MMultibandGranular: controlling the rate / speed of the emitted grains

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MeldaProduction wrote:I think what you can Density is called Copies here ;). I assume you mean the number of grains, which with high number creates kind of a grain cloud. Copies is better than Density, because it tells you how many grains are being used.
What I mean by "density" is rate at which grains are emitted. For example in the granular effects I build in Reaktor I can control the number of ms between grains emitted (often with some randomisation). This allows you to create some very interesting effects in concert with grain length.

You say copies is better than density but I'm not clear how copies relates to rate since it seems to be relative to the rate at which a single grain (that is being copied) is issued. I'm not clear what controls that in the first place.

I'm also still not clear how to follow the instructions you gave above. I'd really like some kind of step-by-step or tutorial because, whether or not its tackling this problem, you clearly think it's interesting and I'd like to explore.

Best,

Matt

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I think you an get something close to what you're after if you leave the sidechain input undoubted, but set the sidechain parameter to some percentage such as for instance 50 %. Then there'll be a 50 % likelihood of a silent grain, thought it'll be randomly chosen for each grain.
Last edited by Gone soft on Thu Dec 01, 2016 7:18 pm, edited 1 time in total.

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I often wondered why there's no feedback parameter in MMBG?

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Gone soft wrote:I think you an get something close to what you're after if you leave the sidecars input undoubted, but set the sidecars parameter to some percentage such as for instance 50 %. Then there'll be a 50 % likelihood of a silent grain, thought it'll be randomly chosen for each grain.
That's a very good point!

In general I think the language in the "art" of granular resynthesis is kind of nonstandardized :), that's why we have so much confusion in this topic. There's the thing - if you imagine a module that produces grains somehow, there's like a million ways to do that. Then you have an infinite number of things which one could do with that. Eventually if you want everything, a modular approach just would be necessary.

Soarer: Well, what would it do? That's more interesting question to me :). Basically when developing the algo, I came up with some construction for emitting, processing and resynthesizing grains and added every parameter that was there to be adjustable. Pretty much, but it's just one algo of course. What would a feedback do in that construction I have no idea :D.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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It would f*** shit up :lol:
Well maybe it doesn't apply to this granular effect but usually it feeds the grains back into the granular effect (delay based, I guess). I will try in MXXX.

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Hehe, new feature "F*** the f*** shit up!" :D I love that! :D

No really, the feedback in MXXX would probably do something like that.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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