MPowerSynth improvements & feature requests

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I downloaded 8.5, still no OSC Panning and Demo not extended...unless i am missing something.
And how do i do Filter to Filter Envelope Amount?
Reality is a Condition due to Lack of Weed!

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BasariStudios wrote:I downloaded 8.5, still no OSC Panning and Demo not extended...unless i am missing something.
And how do i do Filter to Filter Envelope Amount?
That works via the frequency range parameter.


About the release: I also redownloaded but I didn't even install because neither version number nor file size had changed.

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CableChannel wrote:
BasariStudios wrote:I downloaded 8.5, still no OSC Panning and Demo not extended...unless i am missing something.
And how do i do Filter to Filter Envelope Amount?
That works via the frequency range parameter.


About the release: I also redownloaded but I didn't even install because neither version number nor file size had changed.
.
So how is the trial extended then like it says in the first post. :?:

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robertszalapski wrote: The main problem with this is that it's unfiltered. :-/

How would the filters fit in? This could be a CPU issue, since the filters are per-note. To keep the filters, you'd have to replicate them all per tap point?
Yea I fear the signal flow will prevent this. Voice1 = Osc1 -> [Osc2] -> [Osc3] -> [Noise] -> [Filter1] -> [Filter2] -> ADSR. If the osc are all mixed before they hit the filter, there is really no way of taping into the a filtered version of the individual oscs.

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I'd like an instance of manalyzer at the end of the chain that can be accessed easily without going into the fx section. Maybe put a button next to the advanced button or at the top, so people can visually understand what everything is doing. I think a popup window that could be moved and remain out of focus would be good.

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CXertain Filter Presets have some Modulation going on while all the Modulators are off.
I also wish there is a better Phaser Effect on the chain.
Reality is a Condition due to Lack of Weed!

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Wavetable and granular oscillators.

A global pitch parameter would be nice.

Probability for each arp step would be very cool too.

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Genetic_Junk wrote:
robertszalapski wrote: The main problem with this is that it's unfiltered. :-/
How would the filters fit in? This could be a CPU issue, since the filters are per-note. To keep the filters, you'd have to replicate them all per tap point?
Yea I fear the signal flow will prevent this. Voice1 = Osc1 -> [Osc2] -> [Osc3] -> [Noise] -> [Filter1] -> [Filter2] -> ADSR. If the osc are all mixed before they hit the filter, there is really no way of taping into the a filtered version of the individual oscs.
OK.

Actually if we have the osc pan feature we can do something equivalent, you could put completely different oscillators (possibly samples) on L and R and in the FX section split those channels to route them through different effects, or e.g. as carrier and modulator in a vocoder.

blackflag wrote:Wavetable and granular oscillators.
You can already import samples. So by wavetable you mean you want a bunch of preinstalled waveforms?
Last edited by CableChannel on Wed Sep 24, 2014 7:51 am, edited 3 times in total.

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double post, dang

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Ok folks, I'll respond to some:

First of all, 8.01b1 has not been released yet! Hopefully tomorrow. The trial will be longer there, there's really no need to rush this, you should all have quite a few days left.

Individual Osc FX inputs - it's a bit of a technical issue, but it's kind of a ultimate solution for routing. The bad thing is that this way it will need quite some additional CPU power. We'll see about that, there will need to be a switch.

Wavetable & granular - not sure what you mean, wavetables are already there (see advanced settings for oscillators), but imho it's way easier to let the engine generate waveforms via harmonics. Granular synthesis, absolutely not, but there's a granular FX, that should do the trick.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote: First of all, 8.01b1 has not been released yet! Hopefully tomorrow. The trial will be longer there, there's really no need to rush this, you should all have quite a few days left.
This sounds very promising! The Monster is turning into a Giant :)

BTW: In the LFOs, level and pitch follower are gone. Why is that?

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Because there are no inputs ;). There's nothing to "detect/follow".
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote:Because there are no inputs ;). There's nothing to "detect/follow".
Hm you could make the same input available thats there for the FX, i.e. the filtered osc's. I already have a supercool sound in mind that would use this :)

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Sadly it's not that simple :D, I'll think about it though... but really the todo list is already way too long...
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote:Sadly it's not that simple :D, I'll think about it though... but really the todo list is already way too long...
OK cool.

:tu:

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