Bank MP Question - SOLVED! ... But Why???

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Sorry, but I completely do not understand your explanation. In particular, I still cannot understand why the setup works when the third target of the bank MP is duplicated but not otherwise.

The targets of the bank MP (MP 3) are:
1. the MP 4 value
2. the enabled state of MP 2 (MP 2 also changes the MP 4 value if enabled)
3. the unused Ratio parameter of target 1 in MP 2
4. the unused Ratio parameter of target 1 in MP 2 (a second time).

1 sets the value of MP 3 from the bank setting for the selected slot. 2 enables (or disables) MP 2 for doing its thing. 3 tweaks MP 2 so that it sends out an update to its target (if enabled). 4 does the same thing as 3 a second time.

In the above, the results are what is hope for. Omit 4, which should be redundant, and it no longer works.

Here's the graphic again, since we are on a new page in the thread:
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Aaaha, I can see it now, it is probably caused by the interpolated option enabled, I'll check.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Ok, so fixed, I don't want to elaborate why/how, because it's so complicated that even I have a problem understanding all of it :D. So much for causality :D.

Anyways back your preset - you have there the "normally hidden MP", why? I mean you can use this one directly, you don't need a helper MP, plus this is the one you are enabling/disabling, so it only makes sense to use this one directly. Just checking :).
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote: Sat Dec 22, 2018 2:24 pm Ok, so fixed, I don't want to elaborate why/how, because it's so complicated that even I have a problem understanding all of it :D. So much for causality :D.
I totally believe you that it's complicated. Very glad you were able to solve the mystery, however!
MeldaProduction wrote: Sat Dec 22, 2018 2:24 pm Anyways back your preset - you have there the "normally hidden MP", why? I mean you can use this one directly, you don't need a helper MP, plus this is the one you are enabling/disabling, so it only makes sense to use this one directly. Just checking :).
Hopefully this will make sense. I wanted the top MP (i.e., the one that was unused when the bank MP had other than the first slot selected) to remain open for modification. In a lot of contexts, this would be considered poor UI design. However, in this particular situation I was trying to mimic a drawbar organ with key presets. When a key preset other than "use the drawbars" is in effect, the drawbars can still be changed to be ready for the event of going back to drawbar control. This is probably not a big deal and the solution would not be terribly degraded if I just disabled them in the first place.

I doubt that the behavior had anything to do with the extra, normally-hidden MP. I probably should have just left that out of the test preset I uploaded in order to keep the discussion more focused.

Real happy you fixed this, though! :tu: :tu: :tu: :tu:

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