Why have you Not Purchased Orion over the Years?

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highkoo wrote:I never bought because BONES traumatized me at a young age.
I think there might be some truth in this for many.
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BONES was just a wee bit tetchy about seeing people with issues.... :o
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I've owned Orion over the years up until 8.5, mostly because I just adored the synths that were bundled with it and found it a great scratchpad for ideas.

For me though, I missed many of the features of a linear sequencer (the old "just make the pattern 999 length" reply comes to mind) and felt I was often trying to coax Orion into doing something it didn't want to do.

That said, I'm glad that Synapse has a main revenue stream through it's amazing plugins. It would be nice to see a new Orion at some point, but Synapse is a business like any other and has to consider where the greatest demand meets its developer's talents.

[EDIT - Oh, and BONES did generate an awful amount of white (brown?) noise when suggestions and requests were aired... but so help me, he was a... a... 'character'. :hihi: ]

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Orion? Never heard about it.
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trimph1 wrote:BONES was just a wee bit tetchy about seeing people with issues.... :o
he hated mirrors.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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KingClarkie wrote:
Numanoid wrote:The smart thing for Synapse to do would be to develop Orion for the iOS or Android platform, maybe also Linux
Hmmm... sell ios/android apps for $9.99 or DUNE 2 for $169.... that's a tricky one :wink:
I think you may be underestimating the app market.

$9.99 x 17 curious phone users = Dune 2

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Yeah. If you sell 100 times more apps than plugins, it's a great deal actually. :) Otherwise noone would develop apps to sell them for that price. It's another market. Basically you could sell synth plugins for $9.99 too. But you're not very likely to make a good deal for yourself then. A product is never measured by what the costs are, rather what the market offers.

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Whatever happened to Bones ?

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spirit wrote:Whatever happened to Bones ?
He was here just a few weeks back (though first time in ages):

http://www.kvraudio.com/forum/viewtopic ... 4&t=438794

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arkmabat wrote:I think you may be underestimating the app market.

$9.99 x 17 curious phone users = Dune 2
Yes, that's the hype but for the majority of developers, particularly on Android, I think the reality is very different.

If Orion doesn't sell to an established market like the PC why would it appeal on a phone/tablet where the features will inevitably have to be dumbed-down to fit a smaller form-factor/touch-interface/more casual market? Caustic is impressive but it doesn't come close to being a genuine replacement for Orion.
chk071 wrote:Yeah. If you sell 100 times more apps than plugins, it's a great deal actually.
Well, yes it would be but again that's a big if.

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KingClarkie wrote:
chk071 wrote:Yeah. If you sell 100 times more apps than plugins, it's a great deal actually.
Well, yes it would be but again that's a big if.
Considering how many big names in the audio business have an iOS app out, it probably isn't. Waldorf has apps, Moog has apps, Korg has apps, Steinberg has apps... really, seems to be a no-brainer for most companies. And be it just to have apps available for advertising purposes. It really seems to work for those companies.

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And how many of those apps actually make enough money to be self-sustaining? They're all backed by large companies with successful hardware/PC/Mac products so can probably afford to make little or no money, but for single-developer companies like Synapse-Audio just how viable is it likely to be?

When you are as skilled a synth developer as Richard Hoffmann I think synth plugins are the much safer bet.

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KingClarkie wrote:And how many of those apps actually make enough money to be self-sustaining?
Who knows. But what's fore sure is that a lot more people will buy an app for $9.99 than a plugin for $149. :shrug: There's loads of small dev's developing audio apps too btw. Not sure if you're aware, but very popular free apps have 100 million plus downloads in the Google Play store. Of course, audio apps is a much smaller market, but it'll be surely be a lot more sales than on the desktop market. Or, as i wrote advertising for the respective companies.

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chk071 wrote:Not sure if you're aware, but very popular free apps have 100 million plus downloads in the Google Play store.
You don't make much money selling free apps.

I don't know much about iOS so you may well be right there but I do know that most Android developers make peanuts, if they're lucky. The Android market has trended towards the 'freemium' model for a few years now because most Android users are reluctant to buy and expect more and more apps to be free. As a result developers have had to resort to providing free apps with ads or in-app purchases neither of which provide an incentive to build apps that are anything other than superficial attention-grabbers. There are always a few high-profile exceptions but I think the reality is that the Android apps market is a very difficult one to make money in and one that does not generally reward deep and sophisticated apps.

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chk071 wrote:Yeah. If you sell 100 times more apps than plugins, it's a great deal actually. :) Otherwise noone would develop apps to sell them for that price. It's another market. Basically you could sell synth plugins for $9.99 too. But you're not very likely to make a good deal for yourself then. A product is never measured by what the costs are, rather what the market offers.
17 times is equal to dune, far from 100

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