Hello, trying out the MUX demo, few questions...

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In my front panel module, Amount is the Amplitude of Tremap, and Mod Wheel is the Amplitude of TreModWhl.
Updated previous post with current situation.

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anisotonic wrote:Can someone help me with my vibrato module? I'm making a poly synth, and I want to add a vibrato module at the end of the signal chain.
I have a Main Amp before the output module. I put a LFO module, tied my event input into it, and made a modmap to send modwheel to the lfo's amp. Then I send my lfo's green output to another modmap, to control the amount of lfo applied to the Main Amp's output from my front panel. However at this point the modmap has complete control of the output. Therefore if the modmap is at zero, I get no audio output at all, whereas what I want is there to be no lfo applied. My vibrato is always at 100% and my knob is controlling volume, basically. What am I doing wrong?
Just reading from this post, without reading the rest:
Take the Mod Mapper, connect the LFO Out to the Modulation Input of the mod mapper. Use a Controller to Modulation Converter module, set to CC#1 (Modwheel) and connect it to the mod mapper Amplitude Input.
Now the modwheel will control the amount of LFO.
(Please check the Amplitude in the mod mapper module. I always forget if you need to set it to 0% or 100%. One of the two will work)

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Ok, since there is no Controller to Mod Converter module in the polysynth, I have redone the routing in the main page, after the polysynth. As far as the mod wheel goes, it works. But I still have the same problem. If my LFO amplitude is at 0, I hear nothing at all, unless I push the mod wheel, then the volume comes up but without any tremolo applied. If my LFO amplitude is at 100, the tremolo is constantly 100%, and my mod map amplitude controls nothing but the output volume, e.g. no sound at all at 0.
tremolo.PNG
I'm starting to think I need some other kind of module to ramp up the lfo modulation on the amp as the mod map amplitude isn't doing it right,

Unrelated question: sometimes, no matter what, the green on/off button of a module simply will not appear in the front panel after I drag the module in there. Any ideas why?
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A-ha! So that's what the LFO Offset does. With my LFO amplitude at -100%, and my modmap's offset at 100%, and the lfo set to unipolar of course, my Tremolo module is working as intended! Well, except for my Mod Wheel knob, which still seems to counteract my routing when I activate it. It seems to be working in series and not in parallel.

I also figured out you can edit the looks of module buttons. Duh. Not sure why the on/off switch was off by default for some of my modules though.

I'm releasing this synth soon-ish, I'm in the testing phase, making a few patches. You'll see, this one noob came up with something quite decent.

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look forward to it

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