the problem, as I see it, is that everyone (including me last year) mentions time and again the lack of midi prowess. It is usually mentioned either in ambiguity, or without function/usage definition. What I mean is:
Ambiguity: "Reaper's midi sux donkey ballz it needs the features of Cubase."
What the heck does that mean? Nothing to anyone that doesn't use Cubase's midi features. And certainly it means little to a Dev who started coding a Daw 'cause he was not feeling current offerings.
OR Lacking Definition:
1 Render to MIDI (Make a MIDI file of the entire song)
2 Total Recall (Save external hardware patches in song data)
3 Compositional (Slicers/Dicers/Arps/Step sequencing/Chorder)
4 Workflow tidying (Thing like changing the MIDI channel of an item are a pain)
5 Groove Quantize
6 editing multiple midi tracks
7 inline editing
Great we have a list, but no definition. No vision of how such features are incorporated into a work flow (we assume the DEVs know). Nor a clear understanding of the scope of the features and what they actually accomplish.
Groove quantize probably means 5 different things to 5 different folks who use it differently.
I think we have a stellar opportunity here. We have the ear of 3 very capable coders. If folks could/would discuss midi feature by feature leaving behind the DAW war mentality I am sure we could come to consensus on the best implementation of various features. Or, perhaps how by combining parts of the logic way and parts of the cubendo way would pimp it out fully... then we might wake up one day to a fantastic midi feature set. This is what has happened in Reaper with the audio side, most recently scrub. It can, and I am sure would, happen with midi.
What do you think?
.t
