u-he drum synth please!

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Urs wrote:
NerdMcBoon wrote:As others already said, I'd really like if this could go from synthetic to semi-real and everything in between.
We would be nuts not to add models of analogue drum synthesis into it.
Cool :tu:

Are you going for straight emulations of classic drum machines, or are going to implement a more general purpose synth drum thingy, if that's even decided yet?

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Nothing is decided yet...

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Heard it at Superbooth - the snare sound is stunning. Amazing! Ultrarealistic so far from what I could hear. (some things like e.g. rim-shot simulation are still missing but wow)

Also liked the tom sounds very much - the others I didn't tested too much ;)

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Urs wrote:
NerdMcBoon wrote:As others already said, I'd really like if this could go from synthetic to semi-real and everything in between.
We would be nuts not to add models of analogue drum synthesis into it.
I almost think you'd be nuts not to make those two separate products. One being a physically modelled drum kit, trying to focus on realism, and the other, a sort of "DIVA" of drum synths (where things like microphone/room/sympathetic resonance modeling aren't necessary). I'll be honest: I'd be in for both.

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Funkybot's Evil Twin wrote:
Urs wrote:
NerdMcBoon wrote:As others already said, I'd really like if this could go from synthetic to semi-real and everything in between.
We would be nuts not to add models of analogue drum synthesis into it.
I almost think you'd be nuts not to make those two separate products. One being a physically modelled drum kit, trying to focus on realism, and the other, a sort of "DIVA" of drum synths (where things like microphone/room/sympathetic resonance modeling aren't necessary). I'll be honest: I'd be in for both.
No thanks. I'd rather have all possible Bass drum sounds in one module and be able to swap them and modify them.

By the way, very happy to see each drum as a separate module, this will be great for things like Ableton and Bitwig Drum Racks.

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Echoes in the Attic wrote:
Funkybot's Evil Twin wrote:
Urs wrote:
NerdMcBoon wrote:As others already said, I'd really like if this could go from synthetic to semi-real and everything in between.
We would be nuts not to add models of analogue drum synthesis into it.
I almost think you'd be nuts not to make those two separate products. One being a physically modelled drum kit, trying to focus on realism, and the other, a sort of "DIVA" of drum synths (where things like microphone/room/sympathetic resonance modeling aren't necessary). I'll be honest: I'd be in for both.
No thanks. I'd rather have all possible Bass drum sounds in one module and be able to swap them and modify them.

By the way, very happy to see each drum as a separate module, this will be great for things like Ableton and Bitwig Drum Racks.
But how does that kick drum module interact with the tom module, and the sympathetic resonance of toms and snare wires along with any OH and Room mics? I'm not saying a logical solution can't be found, but it seems like one of the goals of this project is to try and get close to modeling a mic'd acoustic drum kit. If so, that presents some very different challenges compared to creating models of synthesized drums.

Examples of how the feature sets and requirements of these may be very different (depending on the direction U-he wants to go)...

Acoustic Drum Product (assumes a realistic mic'd up drum kit model is part of the goal):

1. Accurate physical models of drums and cymbals
2. Ability to change number of snare wires
3. Ability to set different top and bottom head tunings (perhaps even modelling tunings down to individual lugs)
4. Ability to set different top (beater) and bottom (resonant) head types - or no resonant head at all
5. Ability to change the location of the hit on toms, snares (since the beater is relatively stationary on kicks, this is less necessary) and cymbals
6. Sympathetic resonance of drums (i.e. snare wires vibrate and toms resonate when kick is hit, and vice versa)
7. Ability to change drum/cymbal dimensions
8. Maybe even get as far as modeling the type of wood used on the drum
9. Different stick types (standard, brushes, soft mallets, hot rod sticks)
10. Drums would exist in one or more "rooms" - would be cool to change room size, ceiling height
11. Microphone modelling options for close mics, with options to setup ambient (OH, Room, in front of kick) microphones in the room
12. Multi-outputs based on microphone configuration with each microphone being an output

...a lot of the above challenges/features wouldn't necessarily be applicable to a synthesized drum product, which might look/act very differently. For instance, you're already suggesting individual modules for each drum type, which would work very well in Drum Racks, but wouldn't make as much sense in an acoustic kit product where I'd want the different drums to dynamically interact with each other.

If I were thinking of a U-he drum synth, I'd want features like (thinking a DIVA of classic/modern synth drums):

1. Analog modeled modules
2. Some sample-based modeled modules (thinking of drum synths that used samples as the basis for a synthesized sound)
3. A module that allows for custom samples
4. A sort of pre-wired plugin drum synth with multi-outs for each sound (one out per sound, pre-wired modules for Kick, Snare, Hat, 2 Toms, 2 Cymbals, 2 Perc slots)
5. Individual modules for each drum type for Drum Racks
6. Awesome sounding filters built into the modules
7. Features like FM, lots of modulation options, etc.

In my head, those feature sets make up two very distinct products as each has two very distinct goals. Maybe Urs, Sascha, and you have something very different in mind however. Urs and Sascha are certainly a lot smarter when it comes to this stuff than I am, so I have every confidence they'll hit it out of the park no matter what direction they end up going in.

Hope the above makes sense to someone.
Last edited by Funkybot's Evil Twin on Sun Apr 03, 2016 5:34 pm, edited 3 times in total.

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duplicate

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Forget all the Mic modeling... that seems like a whole world of work by itself

I'd be very impressed simply with a realistic sounding modeled cymbal (which is challenging enough)

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pdxindy wrote:Forget all the Mic modeling... that seems like a whole world of work by itself

I'd be very impressed simply with a realistic sounding modeled cymbal (which is challenging enough)
From the keynote PDF:
Model realism: might sound artificial or ’strange’, depending on
parameters and modeling depth
Some parts still missing
• More kettle-drum & cymbal types
• Microphone modeling
• Room simulation
• Interaction between drum parts (→ bleeding, resonance, snare buzz)
The mic/room/resonance/buzz/bleed modeling is all stuff that's already under consideration. That's why I think a product shooting for realism, might be best suited as its own thing, rather than trying to combine synthesized and physically modeled drums in a single product.

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Funkybot's Evil Twin wrote:
The mic/room/resonance/buzz/bleed modeling is all stuff that's already under consideration. That's why I think a product shooting for realism, might be best suited as its own thing, rather than trying to combine synthesized and physically modeled drums in a single product.
Perhaps so... Thing is, I have yet to hear a modeled cymbal that is even close to having an equivalent playable realism as say Pianoteq is for piano.

I'm doubtful it is currently possible to model the full drum kit itself at a level of realism that will please the people using sampled instruments.

I'm not particularly interested in the sort of targeted products like Wallander Instruments and a relatively limited virtual acoustic drum kit with all the mic-ing options kinda falls in that category for me. But I am excited for the modeling development cause it will also make its way into more open ended creative synthesis tools where I will enjoy creating all sorts of cool sounds! :tu:

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Urs wrote:
NerdMcBoon wrote:As others already said, I'd really like if this could go from synthetic to semi-real and everything in between.
We would be nuts not to add models of analogue drum synthesis into it.
Agreed, but nice to get confirmed.
This is now officially exactly the drum machine I've been hoping for from U-he.

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Why peppe want two separate products? I do not understand.

I think if awrything woll be in one product there will be more modular possibilities.

P.s. Those videos have fery litle info about new Uhe drum synth. Is there palace where i can take more cloud look at it?
https://слово-божье.рф
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Hey Urs where can I buy this thing?



Also make it so that we can get electronic sounds also... pleaseeee :)))))))))))))))))))))))))))))))))))))))))))))))

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giorgiomartini wrote:Hey Urs where can I buy this thing?
Obviously on u-he.com and associated retailers in a year or so.
Murderous duck!

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Hope we get more info soon, I really want to love it XD.
dedication to flying

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