http://dl.dropbox.com/u/13976481/svfdemo.mp3
No effects, no unison. Just basic high quality subsynth sound.


The steel skin is nice but I keep having problems what the unlabeled knobx are for. Can someone explain the workflow again?Crackbaby wrote:Have you tried both skins? the first one was a bit hard on my head, the second one a little easier. Once you get a hang of it, the logic is pristine clear
Im sure 2.0 will be a little easier on the user
That sounds great! The 3d render looks cool too.........mr.bungle wrote:This week I implemented a new filter topology + bunch of "analog modeling" stuff for 2.0. Here's a sound clip of the new filter in low pass mode:
http://dl.dropbox.com/u/13976481/svfdemo.mp3
No effects, no unison. Just basic high quality subsynth sound.
This could be because of some SSE instructions that are not supported by your configuration. I'll make a special build for old configurations when I release the next version of MauSynth.gentleclockdivider wrote:for some unknown reason , this vst does not show up in my host ( renoise , reaper )
The dll file is in it appropriate folder , using win xp sp3 .
Does the plug require some other progr.that I am unaware of ?
Doesn it require the windows .net frame work ?
Oh yeah my system is a really old amd 64
I guess it's up to you guys. Maybe I should ask for a developer forum? Also, you can always PM me.manducator wrote:I have a few more questions about mausynth, should I start a new topic on that or should we discuss everything here?
I don't know how may of us wants to wade through 15 pages to find some answers.
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