Strumming Delay....Does This Exist?

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As a guitar player, I used to, and still do, for the most part HATE guitar samples, but I have to admit that the IK/SR ones are pretty good, and when used correctly can even trick the ear. That's the trick though, isn't it? Used correctly. By this I mean, a chord will obviously NOT be played exactly on the same beat, varying the trigger of the note by microseconds in a up/down fashion can sound far more convincing. So has anyone come up with a delay effect that would be able to isolate the notes of the chord, and play them as if they were strummed, so that you could just sequence the chord to happen at once, but it would sound strummed instead? Another thing I've noticed that is lacking in many guitar samples is mutliple positions on the same note. For example, a fretted G (played on the D string) sounds significantly different that the same note played open. Also, fret noise seems to be lacking, for a drastic example of fret noise "Every Breath You Take" comes to mind. Has anyone figured out a way to introduce fret noise? Not that I'll give up actually playing guitar, but I just think that some of these things could be implemented easily by someone who knows what they are doing in programming, which certainly isn't me....If these ideas haven't been done, anyone who is willing to implement them is more than welcome to do so, in fact quite encouraged!!! :D

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Its an instrument rather than an effect, but

RealGuitar


is state of the art

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alpi wrote:Its an instrument rather than an effect, but

RealGuitar


is state of the art
I was hoping my ideas had been done already, as they are SOOO obvious to any guitar player who has ever tried to make samples sound good. I'll have to try this out....

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i think most people approach strumming as a midi/sequencing function.. as an audio effect? sounds unnecessarily destructive to me. there are free parts for synthedit that will do the lot.
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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When you're sequencing a chord, you could always de-activate quantize & slighty shift each higher/lower note(depending on your strum direction) along the piano-roll's timeline.

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FL has a tool for this in their piano roll. It allows you to off-set the notes by varying amounts using one knob.

Is there a midi plug-in that can do this that can be used in any host?

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PT wrote:FL has a tool for this in their piano roll. It allows you to off-set the notes by varying amounts using one knob.

Is there a midi plug-in that can do this that can be used in any host?
Well, you could use FL as a vst plugin and use that in any host.
..what goes around comes around..

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Orion does this as well, there is a midi FX that does it also, but I don't know the name. I'll try to find it.

dw

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Logic has an arpeggiator that can simulate strums very effectively. It's a MIDI effect that's wired in to the environment, but not available as a VST. Maybe there's a VST MIDI arp somewhere that can do this...

But I really think xoxos nailed it when he said...
i think most people approach strumming as a midi/sequencing function.. as an audio effect? sounds unnecessarily destructive to me. there are free parts for synthedit that will do the lot

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It's definitely a MIDI sequencing issue. I don't think an audio effect would be able to effectively separate the notes. It'd have to do a six-way frequency crossover network, and then it'd start to sound more like NI's spectral delay rather than actual guitar strumming. :p

Oh, and Sonic Reality's guitar capsules have got performance elements like neck slides, mute notes, mute strums, sound-board strikes, etc.

Forever,




Kim.

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Jeez wrote:It's definitely a MIDI sequencing issue. I don't think an audio effect would be able to effectively separate the notes. It'd have to do a six-way frequency crossover network, and then it'd start to sound more like NI's spectral delay rather than actual guitar strumming. :p

Oh, and Sonic Reality's guitar capsules have got performance elements like neck slides, mute notes, mute strums, sound-board strikes, etc.

Forever,





Kim.
I'm thinking about a midi tool, not audio.

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tkmattson wrote:As a guitar player, I used to, and still do, for the most part HATE guitar samples, but I have to admit that the IK/SR ones are pretty good, and when used correctly can even trick the ear. That's the trick though, isn't it? Used correctly. By this I mean, a chord will obviously NOT be played exactly on the same beat, varying the trigger of the note by microseconds in a up/down fashion can sound far more convincing. So has anyone come up with a delay effect that would be able to isolate the notes of the chord, and play them as if they were strummed, so that you could just sequence the chord to happen at once, but it would sound strummed instead? Another thing I've noticed that is lacking in many guitar samples is mutliple positions on the same note. For example, a fretted G (played on the D string) sounds significantly different that the same note played open. Also, fret noise seems to be lacking, for a drastic example of fret noise "Every Breath You Take" comes to mind. Has anyone figured out a way to introduce fret noise? Not that I'll give up actually playing guitar, but I just think that some of these things could be implemented easily by someone who knows what they are doing in programming, which certainly isn't me....If these ideas haven't been done, anyone who is willing to implement them is more than welcome to do so, in fact quite encouraged!!! :D
You shoud try simple media Super String Thing in conjunction with xoxos strummpet arpegiator. The Super String Thing physical modelling synth can produce a very natural and realistic guitar sound (and better than the majority of sample based instruments as now 2 'picks' will sound the same). The strummpet will then take care of the strumming and gives lots of control.

Add to that the fact that SST can do more than just guitars (can do all kinds of plucked strings, but can also do bowed strings, ensembles, flutes, some organs, mallet and bell like tones and all manner of wierd and wonderful pads) and you have a powerful combination.

Of course I may just be saying this because SST is one of my instruments (cheap at the price though), but I may be telling the truth so you might like to check out the demos at http://www.simple-media.co.uk/vsti/vsti.htm

It is CPU intensive but an update is on the way, which is much more CPU friendly and more efficient, the demos will be updated but you should give it a go anyway.

Good luck in finding a suitable solution
Have a better one - Saul Cross :-)

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