wish list - sorry if you have these already - modify the materials of the masses and springs so that the masses might wood or rock etc nd the springs made similarly. It may be that your implementation of a mass does not allow that easily in which case being able to modify directly (and automate
Anukari Synthesizer: Sound through the laws of physics
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- Banned
- 580 posts since 27 May, 2023
really neat implementation - love how you can interact with the model itself
wish list - sorry if you have these already - modify the materials of the masses and springs so that the masses might wood or rock etc nd the springs made similarly. It may be that your implementation of a mass does not allow that easily in which case being able to modify directly (and automate
) the density and elasticity of the materials would be great
wish list - sorry if you have these already - modify the materials of the masses and springs so that the masses might wood or rock etc nd the springs made similarly. It may be that your implementation of a mass does not allow that easily in which case being able to modify directly (and automate
- KVRian
- 1493 posts since 7 Jun, 2021
i had more sort of a "clamping down" in mind.zerocrossing wrote: Fri Jun 16, 2023 12:25 am I don't think adding actual adsr settings makes sense for controlling how the masses vibrate, though.
"ADSR" was just a common term i used, in lack of any better. It was just to give a picture
please check my post again :
i don´t know what exactly would be suited.Funky40 wrote: Thu Jun 15, 2023 11:48 pm (AD, ADSR,...or more sophisticated)
apply envelopes ( or whatever) to change the behave over time.
something interactive maybe ? ...but adjustable.
at least, it triggers the phantasy
"Plugin has turned Drug now"....and the business knows it.
- KVRAF
- 18345 posts since 26 Jun, 2006 from San Francisco Bay Area
Right, but I’m saying hit those strings with a bow so you can get a sustained sound.Funky40 wrote: Fri Jun 16, 2023 1:57 ami had more sort of a "clamping down" in mind.zerocrossing wrote: Fri Jun 16, 2023 12:25 am I don't think adding actual adsr settings makes sense for controlling how the masses vibrate, though.
"ADSR" was just a common term i used, in lack of any better. It was just to give a picture
please check my post again :
i don´t know what exactly would be suited.Funky40 wrote: Thu Jun 15, 2023 11:48 pm (AD, ADSR,...or more sophisticated)
apply envelopes ( or whatever) to change the behave over time.
something interactive maybe ? ...but adjustable.
at least, it triggers the phantasy![]()
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
- KVRAF
- 13694 posts since 19 Jun, 2008 from Seattle
Fascinating!!!

I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
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- KVRist
- 76 posts since 14 Jun, 2023 from United States
Thank you all for the continued discussion and ideas. This is incredibly helpful, and everything that shows up in this thread is going in my notes. Some of it I have planned already, and I'm seeing the comments here as votes for which things to prioritize first. And some of the ideas never occurred to me -- I can't believe I hadn't head of MPE yet, for example. I'm so glad to have found this forum!
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- KVRAF
- 5271 posts since 2 Jul, 2005
This looks really really cool. Adding input envelope followers or midi triggerable adsrs that can dynamically change the properties of the system and then maybe a simple amplifier stage with controllable gain at the "mic outputs" would allow for some very nice control over even very chaotic systems. I'm very excited to see where this goes. Let me know if you need testers please. Best of luck.
Don't F**K with Mr. Zero.
- KVRAF
- 18345 posts since 26 Jun, 2006 from San Francisco Bay Area
We’re the coolest.anukari-music wrote: Fri Jun 16, 2023 5:07 am Thank you all for the continued discussion and ideas. This is incredibly helpful, and everything that shows up in this thread is going in my notes. Some of it I have planned already, and I'm seeing the comments here as votes for which things to prioritize first. And some of the ideas never occurred to me -- I can't believe I hadn't head of MPE yet, for example. I'm so glad to have found this forum!
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
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Yadrichik_Chaya Yadrichik_Chaya https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=531824
- KVRian
- Topic Starter
- 701 posts since 5 Oct, 2021
The fact that it not only a unique synth but also an effect is amazing!
The interaction feature as an effect will basically make it possible
to ”play” something else over any audio you feed it.
One very simple example:
Feed it a percussion loop in effects mode and then make a counter rhythm with interaction over that loop,
IMHO this is a way more fun type of automation, or for spicing up audio, than Shaperbox. The best part is that it will sound organic(!) and probably also unlike anything we've ever heard.
To be able to use bowing action on the audio being fed will open up endless explorations. Maybe Anukari bowed vocals will be the successor to the Autotune vocal effect?
Just kidding, but I'm really getting tons of ideas that I can't wait to try when I get my hands on it! 
The interaction feature as an effect will basically make it possible
to ”play” something else over any audio you feed it.
One very simple example:
Feed it a percussion loop in effects mode and then make a counter rhythm with interaction over that loop,
To be able to use bowing action on the audio being fed will open up endless explorations. Maybe Anukari bowed vocals will be the successor to the Autotune vocal effect?
Fusion
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Artie Fichelle Artie Fichelle https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=49629
- KVRist
- 338 posts since 28 Nov, 2004
Hi, this is great news. If possible, do an implementation of microtuning. Theere are billions of poeple out there, that listen to other scales and tunings than in Western music. And an easy way to implent seems to be at oddsound.
"The MTS-ESP library is a simple but versatile C/C++ library for adding microtuning support to audio and MIDI plugins. It allows for a single master plugin to simultaneously control the tuning of any number of connected client plugins across a DAW session. Connection between a master and clients is automatic and invisible.
kind regards, Artie
"The MTS-ESP library is a simple but versatile C/C++ library for adding microtuning support to audio and MIDI plugins. It allows for a single master plugin to simultaneously control the tuning of any number of connected client plugins across a DAW session. Connection between a master and clients is automatic and invisible.
kind regards, Artie
artie fichelle sounds natural
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Yadrichik_Chaya Yadrichik_Chaya https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=531824
- KVRian
- Topic Starter
- 701 posts since 5 Oct, 2021
+1 for both microtonality (and MPE)Artie Fichelle wrote: Fri Jun 16, 2023 7:00 am Hi, this is great news. If possible, do an implementation of microtuning. Theere are billions of poeple out there, that listen to other scales and tunings than in Western music. And an easy way to implent seems to be at oddsound.
"The MTS-ESP library is a simple but versatile C/C++ library for adding microtuning support to audio and MIDI plugins. It allows for a single master plugin to simultaneously control the tuning of any number of connected client plugins across a DAW session. Connection between a master and clients is automatic and invisible.
kind regards, Artie
Fusion
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- KVRist
- 49 posts since 15 Nov, 2017
+2Yadrichik_Chaya wrote: Fri Jun 16, 2023 7:02 am+1 for both microtonality (and MPE)Artie Fichelle wrote: Fri Jun 16, 2023 7:00 am Hi, this is great news. If possible, do an implementation of microtuning. Theere are billions of poeple out there, that listen to other scales and tunings than in Western music. And an easy way to implent seems to be at oddsound.
"The MTS-ESP library is a simple but versatile C/C++ library for adding microtuning support to audio and MIDI plugins. It allows for a single master plugin to simultaneously control the tuning of any number of connected client plugins across a DAW session. Connection between a master and clients is automatic and invisible.
kind regards, Artie![]()
- KVRist
- 463 posts since 4 Nov, 2019
In a way, microtuning appears built-in, in that it looks like the system has to be tuned manually by tweaking the physical parameters of the springs and bodies. And to have multiple notes, it appears you need to create and tune multiple subsystems and assign their excitable masses to different note numbers. (Or perhaps I have misunderstood what I saw in the video.) Before anything like MTS-ESP makes sense, you need not only a way to clone subsystems, but to specify parameter transformations that will shift the resonant frequencies of the subsystem in a controllable way. For dynamic retuning with MTS-ESP, and for MPE, you would need to apply those transformations dynamically, and to avoid cloning a complex subsystem across they entire keyboard you would probably want to combine this dynamic retuning with voice assignment to a user-controllable number of these subsystems.
This all ought to be possible in principle, but I think Evan has some interesting problems to solve if he wants to mix such a tunable voice system with the kind of custom assignment of note numbers to excitation positions that he has now. That also has interesting possibilities for designing physical models, and could be extended in other interesting ways like adjusting specific node properties by note number, for instance to change the pitch by clamping specific nodes. I think both avenues are worth pursuing, but they do seem somewhat at odds.
Celebrating 50 years of pants with frogs in them
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- KVRist
- 76 posts since 14 Jun, 2023 from United States
You are correct on both counts! This is a very challenging aspect of the GUI design, in terms of how to make it easy to get good results in terms of easily mapping MIDI notes to specific desired pitches. It's of course in principle possible today to do any tuning you want, but as you note, it's a ton of work, and not particularly user-friendly. I have some ideas about algorithms to automatically tune selected structures to given pitches, and if I can get this to work well, it could automatically copy a structure N times and tune them to whatever scale the user wants. I'll definitely take into account microtuning when I get to that point.FrogsInPants wrote: Fri Jun 16, 2023 11:35 am In a way, microtuning appears built-in, in that it looks like the system has to be tuned manually by tweaking the physical parameters of the springs and bodies. And to have multiple notes, it appears you need to create and tune multiple subsystems and assign their excitable masses to different note numbers. [...]
This all ought to be possible in principle, but I think Evan has some interesting problems to solve [...]
Of course, I should include the caveat that I'm not sure what will go into the first release. It's possible that I get something out the door before this is all implemented, if I'm confident that it's useful "enough" without it. But I see several votes here for microtuning, so...
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- KVRAF
- 1756 posts since 8 Jan, 2003 from Edinburgh
This looks interesting!
So, will you post something here when there is a demo to try out?
So, will you post something here when there is a demo to try out?
John Braner
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.
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- KVRist
- 76 posts since 14 Jun, 2023 from United States
You bet! It might be a while though, so I hope you're patient.jbraner wrote: Sat Jun 17, 2023 12:21 pm This looks interesting!
So, will you post something here when there is a demo to try out?
