FL Studio limiting algorithm

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Hillbom wrote: Mon May 11, 2020 8:27 am
an-electric-heart wrote: Mon May 11, 2020 12:34 am FL has an inferior sound engine... everybody knows that. :hihi:
I don't know that, explain...
It's one of those "joke" thingies.
Someone's already explained it in this thread, but a couple of years back people were claiming FL has a bad "sound-engine"... whatever that means.
Personally, I just think noobs use FL, and it was just a case of people sucking and being unable to admit that they suck, so it must be the DAW... I use FL, but I just think it's an easy DAW beginners gravitate towards.

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the-machine wrote: Mon May 11, 2020 9:26 am
Come on, not that BS again people :) didnt internet covered those myths ? :)
The test the guy is doing in the video is similar to what I propose in my previous comment, so why do you feel the need to insult me?

Also, how would you explain the differences in the two examples provided by the guy who started this thread?

If you got nothing of value to add to this interesting discussion, why do you even feel the need to participate then? Please try to act mature!

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Kazi7 wrote: Mon May 11, 2020 11:07 am
the-machine wrote: Mon May 11, 2020 9:26 am
Come on, not that BS again people :) didnt internet covered those myths ? :)
The test the guy is doing in the video is similar to what I propose in my previous comment, so why do you feel the need to insult me?

Also, how would you explain the differences in the two examples provided by the guy who started this thread?

If you got nothing of value to add to this interesting discussion, why do you even feel the need to participate then? Please try to act mature!
I wasn't intending on insulting you, sorry if you have thought that way. I ment in general with telling something that is not true :)

The person who provided examples, only provided renders and not the project files. Project files in this case to prove things like that are critical. Maybe he left something turned on by accident? You dont know my expierience with music so i may seem to you as a stranger, but trust me, all the most popular DAWs without variables provide the same sound and shouldnt do any changes.

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the-machine wrote: Mon May 11, 2020 11:51 am all the most popular DAWs without variables provide the same sound and shouldnt do any changes.
The problem is that "WITHOUT VARIABLES" is not how people use their software, so, yes, in reality, there are differences. Just as an example, read what the Ableton Live manual says about the ways to optimize audio quality, i.e, eliminate those "variables".

https://www.ableton.com/en/manual/audio-fact-sheet/

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Hillbom wrote: Mon May 11, 2020 8:30 am
lessera wrote: Mon May 11, 2020 12:32 am Unfortunately, I just cannot wrap my head around FL's workflow.
Exactly me neither, it has too many cons to be worth the extra time on mix.
I understand what you mean. I've lost count of how many times I discovered some really great feature in a DAW, but to make any use of that feature, I'd have to live with all the other stuff that annoys the hell out me.

I wish hosts fit some sort of modular template, where I could pick and choose my favourite features of each, and build my own DAW mosaic from all the best bits.

First-world problems... :neutral:

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FL Studio does null render so there's no additional processing going on - just as with all DAWs (excluding Harrison Mixbuss).

Only differences between Live and FL Studio therefore will be internal signal level and if the audio was bounced straight to mp3; encoder and how it has been set up. Outside of this, if the signal was first bounced to wav before conversion to mp3 there are bit depth parameters which can be selected by the user - this could result in clipping if there is no limiting and the signal exceeds -0dBFS.

So, ideally: You will want to ensure levels between DAWs are identical - not just working from internal -0dBFS but using a third party meter - or better still, achieve a fully cancelled signal when phase inverted to ensure levels are precisely identical before muting one signal; Ensure that the levels are also not clipping by keeping the master -6dBFS or lower; Export from both DAWs using the same bit depth; Convert to mp3 using third party software.

Then you have a true comparison and I would expect it to successfully render null.

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Simple answer:

FL Studio is the king, Ableton is the wanna-be king! :D
www.musicformer.de
(one of the new online projects)

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