Fun times ahead.
Wolfgang Palm is without a doubt one of the most innovative developers out there.
4 thumbs up.
That is true. They have a learning curve for sure but PPG synths are what i would call innovative.wagtunes wrote:Well, I made my final purchase of the year and got Phonem. This thing is amazing. Might be my favorite of the foursome. Combined with Infinite Pro, that is some powerhouse combo.
Fun times ahead.
Wolfgang Palm is without a doubt one of the most innovative developers out there.
4 thumbs up.![]()
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Can I ask you a question about CX control? I know CY is controlled by the mod wheel but I've yet to figure out what controls CX on a PC. I assume this was an IOS touch thing that got ported over?Cinebient wrote:That is true. They have a learning curve for sure but PPG synths are what i would call innovative.wagtunes wrote:Well, I made my final purchase of the year and got Phonem. This thing is amazing. Might be my favorite of the foursome. Combined with Infinite Pro, that is some powerhouse combo.
Fun times ahead.
Wolfgang Palm is without a doubt one of the most innovative developers out there.
4 thumbs up.![]()
![]()
![]()
All handle MPE, having a new approach (more or less) to synthesis and even are available across desktops and (slightly limited) on mobile devices.
Everytime when i see Wolfgang in his videos i think.....damn, what a genius but marketing is not his thing for sure
Not sure. I don´t have Phonem since it´s iPad only and i use just my iPhone mostly for iOS.wagtunes wrote:Can I ask you a question about CX control? I know CY is controlled by the mod wheel but I've yet to figure out what controls CX on a PC. I assume this was an IOS touch thing that got ported over?Cinebient wrote:That is true. They have a learning curve for sure but PPG synths are what i would call innovative.wagtunes wrote:Well, I made my final purchase of the year and got Phonem. This thing is amazing. Might be my favorite of the foursome. Combined with Infinite Pro, that is some powerhouse combo.
Fun times ahead.
Wolfgang Palm is without a doubt one of the most innovative developers out there.
4 thumbs up.![]()
![]()
![]()
All handle MPE, having a new approach (more or less) to synthesis and even are available across desktops and (slightly limited) on mobile devices.
Everytime when i see Wolfgang in his videos i think.....damn, what a genius but marketing is not his thing for sure
I'm remembering CX as modwheel... but anyway, CX and CY are modwheel and breath... whichever of the two is which.wagtunes wrote:Can I ask you a question about CX control? I know CY is controlled by the mod wheel but I've yet to figure out what controls CX on a PC. I assume this was an IOS touch thing that got ported over?Cinebient wrote:That is true. They have a learning curve for sure but PPG synths are what i would call innovative.wagtunes wrote:Well, I made my final purchase of the year and got Phonem. This thing is amazing. Might be my favorite of the foursome. Combined with Infinite Pro, that is some powerhouse combo.
Fun times ahead.
Wolfgang Palm is without a doubt one of the most innovative developers out there.
4 thumbs up.![]()
![]()
![]()
All handle MPE, having a new approach (more or less) to synthesis and even are available across desktops and (slightly limited) on mobile devices.
Everytime when i see Wolfgang in his videos i think.....damn, what a genius but marketing is not his thing for sure
Simon, I am looking all over Phonem for this button that deposits the utterance chain. I am using version 1.2. Unfortunately, the only manual online is version 1.0.1. So I am totally lost. Is there some video somewhere that demonstrates this process? I went to YouTube but can't find anything. I also can't find a more up to date manual.Sampleconstruct wrote:Found some spare time in the fridge and just made this:
First I re-synthesized a duduk phrase from one of my libs, then made an utterance chain in Phonem and exported that (since version 1.2 there is now a dedicated button in Phonem which will deposit the utterance chain in the .itvf-format into the Import-folder in Infinite, from there you move it into your user folder in the "resources"-folder, e.g. naming it "User Filter"), then imported that as a Molder-filter into Infinite Pro and played this live on video:
Which is the Frame Page and where is the Infinite Export function? I can't find it anywhere.In Phonem, the Infinite export function (from version 1.0.4) is located on the frame page in the context
menu.
This converts the current utterance into a TVF resource, which can then be used in Infinite PRO as a
filter. The new TVF resource is in the user folder.
I have both... but have not made any side by side comparisons. I would say Infinite overall has better resynthesis.Echoes in the Attic wrote:Just discovered this synth. I've had virtual analog tunnel vision for a while. Looks pretty sweet. I've been wanting a resynthesizer with spectral and noise components since Cameleon/Alchemy.
I was also eyeing wavemapper 2 a while back. I see that they both can resynthesize user samples. Can anyone give me a comparison of how the two resynthesis methods sound? If you want to get a pretty clean, true to the original sound (before mangling it), do they both do it pretty well?
Thanks
Wavegenerator is not needed for either of them...wagtunes wrote:Infinite will mangle the hell out of your sound whereas Wavemapper 2 is a little more gentle. Wavegenerator is the glue that holds them both together as you can create wave tables in Wavegenerator that can be loaded into both Wavemapper 2 and Infinite Pro.
It isn't needed but it's extremely useful as it can create wave tables that can be loaded into both Wavemapper 2 and Infinite Pro. I don't know of any wavetable format from any other wave table synth that can be easily loaded into both these synths. To me, that makes Wavegenerator invaluable.pdxindy wrote:Wavegenerator is not needed for either of them...wagtunes wrote:Infinite will mangle the hell out of your sound whereas Wavemapper 2 is a little more gentle. Wavegenerator is the glue that holds them both together as you can create wave tables in Wavegenerator that can be loaded into both Wavemapper 2 and Infinite Pro.
You can create wavetables in both those synths by themselves... you don't need a separate synth to do it.wagtunes wrote:It isn't needed but it's extremely useful as it can create wave tables that can be loaded into both Wavemapper 2 and Infinite Pro. I don't know of any wavetable format from any other wave table synth that can be easily loaded into both these synths. To me, that makes Wavegenerator invaluable.pdxindy wrote:Wavegenerator is not needed for either of them...wagtunes wrote:Infinite will mangle the hell out of your sound whereas Wavemapper 2 is a little more gentle. Wavegenerator is the glue that holds them both together as you can create wave tables in Wavegenerator that can be loaded into both Wavemapper 2 and Infinite Pro.
Okay, whatever you say. I don't want to argue about this because it's pointless.pdxindy wrote:You can create wavetables in both those synths by themselves... you don't need a separate synth to do it.wagtunes wrote:It isn't needed but it's extremely useful as it can create wave tables that can be loaded into both Wavemapper 2 and Infinite Pro. I don't know of any wavetable format from any other wave table synth that can be easily loaded into both these synths. To me, that makes Wavegenerator invaluable.pdxindy wrote:Wavegenerator is not needed for either of them...wagtunes wrote:Infinite will mangle the hell out of your sound whereas Wavemapper 2 is a little more gentle. Wavegenerator is the glue that holds them both together as you can create wave tables in Wavegenerator that can be loaded into both Wavemapper 2 and Infinite Pro.
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