Introducing REVERSIDE [BETA] new reverb plug-in from the author of Aether

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I'm not good at explaining graphics.
Personally, I only like the dark skins.
They're OK but they could probably be better with brighter colours on the dark backgrounds.
Maybe someone else can explain it better ;)
John Braner
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.

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devproaudio wrote: Fri May 29, 2026 11:21 am thanks, still a bit darker than it's supposed to be.

btw is the skin general contrast better now or it's still too dark?

Denis,
DEVPROAUDIO
https://devproaudio.com
First thing I thought when I opened the latest version and saw the new INIT skin was, "oh this is much better". I appreciate these skinning updates.

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the new INIT skin
That's my favourite one too ;)
John Braner
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.

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Hi Denis, I'm trying to wrap my head around skinning and have some questions. Whenever I don't know what a color does, I try to blast it to full on red (H360, S95, L80, A100) then go looking for something that just turned red. I've got most things figured out but not everything.

1. Can you explain how Reverside’s Saturation and Lightness ranges are implemented compared to standard HSL? Hue appears to match the usual 0–360 range, but even after trying to compensate for Reverside’s unusual S/L values (-95/+95 and -80/+80 respectively), I can’t get bright, saturated colors that resemble the same HSL colors in Affinity Photo (which I'm just using as a reference), regardless of the Alpha settings. Why isn't the full HSL range represented or what else is limited the colors? This is on Windows in case that matters (I imagine both Mac/Win could handle colors differently).

Specifically, I'm trying to get a bright blue (somewhere around HSL 215/90/65 in a photo editor) for the control values against a black background for the controls, but I can't do either in Reverside. Even with the Alpha jacked to max, the colors are super mellow.

2. Are the EditBox color controls abandoned? If no, which Edit boxes do they actually impact? Would it be possible to point to one? There are things that look like Edit boxes to me, that these controls don't change the color of (like the EQ text values in those edit boxes).

3. MBE text also seems like another color control that doesn't get used anywhere.

4. When I mouse down over a button on the Main page, like if I press and hold "DIFF" there's a text accent color that appears, where is that being drawn from? I thought that might be the "Btn Text Accented" color, but that one is another I don't see getting used anywhere in the GUI.

5. What controls the Auto/Ref Num toggle button background color? It's not the other button controls?

Sorry for focusing on skin stuff, but I think it still qualifies as beta reporting. :)

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ok. the confusion comes from taking lightness and saturation as absolute values. they are not. from the manual:

section 4.2.5:

Then set Hue, Saturation and Lightness values. Hue is absolute, S/L are relative to values specified in the skin:

H absolute HUE value [0..360]
S edit relative SATURATION value [-80..80]
V edit relative LIGHTNESS value [-50..50]

so -80..80 (-50..50) these are % to the values specified in the skin. so if skin specifies a ui's element saturation as 60 (100=max) and you have -50% then the final value would be 60 - 60*0.5=30

if you want to see the skin color entries they are here:
locate skin folder:
[WIN]
C:\ProgramData\Devproaudio\product\REVERSIDE\skin\default
[MAC]
/Users/Shared/Devproaudio/REVERSIDE/skin/default
inside it goto:
/theme/base/color
there are subfolders there with yaml files that define base color values for all ui elements (and there are many of them!)

basically if current skin's base colors are the limitation, one can create a new Theme (and it's not a color preset), it includes both base colors and custom gradients (shader code). in /theme duplicate /base folder, then inside it edit info.yaml to give it a name and then you can edit gradients in /paint and colours in /color folders. then you can switch themes in in the bottom bar.

Denis,
DEVPROAUDIO
https://devproaudio.com

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devproaudio wrote: Tue Jun 02, 2026 12:00 pm ok. the confusion comes from taking lightness and saturation as absolute values. they are not. from the manual:

section 4.2.5:

Then set Hue, Saturation and Lightness values. Hue is absolute, S/L are relative to values specified in the skin:

H absolute HUE value [0..360]
S edit relative SATURATION value [-80..80]
V edit relative LIGHTNESS value [-50..50]

so -80..80 (-50..50) these are % to the values specified in the skin. so if skin specifies a ui's element saturation as 60 (100=max) and you have -50% then the final value would be 60 - 60*0.5=30

if you want to see the skin color entries they are here:
locate skin folder:
[WIN]
C:\ProgramData\Devproaudio\product\REVERSIDE\skin\default
[MAC]
/Users/Shared/Devproaudio/REVERSIDE/skin/default
inside it goto:
/theme/base/color
there are subfolders there with yaml files that define base color values for all ui elements (and there are many of them!)

basically if current skin's base colors are the limitation, one can create a new Theme (and it's not a color preset), it includes both base colors and custom gradients (shader code). in /theme duplicate /base folder, then inside it edit info.yaml to give it a name and then you can edit gradients in /paint and colours in /color folders. then you can switch themes in in the bottom bar.

Denis,
DEVPROAUDIO
https://devproaudio.com
Ah...that's the missing piece! Thank you Denis!

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