Hive preview (April 1 update)
- KVRian
- 948 posts since 25 Sep, 2014
Here's my current patch bank, with a few more patches. Includes all the ones from the last batch as well.
Edit: Superseded; see upthread
Edit: Superseded; see upthread
Last edited by dumbledog on Sun Jan 11, 2015 5:24 pm, edited 1 time in total.
- KVRAF
- 5234 posts since 25 Feb, 2008
In Dirty mode if unison is set to 3 and detune to 400 (four modmatrix slots) the result is a chord with each note separated by an interval of ~300 cents (tune the sub to 400 cents below the lowest and the result is a seventh chord). However, compared with the same chord played polyphonically it sounds thin, grainy and unstable. What is it about the detune algorithm that causes this?
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- KVRer
- 3 posts since 6 Jan, 2015
Hi Urs,
bought Hive and must say the sounds is amazing.
Please please please include OSC Sync for more aggressive sounds !!!
And please some sort of output limiter like in the Virus.
Then this synth would be unbeatable.
Risbo
bought Hive and must say the sounds is amazing.
Please please please include OSC Sync for more aggressive sounds !!!
And please some sort of output limiter like in the Virus.
Then this synth would be unbeatable.
Risbo
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- KVRist
- 276 posts since 12 Nov, 2011
Something occurred to me about how Urs said he was wary of osc sync due to its increased CPU requirements.
The whole point of the original supersaw sound was to simulate setting all the oscillators in a synth to detuned unison, without using up polyphony and at a low CPU cost.
So is there a low CPU way to simulate the sounds and textures of oscillator sync? That might be a very Hive way of dealing with the problem.
The whole point of the original supersaw sound was to simulate setting all the oscillators in a synth to detuned unison, without using up polyphony and at a low CPU cost.
So is there a low CPU way to simulate the sounds and textures of oscillator sync? That might be a very Hive way of dealing with the problem.
- KVRAF
- 5223 posts since 20 Jul, 2010
You can get squarewave sync sounds by sending a sawtooth through a very resonant filter and then sending that through a clipper.
Rather than actually using one oscillator to sync another, you can just store a pre-computed table of typical sync waveforms that simulate a rising master oscillator and static slave (which is almost always how sync is used). I don't know if that would fit in with Hive's modus operandi, but it's how a few synths do it.
Rather than actually using one oscillator to sync another, you can just store a pre-computed table of typical sync waveforms that simulate a rising master oscillator and static slave (which is almost always how sync is used). I don't know if that would fit in with Hive's modus operandi, but it's how a few synths do it.
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!
- u-he
- Topic Starter
- 30213 posts since 8 Aug, 2002 from Berlin
Aliasing probably - all oscs use the same bandlimited wavetable, determined by the center frequency. At 400 cents you can get some audible dullness and audible aliasing. With +/- 100 cent, not so muchhakey wrote:In Dirty mode if unison is set to 3 and detune to 400 (four modmatrix slots) the result is a chord with each note separated by an interval of ~300 cents (tune the sub to 400 cents below the lowest and the result is a seventh chord). However, compared with the same chord played polyphonically it sounds thin, grainy and unstable. What is it about the detune algorithm that causes this?
- u-he
- Topic Starter
- 30213 posts since 8 Aug, 2002 from Berlin
Still working on that. If it works it may be a bit steppy, but it'll allow for modulation of filter type in sequences or by velocity. We'll see...dumbledog wrote:Is the "Filter1: TypeMod" destination supposed to do anything? Playing around with the modwheel doesn't seem to work.
- u-he
- Topic Starter
- 30213 posts since 8 Aug, 2002 from Berlin
Oh, also... there's some random pitch modulation that's scaled by detune. Too much would be too much.Urs wrote:Aliasing probably - all oscs use the same bandlimited wavetable, determined by the center frequency. At 400 cents you can get some audible dullness and audible aliasing. With +/- 100 cent, not so muchhakey wrote:In Dirty mode if unison is set to 3 and detune to 400 (four modmatrix slots) the result is a chord with each note separated by an interval of ~300 cents (tune the sub to 400 cents below the lowest and the result is a seventh chord). However, compared with the same chord played polyphonically it sounds thin, grainy and unstable. What is it about the detune algorithm that causes this?
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Touch The Universe Touch The Universe https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=190615
- KVRAF
- 5847 posts since 2 Oct, 2008
I have about 300 patches, anyone want them? I probably won't buy but am using Hive for the OSC and have already created plenty of patches that I'll probably not have need for after this month..
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.
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TTU Youtube
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- KVRAF
- 2623 posts since 20 Oct, 2014
Mouse over a control imo should already display the current value and parameter name, not after clicking...
