Uhbik-X

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Are there even vague plans to someday make uhbik-x?

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Ben.juodvalkis wrote:Are there even vague plans to someday make uhbik-x?
tbh I'd rather add modulation options to the single Uhbiks. And maybe a few updated algorithms in some of them.

On a positive note, I've started revising multi channel / surround processing (part of Repro development). More layouts may be possible soon, including Atmos compatibility. As Uhbik has become a staple in the game industry, I guess this might give it a boost. By which maybe I can finally motivate someone at u-he to adopt it as his project, since obviously I'm doomed to focus on synth stuff. Whenever I digress, figures tumble and cash runs low.

OTOH I also just wrote two effects for Repro which might fit the Uhbik concept.

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Urs wrote: modulation options to the single Uhbiks. And maybe a few updated algorithms in some of them.
This would be wonderfull :love:
A LFO added to Runciter and some updated algorithms, yum !
(I guess Uhbik-D might benefit from Satin research, for a more tape-esque sound and behaviour, and Uhbik-A might get somewhat "consolidated" thanks to your research-ware reverb...)
... Looking forward to what you might come with !

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We discussed the Satin angle for Uhbik-D but it might prove difficult. It isn't an easy one.

My main candidates for updates are Uhbik-P(haser) and Runciter, for each of which new algorithms are piling up in the drawer. There might also be something in for Uhbik-A(mbiance), but I'm not sure if Protoverb is it. I'd rather see some ideas we haven't released yet. I also had a happy accident with Uhbik-G recently, but not sure if it proves useful enough for a new feature.

In any case, the new ModMatrix we developed for Hive works very well, the revised host sync we did for Repro-1 has yet to prove itself. The development of an audio-based trigger mechanism isn't there yet, but will be required for Repro-1's multi-i/o version. These were (are) some of the showstoppers for a mod-upgrade to Uhbiks, as e.g. the transient detector in Zebrify wasn't ever good enough (needs update too). I guess the point is, everything at u-he is related to everything else somehow and we try to create as much leverage as possible with new developments. It's just still extremely slow (but picking up since most new emplyoees are now up to speed).

Since Presswerk we can also now display "meaningful values" in the UI, which might make that longs standing feature request possible.

However, renaming Uhbiks to something else, i.e. dropping the Uhbik-A/D/../T naming convention is difficult - it confuses some major hosts and breaks project compatibility. We've developed something for that as well when we fixed the Presswerk ID bug, but d'oh, I'm not sure if we can pull this off for Uhbik as well.

Uhbik-X however, yeah, hmmm, dunno. Might be fun to do, but the more "racks" that are popping up from other developers, the less sexy do I find the idea. They seem like "feature p0rn" while people are probably better off using the fx chain presets that any modern DAW offers. OTOH we did that in Hive as well, somehow. I'll see if I can form a proper opinion on this, after Repro-1.

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(as always) thank you for the insight, Urs :)

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Though, I would like to add my 2 cents here. I have been recently really blown away by the Bazille experience. Maybe I just really what is a part of the analog feeling. Being in front of a single interface without having to deal with the menu/popup/pages...and now, I am just woah... I cannot understand why there is no multi-effect processors doing this.

Well, I thought, that would be so much fun to have all those Uhbiks in front of me without having to click to open/tweak/close/open/tweak/close. All this in a single interface with few lfo/env/step seq. I did try building a patch in MAX but well...it wasn't really efficient/stable. And then you could say, use Bitwig, it works really well! But it's a quarter of a computer screen. Well, I would say I am not sure I can stay in front of a patch like I do in front of Bazille.

Anyway....just my 2 cents again...

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Urs wrote:... people are probably better off using the fx chain presets that any modern DAW offers.
Except when you try to exchange FX chains with people that don't use the same DAW as you. That's why I usually try to use the less DAW specific features in my projects. I always try to be the most "DAW-neutral" as I can and I'm a big fan of rack plugins (or modular like MUX).

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Urs wrote: Alternatively I could add a snapshot sequencer similar to the one in Bazille. Hmmm...
A snapshot sequencer for an effect rack would certainly make a strong argument to buy Uhbik. I started my collection of u-he plugs with Bazille and just picked up Presswerk and Satin this week. Uhbik hadn't really been on my radar aside from the fact that G looks really helpful for the kind of stuff I do, but a sequencer could change that.

I will inevitably buy Filterscape at some point simply because of the snapshot sequencer. Man, how underrated is that plugin package?

PS. I have to say this somewhere - I am beside myself with how much I am enjoying Satin. I just got done reading the manual last night and I realize I have a ways to go before I master it, but even just dropping it on a bunch of tracks at default settings seems to subtly improve almost everything. I also really appreciate how many of your plugins are sort of multiple "plugins". From the specialized views on presswerk, to the delay and flange modes on Satin, to the actual distinct synth and dynamic EQ plugins on filterscape. It's really very hard to beat this stuff at all, but especially for the price. And now I sound like way more of a gushing fan girl than I meant to.

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bazille alike snapshot seq would be great !

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"On a positive note, I've started revising multi channel / surround processing (part of Repro development)."

Hello Urs,
these are very good news!
I´d like to have a routing matrix at least to be free in routing the output channels like it is perfectly realized in the GRM-Tools "Space"!
Thank you.

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Urs wrote: Uhbik-X however, yeah, hmmm, dunno. Might be fun to do, but the more "racks" that are popping up from other developers, the less sexy do I find the idea. They seem like "feature p0rn" while people are probably better off using the fx chain presets that any modern DAW offers. OTOH we did that in Hive as well, somehow. I'll see if I can form a proper opinion on this, after Repro-1.
Is there any essential point in racking up effects unless there's a complex system for module interaction, or a sequenced mod system?

But I'm sure everyone already agrees that shiny new GUIs (even changing the old fashioned knob design would give them a lift) and at least one new module per year would completely reinvigorate interest in Uhbik.

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This doesn't sound especially promising regarding a release of Uhbik x. I don't have much need for the fx by themselves, but I love the way U-he stuff is set up and I would definitely buy a big ol modular fx machine.
Don't F**K with Mr. Zero.

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Melda Productions MXXX. Get it. So good. Worth every penny. Now you can do it Ala cart and just use the modules that are free or that you own. It's also basically built into Mpowersynth, which you should own as well.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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I've got it. And it's great. I enjoy that sort of thing though so I wouldn't mind another.
Don't F**K with Mr. Zero.

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yeah we all know that Meldaproduction is the most versatile superb efficient developer on this world with his most advanced user interface bla bla :D :D :D i wonder why there are people left not buying his stuff??? oh maybe because he has one of the most disrespectful attitude as well and his badly designed plugins are workflow killers...

but back to topic: i would also love to see uhbik-x. give it the u-he workflow, the look and feel, the quality, tidiness and thought. and i also know you'll code some neverseen goodies too. of course there is competition but that doesn't frighten you from developing synths as well :D the u-he charme is one big selling point! :wink:

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