Zebra 2/3: Equivalent to Massive X's Wavetable modes?

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Urs wrote: Thu Feb 20, 2025 10:25 pm Osc Phase is probably coming. It's one off the many things that we keep for adding late in the game, to figure out what's the best possible way. A dedicated knob would clutter the interface, but a "Phase" OscFX would waste a slot. So unless we add more slots (yet another thing that wait to be decided), we'll probably add a Phase parameter, either right on the UI or - like in Hive - available through the ModMatrix only.
IMO, a 3rd Osc FX is too much. What is possible with "just" 2 plus the morphing wavetable/additive stuff is already mind boggling.

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Urs wrote: Thu Feb 20, 2025 10:25 pm Osc Phase is probably coming. It's one off the many things that we keep for adding late in the game, to figure out what's the best possible way. A dedicated knob would clutter the interface, but a "Phase" OscFX would waste a slot. So unless we add more slots (yet another thing that wait to be decided), we'll probably add a Phase parameter, either right on the UI or - like in Hive - available through the ModMatrix only.

We welcome thoughts on this, but be aware that this does not have a simple answer!

Likewise, we could probably add a few dozen OscFX, but that would make things rather unusable. Too many choices are not good. So we try to figure out what we can do with the existing set, like, what can be achieved with them even in non-obvious ways (like pdxindy using Map-O-Matic for phase control), and what can we do do make the existing FX more powerful.

Therefore, apart from maybe a few no-brainers (e.g. often requested bit reduction, sample rate reduction), we will not add any OscFX anytime soon. We might still enhance some of those already in there.
Sounds so promising! One of the best synth will be huge. Still in love with Zebra 2! And of course, waiting version 3!..

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Urs wrote: Thu Feb 20, 2025 10:25 pm Osc Phase is probably coming. It's one off the many things that we keep for adding late in the game, to figure out what's the best possible way. A dedicated knob would clutter the interface, but a "Phase" OscFX would waste a slot. So unless we add more slots (yet another thing that wait to be decided), we'll probably add a Phase parameter, either right on the UI or - like in Hive - available through the ModMatrix only.

We welcome thoughts on this, but be aware that this does not have a simple answer!

Likewise, we could probably add a few dozen OscFX, but that would make things rather unusable. Too many choices are not good. So we try to figure out what we can do with the existing set, like, what can be achieved with them even in non-obvious ways (like pdxindy using Map-O-Matic for phase control), and what can we do do make the existing FX more powerful.

Therefore, apart from maybe a few no-brainers (e.g. often requested bit reduction, sample rate reduction), we will not add any OscFX anytime soon. We might still enhance some of those already in there.
I like how this is done in alternative Izmo skin in Hive, so you can do this.
Screenshot 2025-02-21 at 11.52.34.jpeg
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You can do this anyway in Hive if you drag the Modulation Assigner onto the Phase parameter (the one with Random, Reset etc)

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