U-He Hive sounds different in FL Studio and Studio One?

Official support for: u-he.com
RELATED
PRODUCTS

Post

Urs wrote:Hehehe, try recreating that sound in, say, Dune, ACE or Sylenth1 and perform the same test :shock:

Let's start a new discussion about sonic differences in DAWs... :help:
Nooo..not again!!! :ud:

Post

Urs wrote:Hehehe, try recreating that sound in, say, Dune, ACE or Sylenth1 and perform the same test :shock:

Let's start a new discussion about sonic differences in DAWs... :help:
I tried this today with Dune 2. Sounded the same.

Hmm is this thing with Hive some bug in plugin or because fault in DAW?

Post

themachinelt wrote:
Urs wrote:Hehehe, try recreating that sound in, say, Dune, ACE or Sylenth1 and perform the same test :shock:

Let's start a new discussion about sonic differences in DAWs... :help:
I tried this today with Dune 2. Sounded the same.

Hmm is this thing with Hive some bug in plugin or because fault in DAW?
We tried different synths, and FL always sounded different than Reaper or Studio One. The key factor is fast LFO modulation of pitch.

Why? - We don't know.

But it's not a bug in Hive.

Post

themachinelt wrote:
Urs wrote:Hehehe, try recreating that sound in, say, Dune, ACE or Sylenth1 and perform the same test :shock:

Let's start a new discussion about sonic differences in DAWs... :help:
I tried this today with Dune 2. Sounded the same.

Hmm is this thing with Hive some bug in plugin or because fault in DAW?
I think it isn't related to DAW or synth, as i don't have this problem.

I will test some more this evening. Because i think it is weird.

Post

Urs wrote:
themachinelt wrote:
Urs wrote:Hehehe, try recreating that sound in, say, Dune, ACE or Sylenth1 and perform the same test :shock:

Let's start a new discussion about sonic differences in DAWs... :help:
I tried this today with Dune 2. Sounded the same.

Hmm is this thing with Hive some bug in plugin or because fault in DAW?
We tried different synths, and FL always sounded different than Reaper or Studio One. The key factor is fast LFO modulation of pitch.

Why? - We don't know.

But it's not a bug in Hive.
Fl does sound different (luckily, imho), but so does Sonar. However, the example of the OP gives a different result over here then the OP is stating.

Post

Urs wrote:
themachinelt wrote:
Urs wrote:Hehehe, try recreating that sound in, say, Dune, ACE or Sylenth1 and perform the same test :shock:

Let's start a new discussion about sonic differences in DAWs... :help:
I tried this today with Dune 2. Sounded the same.

Hmm is this thing with Hive some bug in plugin or because fault in DAW?
We tried different synths, and FL always sounded different than Reaper or Studio One. The key factor is fast LFO modulation of pitch.

Why? - We don't know.

But it's not a bug in Hive.
Weird. Are you talking about live playback or render? Or both? I use FL primarily but also have Studio One 3 and can't say I chalked up perceived differences to anything other than DAW war subjective-nonsense.

Just to be sure too, are you talking about LFO modulation that's setup in the plugin or are you talking about LFO modulation applied via automating the pitch bend in the FL Studio channel?

I presume it goes without saying to turn off the FL Limiter and match audio settings between DAWS. Super strange that there are differences at play here. It's also worth asking Urs, which of the DAWS produced the sound (with u-he synths) that would be seen as "correct"?

Post

Oh a final point, if anyone experiencing this could give it a go, try turning the project timebase setting up in FL Studio. Go all the way up to 960 even. I've had synths produce different results when running at a higher project timebase in FL Studio.

Post

The tests were performed by one of our QA guys yesterday. Output limiter in FL was turned off. He could fully reproduce the problem audible in the posted examples, not just with Hive but also with synths by other developers. We therefore don't see this as a problem in Hive but as a problem caused by host software.

The problem itself all about excessively fast and deep vibrato in the oscillators (i.e. not host automation). Other types of patches don't seem to exhibit any issue.

The patch itself is difficult to specify in terms of "how is it supposed to sound". Because of the nature of excessive modulation, grit is expected. We think however that the sound in Reaper and Studio One sounds like less artifacts, hence would rather be "as expected".

Post

I can probably post more information next week, if needed.

Post

Urs wrote:The tests were performed by one of our QA guys yesterday. Output limiter in FL was turned off. He could fully reproduce the problem audible in the posted examples, not just with Hive but also with synths by other developers. We therefore don't see this as a problem in Hive but as a problem caused by host software.

The problem itself all about excessively fast and deep vibrato in the oscillators (i.e. not host automation). Other types of patches don't seem to exhibit any issue.

The patch itself is difficult to specify in terms of "how is it supposed to sound". Because of the nature of excessive modulation, grit is expected. We think however that the sound in Reaper and Studio One sounds like less artifacts, hence would rather be "as expected".
Now that's weird. I am not able to reproduce it in FL Studio 12.

Post

exmatproton wrote:Now that's weird. I am not able to reproduce it in FL Studio 12.
afaiaa there were certain things that needed to be switched on or off. I don't know what these things are, but I can post more information next week (Viktor who did the tests isn't in the office until Monday)

Post

Urs wrote:
exmatproton wrote:Now that's weird. I am not able to reproduce it in FL Studio 12.
afaiaa there were certain things that needed to be switched on or off. I don't know what these things are, but I can post more information next week (Viktor who did the tests isn't in the office until Monday)
I have an idea. I just turned off "use fixed size buffers" and the patch INDEED sounded like the one the OP shared! So i think the buffer override option "use fixed size buffers", is needed for the really fast LFO!

OP, can you try to enable "use fixed size buffers" inside the wrapper options? That's something which over here solves your problem!

Post

Could it possibly be FL's dynamic buffer size thing? Perhaps try enabling "Use fixed size buffers" in FL Wrapper options?


EDIT: Ninja'd. :lol:

Post

I always use "use fixed size buffers", when a plugin has LFO's which are able to speed up above 20 Hz (a fresh install means i am going inside the wrapper settings and save a snapshot of the plugin :P ). It seems FL Studio's own buffers (wrapper) aren't able to playback those speeds "clean". Strange.....

Post

EvilDragon wrote:Could it possibly be FL's dynamic buffer size thing? Perhaps try enabling "Use fixed size buffers" in FL Wrapper options?


EDIT: Ninja'd. :lol:
LOL.....

Post Reply

Return to “u-he”