I think I did understand, but should probably have been even more explicit: I meant bounce to audio including Satin's processing, then play the same audio file(s) at the same speed, volume, panning etc. - I did not mean to re-process the bounced audio to be bounced through Satin again.Mr D wrote:Seems like you didn't read or understand my first post. When bouncing using exactly the same settings, Satin doesn't give the same result twice. I outlined the reason why this might be a problem in a mastering scenario also in my first post.Ch00rD wrote: But, as mentioned before, then you can simply bounce to audio, and any halfway decent DAW is able to give you 100% the same result whenever you play the same audio file(s) with the same settings.
Sure, I understand and respect your workflow considerations. But it seems that you may not fully appreciate that Satin actually *is* intended as an analog tape emulation with built-in analog imperfections, and that it is a plug-in, not a DAW. A DAW can never guarantee bit-identical output from running the same process on a plug-in twice. A DAW can only guarantee that when bouncing audio through the plug-ins once, and simply playing back the same resulting audio twice. So, it seems to me that you basically have a feature request for Satin to *not* behave like an analog emulation. I'm not sure how realistic that is (pun intended).Mr D wrote:I understand, but again see my first post for reasons against. It would be a great optional extra, a setting you could turn on if you like, but personally i want a seesion to be the same each time. I undestand about analog imperfections / emulations etxc, but i don't notice any DAW makers advertising the fact that each time you open a session it'll be subtly different! Actually very few peole want that, unless it's built into a plugin, like an analog synth or tape delay or whatever. And Satin is a plugin that has one very big eye on the mastering market, therefore it should (in my opinion) have features that make it appeal to mastering dudes like my self.Ch00rD wrote: Btw, for me, the question is a resounding "NO!" whenever I'm using emulations of analog gear, btw. Much like I'd expect e.g. the oscillators of a virtual synth to be free-running, resulting in non-nulling audio files if I'd record the same sequence multiple times, whereas I would expect bit-idential output when using a sampler.
