so whats next for "the Tick"?

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Well a fully modular synth with a versatile mix of modules could do physical modeling,but wouldnt be CPU efficient to do it this way. Dedicated code to simulate physical properties would be more CPU efficient. Otherwise Reaktors got everything covered, you just need a supercomputer to make it all usable . For people without supercomputers dedicated code is the practical option.

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Big Tick wrote:I had a vector synth in the works, but I've dropped it since there's this vector sector.
'Tick
Please let me add my 0.02

It is just my opinion but I don't think VectorSector is the answer to the needs of a vector synth. It tries to emulate a Prophet VS - OK, great synth, and I've nothing against emulations (having some of them myself), but I think we can do more and better nowadays. And for what it does there is another option: Antti's VSynth, which is great and one of my favorites (a VS emulation... :D) I've done some A/B testing with VectorSector and VSynth, programming similar patches on both, and there is no way I would pay $199 to get essentially the same I can get for free. Only my taste, of course, others may disagree.

I think about vector synthesis in terms of a synthesis technique, not restricted to a single brand or model. It is just like FM, or subtractive, or additive, or wavetable, etc. My FM example: I still own Yamaha's DX-7 MkI and V-50, but Rhino attracted me in the first place because it goes beyond what I knew about FM synthesis.

I would love to see what a talented developer like you could get with vector synthesis, expanding the already known possibilities.

Best Regards,
Boin

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A vector morphing envelope could be put to great use in a physical modelling synth (see Logic's Structure).

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boin wrote:And for what it does there is another option: Antti's VSynth, which is great and one of my favorites
Sorry, I'm definetely getting dumb: AUGUR, not VSynth (it changed a long time ago) :bang:

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boin wrote:
Big Tick wrote:I had a vector synth in the works, but I've dropped it since there's this vector sector.
'Tick
Please let me add my 0.02

It is just my opinion but I don't think VectorSector is the answer to the needs of a vector synth.
I didn't look at VectorSector, but I have been eyeing WhiteNoise ZeroVector, esp since it's in a group buy.

To be honest, I have no idea what to suggest...

looking at what I already have:
- too many decent VA's with two to six osc.
- "complex" synths (like Rhino)
- Romplers and samplers
- Vintage non-VA emulations (like B-4).
- Drum samplers, synths, etc

Hmm.... what IS left?

Doug
Logic is a pretty flower that smells bad - Spock, in "I, Mudd"

For a good time click http://www.belindabedekovic.com/video_fl_en.htm

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The synth for people who are afraid of rhino ? That was the vector one...
As for electroloops 2, it's now in the hands of a famous sound designer for final polishing touches :-)
'Tick

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Hum, the first letters of its name, it's not something like DM ? :oops: :oops: :oops:

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I too would love to see your take on Vector Synthesis and I'm sure there's still plenty of room for a BigTick version. After all, Rhino wasn't the only FM (soft)synth around when it was released, but it broke through before the flood of FM emulations, and stayed ahead of the field by being more than just a soft version of (for example) the DX7. I suppose it depends how far along your development is (and I know you wouldn't release anything before it's ready - respect to you for that), but I hope you haven't totally rejected the Vector idea yet.
In the meantime, by way of compensation, we'll have Daniel's knockout VS sounds in his upcoming Digital Synth bank... 8)
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so do I neither

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shamann wrote:
Other than Tassman, there is no physical modelling Sculpture-killer. A well-designed, semimodular, non-sample based, modal (with a full complement of modelled components for strings (bowed and plucked), winds (reeds, flutes and brass), and percussion (drum membranes, wood, pitched (vibes, marimbas), etc) PM, and PM only, synth designed to do both pseudo-realistic models and abstractions based on modelled behaviour, with modulation and parameter articulation up the wazoo. Given the elegance of Rhino, I think you would be a perfect choice to make this.
YES PLEASE !

Agree 100 %. This is the only area that interests me enough to spend £ on. That's why I'm interested in Tassman - just for the acoustic modelling synthesis.
I just don't need the whole package and they don't sell a special PM version. :?

I've been so busy lately that I haven't really checked Super String yet (which isn't really based on modelling, isn't it ?).

A fully featured PC-based Sculpture-like VSTi. Oh yes.

Mr.Tick, look into my eyes...you are looking into my eyes...my eyes...
Image
and repeat:
'I am coding a physical modelling synth'
'I am coding a physical modelling synth'
'I am coding a physical modelling synth'

Image

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Big Tick wrote:The synth for people who are afraid of rhino ?
Would that be the ever popular cuddly, fuzzy "BABY RHINO"? :)

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I still say Rhino Drum Machine, you can reuse much of the same tech & there aren't many truely advanced drum synths...

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kodama wrote:there aren't many truely advanced drum synths...
there is only one: µtonic.

I vote for a Rythms machine too. A huge one!
Induljon a banzáj!

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kodama wrote:
mikusan wrote:
kodama wrote:How about an FM drum machine brother to Rhino?

Oh and of course Rhino III!

:)
Rhino III??? :shock: what's wrong with Rhino2? Personally, I'm still on the learner curve... :wink:
Nothing is wrong but there can always be nice things added; audio input LFOs, timestretch samples, easy wave loading, arpeggiator, mod matrix, interface enhancements, drum mode, etc..etc..

Well, we can suggestmany things (and I will :D ), but only Mr Tick can say what great things would make Rhino III.
Mr. Tick has a hard act to follow with Rhino II. Can't do too much more to perfection. :hihi:

It would be nice to add a arpeggiator or even a note sequencer to Rhino... and make Rhino a little less CPU hungry.

As it stands, I still love this synth even without my added enhancements.

Take care,
DennisT

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I would like to see an advanced granular resynthesiser.

One into which we could drop a sound bite from any source, and the tool would map it out as a large set of single cycle waves versus time. It would also map out the samples volume versus time and pitch versus time. The tool would let us globally stretch and manipulate time, enhance / subdue the volume map, pitch map, and wave brightness at both ends of the keyboard.

So far, it sounds just like a number of existing additive resynthesisers, right? But the big difference is that this tool would be very CPU efficient, because instead of expensive additive playback it uses interpolation between pre-optimized single cycle waves. Similar to a sampler. But it is much better than a sampler also, because it can store a complete preset in less than 1 meg (if my calculations are correct) versus a sampler's 3+ meg. And it would be a lot more flexible and sound a lot cleaner than a sampler.

How about that?

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