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VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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Some sounds Ive been working on. WARNING EDM SOUNDS BEYOND THIS POINT!! :wink: https://soundcloud.com/bludreamsounds/serum-sounds

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I love the sounds i'm hearing in this thread.
Last edited by V0RT3X on Tue Nov 04, 2014 10:03 pm, edited 1 time in total.
:borg:

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Ideally it would be great if as well as totally free drawing there was a bezier curve type for when you need more precision.
well, here's a bonus undocumented feature: you can alt-drag a LFO mod-source tile to the waveform area, and it renders the LFO shape as a waveform. :hyper:

Steve
Serum | Xfer Records
Image

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bitcrusher wrote:
Ideally it would be great if as well as totally free drawing there was a bezier curve type for when you need more precision.
well, here's a bonus undocumented feature: you can alt-drag a LFO mod-source tile to the waveform area, and it renders the LFO shape as a waveform. :hyper:

Steve
Serum | Xfer Records
Nice! :D

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bitcrusher wrote:
Ideally it would be great if as well as totally free drawing there was a bezier curve type for when you need more precision.
well, here's a bonus undocumented feature: you can alt-drag a LFO mod-source tile to the waveform area, and it renders the LFO shape as a waveform. :hyper:

Steve
Serum | Xfer Records
Cant get that to work, on latest beta
Mac Studio M4
15.7.3
Cubase 15, Ableton Live 12

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Cant get that to work, on latest beta
click the waveform in to 2d view.
Serum | Xfer Records
Image

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bitcrusher wrote:
Cant get that to work, on latest beta
click the waveform in to 2d view.
Serum | Xfer Records
isn't just him........... am I dragging it to somewhere specific in the waveform 2d view? I tried center, corners etc.

rsp
sound sculptist

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zvenx wrote:isn't just him........... am I dragging it to somewhere specific in the waveform 2d view? I tried center, corners etc.
Actually glad to read this...I thought I was going nuts. ;)
S1gns Of L1fe
Ambient Music Producer | Content Creator

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lol at least if you are, you aren't going nuts alone......lol
rsp
sound sculptist

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sorry, forgot this is in OSX only. I'll add it to Windows now that I've mentioned it ;)
Last edited by bitcrusher on Mon Nov 03, 2014 8:28 pm, edited 1 time in total.
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yes I am, just as I would when I am about to assign an lfo as a source for modulation to a parameter.
rsp
sound sculptist

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yeah sorry again, I'll get this added in to the new 1.02 beta today..
Image

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:-) ah thanks.
S1gnsofL1fe, I don't think we are quite going nuts.......... yet :-)
rsp
sound sculptist

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I'm on OSX and still cannot figure out what you mean. Could you give a more concrete example of doing this?

bitcrusher wrote:sorry, forgot this is in OSX only. I'll add it to Windows now that I've mentioned it ;)

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bitcrusher wrote:
Ideally it would be great if as well as totally free drawing there was a bezier curve type for when you need more precision.
well, here's a bonus undocumented feature: you can alt-drag a LFO mod-source tile to the waveform area, and it renders the LFO shape as a waveform. :hyper:

Steve
Serum | Xfer Records

It would be really sweet if you could do the opposite, alt-drag from the waveform area to the LFO mod-source to render the waveform as the LFO shape :hyper:
100 High Quality Soundsets: Omnisphere 2, Dune 3, Tone 2 Synths, Pigments, Uhe Synths, Halion, Spire, and others.

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