You get the same "artifacts" when sampling a pure sawtooth waveform from an analogue synth.izonin wrote:Digital saw?There are anti-aliasing artifacts typical for bandlimiting. That's why I think it's not analogue in origin, whether it went through an A/D or not.
Old synths typically close filters around or below 15kHz, which makes those artifacts disappear. Same happens in digital implementations.
