Oh, you poor thing. Show us where the bad plugin touched you.
A gorgeous new granular delay by Audio Damage -
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 12447 posts since 16 Aug, 2006
Just as a general rule, when folks at things like this, it's helpful if you say what plugin format and DAW. Like if you're using AU, that means nothing to a Reaper VST3 user on Windows.hoxclab wrote: Sat Sep 04, 2021 8:26 pm Audio Damage plugins are unstable for me. Love them but will rarely reach for them in my productions. If I do I bounce immediately.
- KVRAF
- 2627 posts since 16 May, 2004 from Soviet Union
The time knobs can't be modulated ?? Omg
EDIT: oh sorry it seems it's only in particular algos, in other it available.
Edit2 Hooh liked it. Pretty strong mangler. The only thing perhaps, not exactly understand such restrictions about mod targets in differ algos. Also, would be good to have ability link L\R times knobs.
EDIT: oh sorry it seems it's only in particular algos, in other it available.
Edit2 Hooh liked it. Pretty strong mangler. The only thing perhaps, not exactly understand such restrictions about mod targets in differ algos. Also, would be good to have ability link L\R times knobs.
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thecontrolcentre thecontrolcentre https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=76240
- KVRAF
- 37262 posts since 27 Jul, 2005 from Scottish Borders
- KVRAF
- 2627 posts since 16 May, 2004 from Soviet Union
Oh i did check - but it really eating for GPU, in some modes i catch about 40%+, holy.. Although, must admit i never paid attention to GPU usage at sound plugins before this thread lol. (Not sure, maybe such occurs often than i think ?) Hopefully it will be easier to optimize video consumption than it usually happens in sound engines. (As a request). I think to grab.
Added: nvidia gtx 1660 here
Added: nvidia gtx 1660 here
Last edited by c_voltage on Mon Sep 06, 2021 12:29 am, edited 1 time in total.
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- KVRAF
- 1637 posts since 28 Jul, 2006
Bought it. Hopefully they fix the issues with gpu and stability. I'd REALLY like to be able to mod attack and decay in the envelope follower. Messing around with attack and decay live on some of the patches while signal runs through it sounds really cool.
- KVRAF
- 2627 posts since 16 May, 2004 from Soviet Union
Liked Cactus algo, with his respeed feature reminded a bit ST Primaltap by result. Pretty cool.
Together with that, can't say that impressed by Diffuser section, it sound freshy though, but not so gorgeous as in the same Replika (since it was mentioned). But in the same time, cpu usage a much less here, ofcourse, that big plus in compare. And delay aspect more interesting here.
Together with that, can't say that impressed by Diffuser section, it sound freshy though, but not so gorgeous as in the same Replika (since it was mentioned). But in the same time, cpu usage a much less here, ofcourse, that big plus in compare. And delay aspect more interesting here.
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- KVRAF
- 4375 posts since 15 Sep, 2010
Is it me who didn't search hard enough, or there is no way to have a random LFO/modulation?
- KVRAF
- 18390 posts since 26 Jun, 2006 from San Francisco Bay Area
Huh, I’ve been using Audio Damage plugins for years and never had an issue, in Windows or Mac OSX. There was a problem with authorizing Dub Station one time, but never a stability issue.hoxclab wrote: Sat Sep 04, 2021 8:26 pm Audio Damage plugins are unstable for me. Love them but will rarely reach for them in my productions. If I do I bounce immediately.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16746 posts since 12 Oct, 2008 from Here and there
No sample&hold, no step-sequencing, no unipolar modulation.Neon Breath wrote: Mon Sep 06, 2021 3:16 am Is it me who didn't search hard enough, or there is no way to have a random LFO/modulation?
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- KVRAF
- 4375 posts since 15 Sep, 2010
Sampleconstruct wrote: Mon Sep 06, 2021 3:40 amNo sample&hold, no step-sequencing, no unipolar modulation.Neon Breath wrote: Mon Sep 06, 2021 3:16 am Is it me who didn't search hard enough, or there is no way to have a random LFO/modulation?
Crippling. Very strange design choices of a plugin with such organic capabilities.
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- KVRist
- 199 posts since 14 Nov, 2020
This is where Bitwig comes in handy, you've got 100 or so modulators you can choose from to achieve whatever you want on any of the 100 or so parameters that show up for automation. Personally I prefer this way of working rather than having to learn a new modulation system for each plugin.
- KVRAF
- 4553 posts since 12 Jan, 2019
Do any of their plugins have more advanced LFO/MSEG options? I'm just wondering if they have someone who codes that sort of thing.
Doing nothing is only fun when you have something you are supposed to do.

