KnobMan, the VSTGUI AnimationKnob bitmap generator

DSP, Plugin and Host development discussion.
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XGmode wrote:
tomg wrote: It still crashes on some knobs Gray_Ring2.knob, 2Color_Pointed.knob..
Create a new knob, save it.

Then try opening grey_ring2.knob, when it crashes re-open knobman..
Load up ur new knob, then load grey_ring2.knob or 2color_pointed.knob
..they will load now ( does work here ).
Confirmed. :shrug:

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thank you for bug report.
sorry just caused by my loose check

fixed:
http://www.g200kg.com/archives/software_knobman_e.html

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Thanks for the update g200kg!
I can't even play a doorbell properly :)

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im not sure what is this...
anyway, already KVRmem here seems skilled in knobman more than me HiHi
The new Pixar Animation Tool? :-o

thank you so much for sharing this!

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Wow only just tried this and its great, thank you :)

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not yet finished... :)

ver 1.02

* Horizontal/Vertical/Radius Mask supported.
* TestMode added (you can quickly confirm the animation on KnobMan)
* Improved Hilight algo.
* .tga File export supported.
* Texture 'Sand' added.
* Window size saved to .ini
* BugFix: Preview/Render Number of frames is not properly saved.

Image
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This app makes me want to ask for more and more features!

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i just peed my pants ! :-)

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The test function is so cool it's KOOL
This is actually great fun to use - I've wasted hours with it when I should be coding....

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Cool. Though now that you've added another texture, Im tempted to request many more, as well as more control over the textures themselves, as well as implementing them as textures and bump/displacement maps.

Other texture ideas : Lines, Grid, Rounded Grid, Gradients, Checkered, Rounded Checkered etc
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Geeeeee

I remember when you first posted here about KnobMan and some people said "ahh , ok .... thanks but there are already a lot of tools like this bla bla bla".....
You kept going on and now it turns to be a top software in it's concept .... and it's free!
Congrats !

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g200kg wrote:not yet finished... :)

ver 1.02

* Horizontal/Vertical/Radius Mask supported.
* TestMode added (you can quickly confirm the animation on KnobMan)
* Improved Hilight algo.
* .tga File export supported.
* Texture 'Sand' added.
* Window size saved to .ini
* BugFix: Preview/Render Number of frames is not properly saved.
Thanks for implementing my "feature requests" :love:
- is it possible to also save the window X,Y position in .ini ?
- the MouseWheel now size the image in the preview-panel, it would be nice to also use the MouseWheel to scroll up/down, this is especially useful when previewing e.g. 97 frames, maybe change the resizing to shift+ScrollWheel ... :wink:

The texture "Sand" is very handy, how about a seperate texture "zoom"-factor, maybe select textures as PNG-files from a sub-folder "textures"

Again, even if you leave KnobMan as is, I think we are all very grateful for this wonderful tool. It saves literally days of hard work making a good knob ... it only took me 2 hours to create the BCR-knob ... :)
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Click here to view image full size

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Sweet update :D

Many thanks ;)

Request:
A msg ( continue or cancel ) when saving to an excisting .knob file, to prevent accidental overwriting.

Note:
The new gradaton option only has the option to go positive as mouse range, but it should also be possible to go negative.
It does work when i enter negative numbers manually.
Last edited by RPH on Thu Oct 11, 2007 1:31 am, edited 4 times in total.

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Some knobs ready to use made with latest 1.02 version.
Includes seperate Vol/Pan .knob files, Png + txt files for use in Synthedit (50x50).

Some example:
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Download:
http://www.terrywest.110mb.com/twest_knobs.zip

And many thanks for the new update.

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TerryW wrote:Some knobs ready to use made with latest 1.02 version.
Includes seperate Vol/Pan .knob files, Png + txt files for use in Synthedit (50x50).
:tu:
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