
Zebra Redux
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
Allowing two lines makes it all better 

Label height 32.00, label Y position subtracted by 18.00.

Label height 32.00, label Y position subtracted by 18.00.
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
It's a bug in Zebra. Seen also in default theme. I can't fix it.2ZrgE wrote:There's also a glitch in the XY-tab when zooming, range indicators out of place:
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- KVRist
- 99 posts since 11 Jan, 2013
I'm having a problem with the MSEG display in Redux mini. It seems that all the MSEG displays are showing the loop from MSEG 1, no matter how different they are actually set. I have no loop on MSEG 3 and yet the pointer moves about a quarter of the way in and starts to loop because that's where MSEG 1 loops. So it's impossible to get an accurate idea of what's going on with any MSEG except the first one.
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
Confirm. Though it is intermittent. I'm afraid I can't do anything about it except removing this feature completely. Being able to see and edit multiple MSEGs on one screen is something that original Zebra doesn't have. And maybe there's a technical reason for that which I'm unaware of.
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
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- KVRist
- 99 posts since 11 Jan, 2013
Yeah, I wondered if the completely different way you handled MSEGs might be the problem. That's a shame because it makes working with them difficult. I hope you can figure out a way around this because I think you have some great concepts in Redux. I spent a lot of time with it yesterday and I think I'll use it quite a bit, but I'll probably flip back to the main gui when I'm working with MSEGs until this is fixed.
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
Hmmm. Can't see it happening over here - at least in the original Redux skin.
- KVRian
- 1421 posts since 14 Apr, 2008 from velvet noise
/* static noise */
Last edited by noiseresearch on Wed Dec 02, 2020 12:09 pm, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?
- KVRian
- Topic Starter
- 544 posts since 1 Jan, 2013 from Saint-Petersburg, Russia
- KVRian
- 1421 posts since 14 Apr, 2008 from velvet noise
/* static noise */
Last edited by noiseresearch on Wed Dec 02, 2020 12:09 pm, edited 4 times in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?
- KVRian
- 1421 posts since 14 Apr, 2008 from velvet noise
/* static noise */
Last edited by noiseresearch on Wed Dec 02, 2020 12:09 pm, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?
- u-he
- 30192 posts since 8 Aug, 2002 from Berlin
Next Latest Build will fix it… we're just pretty busy with something else atmdrzhnn wrote:It's a bug in Zebra. Seen also in default theme. I can't fix it.2ZrgE wrote:There's also a glitch in the XY-tab when zooming, range indicators out of place:
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- KVRist
- 99 posts since 11 Jan, 2013
Working great so far over here. Thanks drzhnn!
- KVRAF
- 24411 posts since 7 Jan, 2009 from Croatia
Here's my latest version of Redux:
https://drive.google.com/file/d/0B1rOKP ... sp=sharing
So you can see how I did the EQ grid.
Doesn't have Mini in there. That's a decent lot of work I don't have time for right now, sorry.
https://drive.google.com/file/d/0B1rOKP ... sp=sharing
So you can see how I did the EQ grid.
Doesn't have Mini in there. That's a decent lot of work I don't have time for right now, sorry.
