Any Sampler that can "Render in place" loaded sample with its own FXs chain?

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thecontrolcentre wrote:10 secs is too long? :hihi:
Yes, it is for my workflow, and for the clips I made. Let say I build up 20 clips at once, than I slice later and play in glitch mode, I need to be faster and quick on revert/re-render if somethings don't is as I want :)

If every time I need to wait 20clips*30seconds I loose the passion on doing stuff :*

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Nowhk wrote: Let say I build up 20 clips at once, than I slice later and play in glitch mode, I need to be faster and quick on revert/re-render if somethings don't is as I want :)
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Sorry, I don't understand. What does "play in glitch mode"mean?

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thecontrolcentre wrote:
Nowhk wrote: Let say I build up 20 clips at once, than I slice later and play in glitch mode, I need to be faster and quick on revert/re-render if somethings don't is as I want :)
:*
Sorry, I don't understand. What does "play in glitch mode"mean?
Slice randomly, order it casually, mixup slices in parallel, filter to different mixer track, re-bounce, re-render, import again, smashing again, and so on :phones: If I need to wait for the lenght of each clip I'll die ahead the Time counter :ud:

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Nowhk wrote:Slice randomly, order it casually, mixup slices in parallel, filter to different mixer track, re-bounce, re-render, import again, smashing again, and so on :phones: :ud:
How long does all that take ... :?

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thecontrolcentre wrote:
Nowhk wrote:Slice randomly, order it casually, mixup slices in parallel, filter to different mixer track, re-bounce, re-render, import again, smashing again, and so on :phones: :ud:
How long does all that take ... :?
Few clicks if the drone clip I start with can be "sound designed" quickly:


Which is what I'm asking here. No way anyway, no matter! I'll stick with Cubase once I can buy it! Thanks

(note: in the video it won't add "delay/tail" because it first doesn't bounce the slice; once done, into Event Part, it will easily add the whole selected FX)

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Take a look at Redux. I don´t know about history but it has nice fx and bounce and is cheap.

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Bathrobe wrote:Take a look at Redux. I don´t know about history but it has nice fx and bounce and is cheap.
Used it in the past. Nice Sampler. But... bounce? Redux?

Really? Not sure it has such a function :O

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Nowhk wrote:
thecontrolcentre wrote:
Nowhk wrote:
thecontrolcentre wrote:You could do it in Live if, rather than freezing, you bounce the audio from the master channel to a clip/track. Any send fx get bounced too.
Yes, but as I said I don't use send. FXs are per-track specifics. Not sure what do you mean with "bounce from the master channel" though :)
I mean record the master to a clip or track. I misunderstood your comment about sends. If you don't use them then its simple to record the track output to another tracks input (in Live).
In real time? With tail/reverb of 10/20 seconds per clip? Its a pain... waste of time.
Or at least, I don't know if its possible to render a track as audio clip in 1 click, considering the Tail :)
What you could do is take the original audio clip, change the length of that clip in the clip editor and then freeze with the fx you want to use, that way you could include the reverb tails, delays, etc when you flatten the track (or simply drag and drop the frozen file to a new audio track).

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shonky wrote:What you could do is take the original audio clip, change the length of that clip in the clip editor and then freeze with the fx you want to use
I can't I believe, since the FXs are applied to a slice of an audio track sample (for example). So can't edit the clip area length: I would trim and re-arrange the size... not really a great deal.

The fact is: I know many ways to do this guys. I just looking for a convenient one, that's all :)
The thread is not "how to do it", but "how to do it in the way I think its faster and quick" :P

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Nowhk wrote:
shonky wrote:What you could do is take the original audio clip, change the length of that clip in the clip editor and then freeze with the fx you want to use
I can't I believe, since the FXs are applied to a slice of an audio track sample (for example). So can't edit the clip area length: I would trim and re-arrange the size... not really a great deal.

The fact is: I know many ways to do this guys. I just looking for a convenient one, that's all :)
The thread is not "how to do it", but "how to do it in the way I think its faster and quick" :P
I think you've misunderstood.

Say you have a snare clip that you want to add time-based fx to, so that you have a reverb tail and that original clip is 2 bars in length. If you want the reverb tail to last for 8 bars, adjust the original, unaffected clip to 8 bars, then freeze with the fx in place, then either flatten or drag and drop to new audio track or Sampler key. No trimming or rearranging involved, it is exactly the size you set it before affecting the clip.

The only real time you have to spend is adjusting the initial loop length and setting the reverb so that the tail ends as you want.

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shonky wrote:I think you've misunderstood.

Say you have a snare clip that you want to add time-based fx to
That's not my case :) I'm not talking about FXed a single sample, but part of a (for example) existing sample:

Image

Following your suggestion, I need to "trim/cut" the clip into new one, than enlarge the clip.
That's not what I want to do, since once I crop, "history" is gone. And if I would come back in the future, I won't (since I lost the chain operations). Cubase allow this easily... without any crop/resize/and such.

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Nowhk wrote:
shonky wrote:I think you've misunderstood.

Say you have a snare clip that you want to add time-based fx to
That's not my case :) I'm not talking about FXed a single sample, but part of a (for example) existing sample:

Image

Following your suggestion, I need to "trim/cut" the clip into new one, than enlarge the clip.
That's not what I want to do, since once I crop, "history" is gone. And if I would come back in the future, I won't (since I lost the chain operations). Cubase allow this easily... without any crop/resize/and such.
So just to clarify, what fx do you want to apply to the highlighted section in this example? I would have thought you could just use clip automation to turn the fx off and on or fade in and out for that section pretty easily. You could also do a similar trick with dummy clips although that does take a bit of work to set up (but then you can just save the clips for future use if it's an effect chain you're likely to use in future).

There's no reason why you should lose the original fx chain if you just take the original audio/MIDI clip with fx in place and just drag and drop that to your clip folder in the User Library, the chain will be stored along with the audio/MIDI.

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shonky wrote:So just to clarify, what fx do you want to apply to the highlighted section in this example?
Whatever make madness :) Reverb+Delay+Cabinet+Reverb+Compressor+EQ and so on.
shonky wrote:There's no reason why you should lose the original fx chain if you just take the original audio/MIDI clip with fx in place and just drag and drop that to your clip folder in the User Library, the chain will be stored along with the audio/MIDI.
I won't lose the FX chain, but the edits on the audio source. Such as "slice become from which original sample?", "wrap marker" as the whole. If I just bounce out the clip and the next month I open the project, it will be a clip with "no origin" story. So I can't "retrieve" where it come from. That's why I'd like to apply FX directly on the slice and not from a bounce of it ;)

That's crucial for me, for some reasons :wink:

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Nowhk wrote:
shonky wrote:So just to clarify, what fx do you want to apply to the highlighted section in this example?
Whatever make madness :) Reverb+Delay+Cabinet+Reverb+Compressor+EQ and so on.
shonky wrote:There's no reason why you should lose the original fx chain if you just take the original audio/MIDI clip with fx in place and just drag and drop that to your clip folder in the User Library, the chain will be stored along with the audio/MIDI.
I won't lose the FX chain, but the edits on the audio source. Such as "slice become from which original sample?", "wrap marker" as the whole. If I just bounce out the clip and the next month I open the project, it will be a clip with "no origin" story. So I can't "retrieve" where it come from. That's why I'd like to apply FX directly on the slice and not from a bounce of it ;)

That's crucial for me, for some reasons :wink:
Then why not store the clip, with the fx chain, with the project so that you can identify where it came from and its evolution? You can always disable the original if that's the issue and return to it if you want to go back to the previous version(s).

Tbh, you can easily do what you've asked with the suggestions I've given you, sounds like file management is the issue here. You're showing an audio clip with a highlighted area that you want to add effects to without affecting the rest of the loop so automation would be the best way to do that. If you want to retain the original but want different "edits" for different variations then duplicate the clip to the slot below and automate the next set of fx you want to use. You could, theoretically and CPU permitting, load every single effect into an fx rack and simply turn them on and off, fade and modulate them for the required area on each clip.

Or open up youtube, search "Tom Cosm Dummy Clips" and get as much non-destructive editing fun from your original sample as you want.

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shonky wrote:Or open up youtube, search "Tom Cosm Dummy Clips" and get as much non-destructive editing fun from your original sample as you want.
I will ;) Thanks

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