Gamma-UT wrote:There are simple usability issues. Can you imagine the confusion if you made the crosstalk variable based on 'distance' from the largest aggressor channels or pre-fader? "Hey, this DAW sucks, I can hear drums in the mix but they're all muted" etc etc. You're back to the Waves "why is there is a noise generator in this plugin?" discussion. Well, it's like this....ghettosynth wrote:I'm just not convinced that it's modeling anything in particular, there are really too many variables in how crosstalk manifests in real analog hardware that I don't think that it's worth the effort to model it accurately.
Agreed, but, you could model it after a specific console. I've had small mixers that had this issue, notably, a small spirt mixer and a Fostex 8-bus. Their behavior was quite different.
I'm not really hip to what's on the market for "summing" mixers, but, I do find this advertisement interesting on the first one that pops up on Sweetwater.
Maybe when analog performance gets better we'll see someone talking about the ideal level of crosstalk and noise.It raises the bar on its legendary 2-BUS predecessor with even lower crosstalk, distortion, and noise-floor performance
