Unfiltered Audio Sandman Pro: Available Now

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Sandman Unfiltered Audio Sandman

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thelizard wrote:
nordickvr wrote:Many thanks for this update (1.1.0) !!!
Some serious adds going on here for an already powerful plug-in.
Awesome! I'm happy to hear that. Here's the first announcement regarding the update:
https://roli.com/article/blocks-unfiltered-audio
this looks dope. can't wait to get home and jam.

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Hey guys, on Sandman Pro 1.1... I do not find a way to have other probabilities than 50/50 on Sample and Hold changed Toggles. The probability of values below or above 0 is always 50%. I am searching for a way to shift this.

To be clear, example: I want a 20% chance per time unit of the "Kill" or "Reverse" button to hit. Maybe the output of the automation should only reflect the "to hit" probability if the target only needs 0 or 1.
Sandman Pro should display numbers when we're rotating knobs, IMo.

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tapiodmitriyevich wrote:Hey guys, on Sandman Pro 1.1... I do not find a way to have other probabilities than 50/50 on Sample and Hold changed Toggles. The probability of values below or above 0 is always 50%. I am searching for a way to shift this.

To be clear, example: I want a 20% chance per time unit of the "Kill" or "Reverse" button to hit. Maybe the output of the automation should only reflect the "to hit" probability if the target only needs 0 or 1.
Sandman Pro should display numbers when we're rotating knobs, IMo.
Yeah, a probability modulator is on our list. However, there is a way to do this!

Our modulators sum together when you connect more than one cable to an input. Also, our "Macro Control" modulator can be used to generate an offset.

The idea is that you connect both an S+H and a Macro Control to the same button, and then use the Macro Control to change the modulation center of that button. For instance, without an offset, the probability of the button being active for that modulation step is 50%. If you put in a negative offset, that probability decreases as it requires that the noise source generates a larger value to turn the button on. If you put in a positive offset, the probability increases.

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thelizard wrote:Yeah, a probability modulator is on our list. However, there is a way to do this!

Our modulators sum together when you connect more than one cable to an input. Also, our "Macro Control" modulator can be used to generate an offset.

The idea is that you connect both an S+H and a Macro Control to the same button, and then use the Macro Control to change the modulation center of that button. For instance, without an offset, the probability of the button being active for that modulation step is 50%. If you put in a negative offset, that probability decreases as it requires that the noise source generates a larger value to turn the button on. If you put in a positive offset, the probability increases.
Did a quick test and it worked, thank you. Will need to have a closer look for understanding... :) Yeah a probability modulator would be more accessible (people like me will ask you for displaying/entering numbers then). Also, random button with reasonable results is nice to have, for inspirational reasons... I think in Sandman it is justified, it's not just a simple delay, but something more.
:) Love your approach of doing plugins.

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Been playing with Sandman Pro again the last days as a sort of lo-fi looper thing rather than glitch/delay/fx thing.

A really beautiful effect i found is recording an ambient melody or pad into the buffer with a fairly long delay time (unsynced) and sample rate at precisely 50%. Then after engaging Sleep, turn the samplerate up to 100% and play with the Mix knob or the Start parameter. Nice!

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