What I mean by "density" is rate at which grains are emitted. For example in the granular effects I build in Reaktor I can control the number of ms between grains emitted (often with some randomisation). This allows you to create some very interesting effects in concert with grain length.MeldaProduction wrote:I think what you can Density is called Copies here. I assume you mean the number of grains, which with high number creates kind of a grain cloud. Copies is better than Density, because it tells you how many grains are being used.
You say copies is better than density but I'm not clear how copies relates to rate since it seems to be relative to the rate at which a single grain (that is being copied) is issued. I'm not clear what controls that in the first place.
I'm also still not clear how to follow the instructions you gave above. I'd really like some kind of step-by-step or tutorial because, whether or not its tackling this problem, you clearly think it's interesting and I'd like to explore.
Best,
Matt
