thanks!
creating SF2´s ?
- KVRAF
- 3944 posts since 7 May, 2004 from behind his workbench
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- DC TC
- 2518 posts since 30 May, 2004
I'm not sure about the loop points but try vienna.
http://www.soundblaster.com/soundfont/downloads.asp
I'm not sure if that'll do it for you though. I'm not even sure if it works if you don't have soundblaster. just trying to help. I believe it's free. I had it at some point.
http://www.soundblaster.com/soundfont/downloads.asp
I'm not sure if that'll do it for you though. I'm not even sure if it works if you don't have soundblaster. just trying to help. I believe it's free. I had it at some point.
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- KVRAF
- 2582 posts since 24 Apr, 2003 from Canada
I haven't tried it but supposedly this will work, and its free.
www.synthfont.com
www.synthfont.com
- KVRAF
- Topic Starter
- 3944 posts since 7 May, 2004 from behind his workbench
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- KVRian
- 500 posts since 13 Oct, 2004 from Durham, NC USA
When I tried it in December, SynthFont still didn't support creating soundfonts, IIRC. Maybe it does now.
I have a set of (free) tools that whip together a keymap and soundfont pretty much automatically, but it assumes that all samples for a given velocity layer are in the same file. The first program chops up and names the samples according to pitch. The second program builds the keymap based on what files it finds and some control info you give it. The third assembles a soundfont file.
You could use the second two steps, if you're willing to name all the files according to a convention (so the program knows what key and velocity layer each sample belongs to).
For a little more info, see Learjeff.com/sf/jSfTools.
Warning: this is nerdware. You have to load and install Python (a perl-like scripting language), and run it from a DOS command prompt ("cmd" from Start menu). No GUI. However, once the soundfont is built you can edit it using a GUI-based tool like Extreme Sample Converter.
I have a set of (free) tools that whip together a keymap and soundfont pretty much automatically, but it assumes that all samples for a given velocity layer are in the same file. The first program chops up and names the samples according to pitch. The second program builds the keymap based on what files it finds and some control info you give it. The third assembles a soundfont file.
You could use the second two steps, if you're willing to name all the files according to a convention (so the program knows what key and velocity layer each sample belongs to).
For a little more info, see Learjeff.com/sf/jSfTools.
Warning: this is nerdware. You have to load and install Python (a perl-like scripting language), and run it from a DOS command prompt ("cmd" from Start menu). No GUI. However, once the soundfont is built you can edit it using a GUI-based tool like Extreme Sample Converter.
