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Here's my current patch bank, with a few more patches. Includes all the ones from the last batch as well.

Edit: Superseded; see upthread
Last edited by dumbledog on Sun Jan 11, 2015 5:24 pm, edited 1 time in total.

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double post
Last edited by hakey on Tue Jan 06, 2015 10:32 am, edited 1 time in total.

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In Dirty mode if unison is set to 3 and detune to 400 (four modmatrix slots) the result is a chord with each note separated by an interval of ~300 cents (tune the sub to 400 cents below the lowest and the result is a seventh chord). However, compared with the same chord played polyphonically it sounds thin, grainy and unstable. What is it about the detune algorithm that causes this?

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Does Hive perform audio rate modulation?

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Hi Urs,

bought Hive and must say the sounds is amazing.
Please please please include OSC Sync for more aggressive sounds !!!
And please some sort of output limiter like in the Virus.
Then this synth would be unbeatable.

Risbo

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+1 for Sync
OSC Sync is a feature that i really miss in this synth....
Please....
Everyone knows more than I do...

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Something occurred to me about how Urs said he was wary of osc sync due to its increased CPU requirements.

The whole point of the original supersaw sound was to simulate setting all the oscillators in a synth to detuned unison, without using up polyphony and at a low CPU cost.

So is there a low CPU way to simulate the sounds and textures of oscillator sync? That might be a very Hive way of dealing with the problem.

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You can get squarewave sync sounds by sending a sawtooth through a very resonant filter and then sending that through a clipper.

Rather than actually using one oscillator to sync another, you can just store a pre-computed table of typical sync waveforms that simulate a rising master oscillator and static slave (which is almost always how sync is used). I don't know if that would fit in with Hive's modus operandi, but it's how a few synths do it.
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!

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hakey wrote:In Dirty mode if unison is set to 3 and detune to 400 (four modmatrix slots) the result is a chord with each note separated by an interval of ~300 cents (tune the sub to 400 cents below the lowest and the result is a seventh chord). However, compared with the same chord played polyphonically it sounds thin, grainy and unstable. What is it about the detune algorithm that causes this?
Aliasing probably - all oscs use the same bandlimited wavetable, determined by the center frequency. At 400 cents you can get some audible dullness and audible aliasing. With +/- 100 cent, not so much ;-)

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dumbledog wrote:Is the "Filter1: TypeMod" destination supposed to do anything? Playing around with the modwheel doesn't seem to work.
Still working on that. If it works it may be a bit steppy, but it'll allow for modulation of filter type in sequences or by velocity. We'll see...

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Urs wrote:
hakey wrote:In Dirty mode if unison is set to 3 and detune to 400 (four modmatrix slots) the result is a chord with each note separated by an interval of ~300 cents (tune the sub to 400 cents below the lowest and the result is a seventh chord). However, compared with the same chord played polyphonically it sounds thin, grainy and unstable. What is it about the detune algorithm that causes this?
Aliasing probably - all oscs use the same bandlimited wavetable, determined by the center frequency. At 400 cents you can get some audible dullness and audible aliasing. With +/- 100 cent, not so much ;-)
Oh, also... there's some random pitch modulation that's scaled by detune. Too much would be too much.

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risbo28 wrote:And please some sort of output limiter like in the Virus.
Is the compressor in the FX section not sufficient to tame peaks?

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Urs wrote:Too much would be too much.
Yogi Berra would be proud. Thanks for the info mang.

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I have about 300 patches, anyone want them? I probably won't buy but am using Hive for the OSC and have already created plenty of patches that I'll probably not have need for after this month..
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

TTU Youtube

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Mouse over a control imo should already display the current value and parameter name, not after clicking...

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