDI Out. You can then select "smart disable" for that synth and presumably it won't use any CPU when idle.

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I find it interesting that everybody (even gol) seems to talk about "it should be easy in a quick macro", yet nobody has ever brought one up that works O_o
Image

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yes, interesting indeed..

however, only gol can code them, so its really up to him only.

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