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Hey folks, I never read this topic, so that's just FYI :D. So if you have some "urgent" ideas (assuming you are on the beta list), please just contact me via email.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote: Thu Oct 18, 2018 11:58 am Hey folks, I never read this topic, so that's just FYI :D. So if you have some "urgent" ideas (assuming you are on the beta list), please just contact me via email.
Hi,
is version 12.06b4 still the latest version? Thank you.
Cheers

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Same here
Best
YY

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Whywhy wrote: Thu Oct 18, 2018 4:50 pmSame here
12.05b6 is here...what a coincidence :D
Great Voitech...Thank you so much...it´s so exciting... :clap:

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I don't know if anyone else has checked out the new beta, but the new Unison module is amazing. I understand why Whywhy suggested it now. I was playing around with it yesterday and I was amazed with the orchestral string sound I was able to get from it. With just a few changes I was able to get a sound that is so much richer than before. It really is amazing.

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Hi Chandler,
I think this module already was fantastic before... but now... :)

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The note sequence modulator per voices put the unison module on another level!
Try some pitch offset and some delay time offset....or some fm, pan,vol, modal,filters frq...
Thanks Vojtech!
If you see the unison module like an additive sources for module parameters, more voices, more offset value.
From chords, with one oscillator to crazy noises, atonal perc, cymbals .... a lot of things are possible.
And you can put an unison in an unison, I m not sure if it have a lot of sense, but we can do it!
Best
YY

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Whywhy wrote: Mon Oct 22, 2018 4:42 pm The note sequence modulator per voices put the unison module on another level!
Try some pitch offset and some delay time offset....or some fm, pan,vol, modal,filters frq...
Thanks Vojtech!
If you see the unison module like an additive sources for module parameters, more voices, more offset value.
From chords, with one oscillator to crazy noises, atonal perc, cymbals .... a lot of things are possible.
And you can put an unison in an unison, I m not sure if it have a lot of sense, but we can do it!
Please explain how the note sequence mod works.
Jason @ Melda Production

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I use it like an unison offset value.
It's a sequence of numbers, everytime you add a new note sequence source, the precedent number change:
Module unison, 2 voices, no detune : one oscillator, First note sequence assigned to semitone : a number is generated and it's the modulation value. It will affect the pitch , of the 2 voices: u can play with a transform curve and adjust the semitone of the first voice and second voice.
Add a delay , in the unison module : assign another note sequence to time.
Now, listen : the first note sequence assigned to the oscillator semitone have change his value, now, the pitch interval between the 2 voices is different.
Every new note sequence source add will change all the numbers sequence.
Now, increase the unison voices number.

You can create some chords with one oscillator, in the unison module, create some nasty filter...
It's a great tool, I would prefer a non sequential, random, value, but, for now, it's like this and it's great. It's a bit difficult to manage, because , every new addition of a note sequence will change every numbers,(thanks Vojtech for taking the time to explain that to me, I was thinking : a bug here...) but it's really powerful.

I have try all the weekends to convince Vojtech to implement a "simple" fix , constant number for be able to make ,fix, unison offset value, but, I'm not a native English speaker, and he has a strong caracter, like me, and he perfectly knows where he wants to go , big respect, let see what the new release will brings to the table !
Anyway, MSF is really, really, really powerful, and it sound awesome. With all this crazy modules, full mpe compatible, this incredible list of fx... I don't see how the concurrent will bring something new. And Melda cooks new modules and effects at the speed of the light.

A lot of useful presets have see the light, wavetables, modal ... Great job ! And a new per voices module too, all is so Fat !
Best
YY

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Chandlerhimself wrote: Mon Oct 22, 2018 2:31 pm I don't know if anyone else has checked out the new beta, but the new Unison module is amazing. I understand why Whywhy suggested it now. I was playing around with it yesterday and I was amazed with the orchestral string sound I was able to get from it. With just a few changes I was able to get a sound that is so much richer than before. It really is amazing.
I have not had a chance to look at this yet and maybe it's obvious how to get the results you describe. But if it's not, would you please post the preset you describe above. It would be much appreciated.

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dmbaer - No problem. Its a basic synth strings patch with a small addition that adds a lot of realism.

Add a unison module to the generator. Inside the unison add an osc set to a saw wave. Set the voices and detune to taste(I set the voices to 16 and the detune to around 25 I believe). Now adjust the global attack and release to taste. At this point it should sound like a boring supersaw pad. Now add a filter set to lp24. I put this inside the unison module at first, but that actually wastes CPU, so IMO its better to add it after the unison module. Turn the resonance all the way down and then raise the frequecy until it sounds good. Then modulate the frequency using the global envelope. At this point it should sound like classic string pads, but nothing special. If it doesn’t sound good adjust the parameters until it at least sounds acceptable.

The last part I added is what really made things sound great to me. Inside the Unison module add an instance of the vibrato module. Adjust the depth and rate until things sound good. At this point it still sounded like an old synth string patch. Now module the rate of the vibrato. Use the note sequence to module the vibrato. Start with a high level of modulation(which will sound terrible) and then bring it down to pleasant levels. When I did this I was shocked at how much better it sounded than other synth string patches. Amazingly lush and rich IMO. I’ll try to post a clip latter if I have time.

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You can find a short example of the strings patch here. It still needs a lot of work, but you can hear the basic idea here.

https://drive.google.com/open?id=13PEYc ... 7Cu7AaJF9T

The code is here

Code: Select all

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While at work last night (it was quite slow) I wondered about some MSF features and thought that I might be able to get some answers here.

1. With effects such as chorus, flanger and phaser, is it possible to set parameters to 0 or even turn select ones off? I'd even extend this to any effect. Disabling any parameter (such as a flanger's Rate) could yield interesting sound design results (possibly). By using any effect beyond it's normal/ accepted manner we can do things that were not possible otherwise. The same approach could be used to positively and negatively extend the "accepted" range of any parameter.

2. I imagined a parallel effect chain whose result could be used to create a filter blueprint that would then be used to filter (as is or inverted) the main instrument. By using the inverse of a distorted wave, we could create a tuned noise floor?

3. Are there new filter shapes available? Flange filter?, Phaser filter? Reverb filter? Saturation filter? Custom/ drawable filters?

Just wondering!

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For modulation fx like chorus, flanger...draw a null lfo shape : 0/0. And the rate = 0
Best
YY

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Urgent:
I need a new module, his name should be :
Detox.
I have a big addiction to Msf :)
Best
YY

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