Official Wusik 4000 Public Beta

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For the C++ brave coders out there. Just updated the first draft doc for the Wusik 4000 Module SDK.

https://github.com/Wusik4000/Wusik_4000 ... aster/Docs

and the first Gain Effect example.

https://github.com/Wusik4000/Wusik_4000 ... n%20Effect

Soon we will work on more examples and update the doc with more information. :party:

Wk

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Some interesting talk is going over the DSP Coders area about the Wusik 4000 Module SDK. Some users are giving me great help on how to make the SDK even better. That was the main reason I released the SDK and the Beta now, before I have many modules, so I could check things out and do massive changes now, when it is still possible to do that. :cool:

http://www.kvraudio.com/forum/viewtopic.php?p=5563615

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Guys, sorry for the delay, but I'm dealing with the Module SDK for now, so I can clean things up now and not have to deal with tons of modules updates later. ;-)

For the C++ coders out there, the Module SDK topic is getting hot. :hihi:

http://www.kvraudio.com/forum/viewtopic.php?p=5563615

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The next Wusik 4000 beta should be out shortly. :hyper:

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New Beta version (for now only the Windows files, the MAC files I will handle later this week)

November 26 1013 - Beta Version B0016

- Fixed bug when removing any instance of a project while still having another instance loaded up, the GUI would break, but not crash.
- Skin update: removed Icon support (was not been used)
- Module SDK changes
- Enums updated to be inside relevant classes
- Several other big updates, including better commenting and easier to understand classes.
- All Modules must be updated and recompiled with this new SDK in order to run on this new beta.

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Updated the public Module SDK (for C++ developers)
https://github.com/Wusik4000/Wusik_4000_SDK

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Anyone run more tests so far?

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Sorry that things are much slower now, it is just that time of the year that catches us all. :hihi: :dog:

I'm working hard on setting up the first sample formats and how things will work, but it is a lot more complicated to do the way I want. :oops:

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WilliamK wrote:Sorry that things are much slower now, it is just that time of the year that catches us all. :hihi: :dog:

I'm working hard on setting up the first sample formats and how things will work, but it is a lot more complicated to do the way I want. :oops:
How long can you stretch out that last carnival :-o






:wink:
Cheers

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Bad joke, our Carnival is in March! :hihi:

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WilliamK wrote:I'm working hard on setting up the first sample formats and how things will work, but it is a lot more complicated to do the way I want. :oops:
Well, when you first explained how you want to do it, I thought that is sounded like a nightmare to implement.

Wouldn't it make sense to start with a solid, more simple base and add all that Wusikstation compatibility and clever sample re-use etc. at a later stage when everything is working and Wusik 4k is a well featured instrument in it's own right?
Would be sad if you drive yourself into a dead alley and lose too much time with some over-engineered scheme - as clever as it may be. After W4K has a solid base as an instrument, you can do all this stuff in later updates (if it works out at all).

Just my 2 cent ;-)

Cheers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
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ThomasHelzle wrote:
WilliamK wrote:I'm working hard on setting up the first sample formats and how things will work, but it is a lot more complicated to do the way I want. :oops:
Well, when you first explained how you want to do it, I thought that is sounded like a nightmare to implement.

Wouldn't it make sense to start with a solid, more simple base and add all that Wusikstation compatibility and clever sample re-use etc. at a later stage when everything is working and Wusik 4k is a well featured instrument in it's own right?
Would be sad if you drive yourself into a dead alley and lose too much time with some over-engineered scheme - as clever as it may be. After W4K has a solid base as an instrument, you can do all this stuff in later updates (if it works out at all).

Just my 2 cent ;-)

Cheers,

Tom
+1. Been thinking this for some time now. Glad Tom was able to put this into words and make such a cogent suggestion.

Hate to see this become vaporware under its own ideal.

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Guys, cheer up! I will make this happen, even if it takes some weeks extra. I want to do it right, not just do something simple. :hihi: But, yeah, it will make me go... :cry: ... most of the time. :dog:

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In any event, I finally got how I will handle the sample-loading aspects using open-source modules and a better format. :hyper:

For those who would like to know the inner workings of my idea...
http://www.kvraudio.com/forum/viewtopic ... 80#5600580

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I found a solution to the chopped off UI problem I was having in Wusik 4000 (see previous posts in this topic). Windows 7 allows you to set text and icon size (http://windows.microsoft.com/en-us/wind ... =windows-7). It was set to 125%. When I set it to 100%, the UI behaves as expected. Oddly, I've been running at 125% for a long time, but I've recently found 3 plugins that have the same problem. If you can address this in a future version that would be great, but at least there is a workaround.

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Ah, I see, but the problem is in the host that tells our code the wrong size, so it is hard to find a solution on our end. You need to tell the host guys about this problem. ;-)

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