Oatmeal skins, patches and presets

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Oatmeal

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mr.me wrote:hey mick! :)

long time no speak....excuse the lower case text, only have me right hand to type with.

do i have to rename the skin i choose to use as the default skin to get it to open properly?
Dude! :D
What's up with your left hand? Or don't I want to know? :hihi:


Anyway, no, you don't need to rename the skins, just select which one you want to use, then close Oatmeal and re-open it again. Then the skin will have changed. :)

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Glassback wrote:
mr.me wrote:hey mick! :)

long time no speak....excuse the lower case text, only have me right hand to type with.

do i have to rename the skin i choose to use as the default skin to get it to open properly?
Dude! :D
What's up with your left hand? Or don't I want to know? :hihi:
just had surgery last night, they pretty much rebuilt my hand...a pin added...a bone removed...slicing a ligament in two and re-routing...some wiring together and old windshield glass removed. I'm washing it down with crap pain pills, it hurts like hell!!!! :help:

Anyway, no, you don't need to rename the skins, just select which one you want to use, then close Oatmeal and re-open it again. Then the skin will have changed. :)
ahh...didn't see that small button. thanks for rounding these up, real good looking skins.

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i guess i'm being dense but does anybody else have a problem loading the nolwenn/annabelle banks?
Which vst host do you use ? Perhaps it causes the trouble... Every bank from Annabelle works...
The best free harpsichord soundbanks, the famous Maestro Concert Grand piano : http://sonimusicae.free.fr
The list of the best free synths :
http://lesitedeburnie.free.fr/

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eXT.

I'll try some others tonight if you think it may make a difference.

edit: ah, ok, they load fine in Tracktion, must be the way ext (mis)handles fxbs... :)

cheers.

.g

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I've just added 24 others presets for Oatmeal on my website : http://ann.sounds.free.fr/#oatmeal
Merry Xmas to all !

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Happy holydays!:love:

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Thank you, Nolwenn. Merry Christmas to you.

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cheers anabelle! i'm sure they will rock the house. merry christmas :)

hey question for you all.. what is the visual representation equivalent of the oatmeal envelopes?

A, H, D1, B, D2, S, R

from what i understand (please correct me if wrong):
A]ttack: (time) delay the sound from coming, to swell in/fade in/etc.
H]old: (level) when the key is held down? (isn't this same as sustain?)
D1]ecay 1: (time) the time at which the sound begins decaying?
B]reak: (level) the point in between decay 1 and 2 for "wowowowow sound"?
D2]ecay 2: (time) the final decay point where sound starts fading out?
S]ustain: (level) the level at which the sound remains as long as key is held?
R]elease: (time) the amount of time the sound continues after key is released.

please tell me if this is accurate. i have a hell of a time with oatmeal envelopes. i have only gotten my head around 4 stage adsr's just recently so this is really getting to me. is there some way to make the envelope a 4 stage instead? like if i set hold to same as sustain, and break and decay 2 to same as decay 1?

:help:

i'm really hoping someone could give a visual on it with some annotation.

thanks in advance.

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Envelope:

Attack: The time it takes for the level to reach 1.
Hold: After reaching 1, the level stays there for this long.
Decay 1: The time it takes for the level to reach the breakpoint; however, if the breakpoint is set to 1 (0 dB), this is skipped.
Breakpoint: The point reached after the first decay phase (see just above to see what happens if you set this to 0 dB); immediately followed by
Decay 2: The time taken for the level to change from the breakpoint to the sustain level.
Sustain: Sustain level.
Release: Release time.

that's from the description given in the database... and it JUST occured to me that it might not be entirely accurate since IIRC Fuzzpilz said he didn't put the description in there in another thread... but somehow it does sound right. :shrug:

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is this right or wrong?
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in the above diagram, the time / level next to the ADH, etc, is me asking if this is the proper 'effect' it has on the sound or what?

i really wish it had visual envelopes, it really messes with my brain.

also i've been working like this; turn off filter, adjust amp envelope, turn on filter, adjust filter envelope, pitch envelope, mod envelope, etc.
Last edited by grymmjack on Sat Dec 23, 2006 8:32 pm, edited 1 time in total.

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Debutante wrote:Envelope:

Attack: The time it takes for the level to reach 1.
Hold: After reaching 1, the level stays there for this long.
Decay 1: The time it takes for the level to reach the breakpoint; however, if the breakpoint is set to 1 (0 dB), this is skipped.
Breakpoint: The point reached after the first decay phase (see just above to see what happens if you set this to 0 dB); immediately followed by
Decay 2: The time taken for the level to change from the breakpoint to the sustain level.
Sustain: Sustain level.
Release: Release time.

that's from the description given in the database... and it JUST occured to me that it might not be entirely accurate since IIRC Fuzzpilz said he didn't put the description in there in another thread... but somehow it does sound right. :shrug:
yeah i just read the docs again to try and get my head around it. i assume "1" in the docs means full on? the readouts for the faders are in fractions of milliseconds..

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Crappy image:

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Attack, hold, decay 1, decay 2, and release are durations (and given in milliseconds), whereas breakpoint and sustain are levels (and don't show up in milliseconds because that wouldn't make sense). When an envelope starts, it rises to 1 in the time set by its attack parameter, and remains at 1 for as long as its hold parameter commands. Then it decays to the breakpoint level in (decay 1) milliseconds, and then to the sustain level in (decay 2) milliseconds, until released. If the breakpoint level is 1 (which it is by default in the init presets), it doesn't do the decay 1 thing and (except for the hold, if it's used) basically behaves like a normal ADSR with the decay 2 parameter as its decay time.

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my image was even more crappy !

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And if sustain level is greater than breakpoint level, the decay2 "become a rise"
In my patches i didn't use a lot the possibility of complex enveloppes.

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ah!

thanks jakob! didn't realize that there were %'s in the readouts either. i get it now thanks. do you think including that diagram you drew in the docs for release would be okay? :)

merry christmas man!

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thank you very much anabelle, it makes perfect sense to me now.

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