Ultra Audio - Ultra (A fancy Vital-style synth that popped up out of nowhere)

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Just played with the demo for the first 20min and you can get some great sounds out of this. The layout and consequently UX is well done including the mod system/matrix.

Three things that I noticed right off the bat though:

- no mouse-wheel control?

- in the ultra oscillator we cant draw curves between 2 anchor points; only straight lines. Which for pitch envelopes are less than ideal;

- no dotted and triplet notes available in the delay unit?

- a modulation source like note random discrete would be very useful.

I see Skin folder on my system that is currently empty. I assume we can make our custom skins in time? Whilst the layout is logical and overall UX is good, I see where I would personally alter the color schemes of the default skin a bit to make it a tad less the same dark color for every section so they are a bit more distinct from each other. If I can squint my eyes at a GUI and still discern the different functional sections I am good to go :D

Overall I’d say congrats to Ultra Audio! I can tell a lot of work has gone into this en it is well thought out and executed overall.

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Morty-C-137 wrote: Sun Jan 04, 2026 1:39 pm - no mouse-wheel control?
There's mouse wheel for various things... do you mean on knobs?
Morty-C-137 wrote: Sun Jan 04, 2026 1:39 pm - in the ultra oscillator we cant draw curves between 2 anchor points; only straight lines. Which for pitch envelopes are less than ideal;
The solution currently is to draw more nodes but I think we could add a curve mode.
Morty-C-137 wrote: Sun Jan 04, 2026 1:39 pm - no dotted and triplet notes available in the delay unit?
Yes you can, click the time button and you get these options.
Image
Morty-C-137 wrote: Sun Jan 04, 2026 1:39 pm - a modulation source like note random discrete would be very useful.
Do you mean random over time? LFO 4 is set up like this.
Morty-C-137 wrote: Sun Jan 04, 2026 1:39 pm I see Skin folder on my system that is currently empty. I assume we can make our custom skins in time? Whilst the layout is logical and overall UX is good, I see where I would personally alter the color schemes of the default skin a bit to make it a tad less the same dark color for every section so they are a bit more distinct from each other. If I can squint my eyes at a GUI and still discern the different functional sections I am good to go :D

Overall I’d say congrats to Ultra Audio! I can tell a lot of work has gone into this en it is well thought out and executed overall.
Skins are half implemented... we will be adding this for sure :)
https://ultra.audio
Wellington, New Zealand

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whassup wrote: Sat Jan 03, 2026 10:06 pm
db3 wrote: Sat Jan 03, 2026 7:52 pm
whassup wrote: Sat Jan 03, 2026 6:26 pm
ultra_audio wrote: Sat Jan 03, 2026 4:46 am
db3 wrote: Sat Jan 03, 2026 12:08 am I'm currently running the trial and note there are additional presets available in the store. Does the paid version give you more, or do you plan to include more from the store given the above?
The Trial mode gives you 100 free credits, which you can use in the store.

If you end up buying Ultra, you get another 100 credits.
The first 100 free credits convert over to paid credits, and the pack authors get paid at that time for anything you 'purchased' during the trial.
So that means that when buying the full version plus the trial "credits" we would get 2000 presets? Cool... :party: :hug:
Not as far as I can tell — 1 preset is 3 credits.
Yeah, it was half joking.
A $250 synth shipping with 130 presets.
But you could buy some more via the built in store.
Don't forget to download the demo version first or you miss another whopping 30 presets that you could get.
I am not convinced yet that this synth is so awesome that despite of those facts I really want it.
It’s a very good synthesizer. Its only problem is that it’s late to the party that’s already full of very good synthesizers. There’s no one-to-one replacement for it, but if you’re already using Serum 2, Pigments, Currents, Dune 3, Zebra 3, etc, you can probably skip this one.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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I tried downloading the installer twice, and it was blocked by McAfee both times due to a "threat." I will assume this is a false positive but just making you aware.

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zerocrossing wrote: Sun Jan 04, 2026 10:23 pm It’s a very good synthesizer. Its only problem is that it’s late to the party that’s already full of very good synthesizers. There’s no one-to-one replacement for it, but if you’re already using Serum 2, Pigments, Currents, Dune 3, Zebra 3, etc, you can probably skip this one.
Thanx, I see your points.
I like the concept of the UltraOscilator.
The advantages of that are cool.
GAS is a thing and I am not short of good options.
No hurry. I keep this synth on my radar. :phones:
ABX is enemy to GAS

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SCprogfan wrote: Sun Jan 04, 2026 10:38 pm I tried downloading the installer twice, and it was blocked by McAfee both times due to a "threat." I will assume this is a false positive but just making you aware.
We've looked into this, and have seen it once before. It does seem to be an issue, but further research is required.

The exe is signed, and doesn't trigger on any other virus scanner that we know of.

It also gets a clean bill of health for every virus scanner on virustotal.com - including for McAfee.

We will keep looking into it. In the meantime, you can ignore it and install it if you trust us :)
https://ultra.audio
Wellington, New Zealand

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ultra_audio wrote: Sun Jan 04, 2026 8:00 pm There's mouse wheel for various things... do you mean on knobs?
That’s right I meant control over knobs mainly but any basic synth operation parameter. But I am surprised you say mouse-wheel already operates various thing currently because here nothing responds to mouse-wheel (macOS 15.7.3 using Logic Pro)

ultra_audio wrote: Sun Jan 04, 2026 8:00 pm Yes you can, click the time button and you get these options.
Image
Ah thanks I missed that!
ultra_audio wrote: Sun Jan 04, 2026 8:00 pm Do you mean random over time? LFO 4 is set up like this.
Yeah what I meant was a random modulation that triggers a new random value with every new note. But from further testing I have gathered that that is what the current random is already set up to do?

ultra_audio wrote: Sun Jan 04, 2026 8:00 pm Skins are half implemented... we will be adding this for sure :)
Superb!

Thanks for your responses!

One last thing to add: A mod remap system added to the modulation matrix like Vital and Serum have would be very useful.

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Morty-C-137 wrote: Mon Jan 05, 2026 8:26 am That’s right I meant control over knobs mainly but any basic synth operation parameter. But I am surprised you say mouse-wheel already operates various thing currently because here nothing responds to mouse-wheel (macOS 15.7.3 using Logic Pro)
Can you try going to the sound edit page and wheeling over a pitch, amp or cycles graph? It should zoom in. Wheel is not connected to knobs but we could add this.
Morty-C-137 wrote: Mon Jan 05, 2026 8:26 am Yeah what I meant was a random modulation that triggers a new random value with every new note. But from further testing I have gathered that that is what the current random is already set up to do?
Yes, the random on the left is for note on. the noise / random LFO is random over time.
Morty-C-137 wrote: Mon Jan 05, 2026 8:26 am One last thing to add: A mod remap system added to the modulation matrix like Vital and Serum have would be very useful.
We are working on this idea :)
https://ultra.audio
Wellington, New Zealand

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ultra_audio wrote: Mon Jan 05, 2026 11:19 pm Can you try going to the sound edit page and wheeling over a pitch, amp or cycles graph? It should zoom in. Wheel is not connected to knobs but we could add this.
Ah, yes, that bit works.. but no controls. Mouse wheel on knobs and sliders (any control really) would absolutely add some quality of life for those of us making patches :tu:
ultra_audio wrote: Mon Jan 05, 2026 11:19 pm We are working on this idea :)
That's great to hear!

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Can we expect an update soon fixing the LFO problem in Logic?

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Sampleconstruct wrote: Thu Jan 08, 2026 4:23 pm Can we expect an update soon fixing the LFO problem in Logic?
Out of curiosity I just checked Ultra in Cubase 15 and the LFOs work as expected with transport running, so this might be a bug linked to the AU version of Ultra.

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Sampleconstruct wrote: Fri Jan 09, 2026 11:49 am
Sampleconstruct wrote: Thu Jan 08, 2026 4:23 pm Can we expect an update soon fixing the LFO problem in Logic?
Out of curiosity I just checked Ultra in Cubase 15 and the LFOs work as expected with transport running, so this might be a bug linked to the AU version of Ultra.
I loaded the VST3 into Patchwork in Logic and get the same bug (and it happens for the AU whether it's in Patchwork or not).

However, in Live 12, the AU is fine.

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Gamma-UT wrote: Fri Jan 09, 2026 4:12 pm
Sampleconstruct wrote: Fri Jan 09, 2026 11:49 am
Sampleconstruct wrote: Thu Jan 08, 2026 4:23 pm Can we expect an update soon fixing the LFO problem in Logic?
Out of curiosity I just checked Ultra in Cubase 15 and the LFOs work as expected with transport running, so this might be a bug linked to the AU version of Ultra.
I loaded the VST3 into Patchwork in Logic and get the same bug (and it happens for the AU whether it's in Patchwork or not).

However, in Live 12, the AU is fine.
Thanks for checking, so then it's clearly an Ultra-Logic bug.

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Off topic
Last edited by Super Piano Hater 64 on Sun Jan 11, 2026 7:32 am, edited 1 time in total.
I hate signatures too.

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Sampleconstruct wrote: Thu Jan 08, 2026 4:23 pm Can we expect an update soon fixing the LFO problem in Logic?
LFO fix and few other fixes are due to go out Monday NZ time... Sunday for the rest of you :D
Last edited by ultra_audio on Sat Jan 10, 2026 2:47 am, edited 2 times in total.
https://ultra.audio
Wellington, New Zealand

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