thanks again! will hopefully try it out until weekend to import my own samples and see how it isSampleconstruct wrote:It also allows for custom length up to 4096 samples per waveform and everything in between.Caine123 wrote:thanks simon!Sampleconstruct wrote:One has to experiment with the root note/waveform length settings in the WT editor, so if you import a wavetable you made with e.g. Serum which uses a length of 2048 samples per waveform, set that parameter in the editor accordingly, if it doesn't sound smooth enough, shorten the wavetable and lower the scanning speed, crank up the “Adapt“-parameter and try different modes.Caine123 wrote:question, the wavescanning isnt so smooth i read a lot, is it not possible to improve it then?
atm at work sady, is written in the manual i guess, how many samples per waveform does Avenger support?
if less than 2048, is there any issue why it supports less?
Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
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- KVRAF
- 9641 posts since 5 Aug, 2009
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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- KVRer
- 16 posts since 13 Oct, 2016
ansolas wrote:You want to create Multisamples , right ?Dizac wrote:appreciated wrote:It's described in the manual:appreciated wrote:Hey Can some one please explain me how can i load my own samples in to avenger but not in the drum appreciated and not making them a wave table , i want to use the actual sample of mine and i already try drooping it in to the sampler folder it didn't work i try wave files but i notice is a different type how can i covert my samples in to the Avenger type of file Please!!!!!!!!!!!!!!!!!!!!!!! appreciated!!!
Then in the Avenger file menu just right click on the samples folder and choose “Convert Samples“, choose a destination and done.The multisamples must be in a folder, where the folder name will be the name of the multisample later. You do not have to use multisamples, you also can use just 1 sample, named 1 C2.wav for example. The "_" stands for a "space".
Please choose the folder which contains the multisample. The files must be in wav format and named in accordance with the following scheme:
1_c0.wav 2_e0.wav 3_f#0.wav 4_c1.wav 5_e1.wav etc…
This is an example of 4th intervals. You may choose any interval that you wish. Another example would be the following octave interval:
1_c0.wav 2_c1.wav 3_c2.wav 4_c3.wav 5_c4.wav 6_c5.wav
Every other interval is also possible. Instead of using numbers at the beginning, you can also use any text that you wish. The only important thing is that the note name at the end (before the “.wav”) is included. We recommend however that you do use numbers as this helps keep the files displayed in order. You can only use sharp notes (#) in note names; no flat (b) half notes.
Avenger uses 44.1 KHZ samples, if the SR differs from that, root note detection will be wrong. You can't edit the mapping/split points in Avenger nor can you edit looping/crossfade looping, so do that before you import the samples in an audio editor like e.g. rigth.
Simon Thanks For Your Advice and elaborate explanation about how to import your own samples in to the sampler in Avengeri read the manual and i manage to change the file type but when i do so it makes them as a shape File ex:(wt) not as a actual sample file ex:(Wavelab) it converts them as if they were a single wave cycle and also it loops creating the Gun machine effect
.
i dont know what i did wrong i name it correct , put the root key and they where 44.1khz but still didnt work, it only works as a shape damm![]()
Simon! could you please do a video explaining the process i would really appreciated , Also other people could get beneficiated by this cus is such work to get it right you could help others with a video, perhaps it would be Amazing if there is a way to import your own wave tables with out importing them in to Avenger sampler module make a video about that to. i want to hear my wave table like it is , the resampler it doesnt quit get it rigth do
Right-click on a folder which contains the samples and select a destination from the shown context menu (notice , the key names in the samples):
After that you find them at the choosen destination :
Hmmmmmm!!!! thank you so much i see a lot of things i dont see in my avenger i think is because im using the Demo Version im not able to create my own expansion let me ask you something does your samples do the machin gun effect when you load them that way?
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16762 posts since 12 Oct, 2008 from Here and there
If you loop your samples in an audio editor before importing them into Avenger, they will loop, if not, they will not loop, so if you are referring to the machine gun effect as a fast loop in a sample, then that sample had an embedded loop before the import. If you are referring to the lack of round robin -> Avenger does not support round robin. But maybe you are just listening to a wavetable which has a fast wavetable modulation applied via the wavetable LFO (where you can also use alternate loops or any kind of shape you would like to draw) or you are listening to a single cycle waveform, it's hard to tell.
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- KVRist
- 39 posts since 2 Nov, 2011
Understood. Thanks for the clarification and congratulations for your hard work on this wonderful project.msvs wrote:Becuause the Drums are treated like an OSC, not like a complete Preset.sheeepsss wrote:Thank you very much. Can I ask you why it's organized in this way? Not a problem at all, just curious.msvs wrote:sheeepsss wrote:Hi, I'm demoing VPS Avenger and I found only 6 drumkits available in the browser: 08, Dance, Dist, E Groove, House and Trap. However If I go in expansions/Factory.axvp/drumkits folder I can find all 168 drumkits but I can't load them. Is this a normal demo limitation?
no, you simply looked in the wrong place.
go to the "DRUMS" tab, right from the OSC Tab. There you find a little browser with all 168 Drumkits
You can use Drums WITHIN presets
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- KVRian
- 882 posts since 22 May, 2013 from Gent, Belgium
Any idea where or how we can change the skin?
My sounddesign: Synth1/Ex5/D-50 patches https://goo.gl/zE3pkk
My stuff: W10x64i7 15" laptop, Reaper/Cantabile3+Synth1+Avenger on stage+NordStage2+Samson Graphite 49
Loving new VPS Avenger! Check my skins! https://goo.gl/MBNJHj
My stuff: W10x64i7 15" laptop, Reaper/Cantabile3+Synth1+Avenger on stage+NordStage2+Samson Graphite 49
Loving new VPS Avenger! Check my skins! https://goo.gl/MBNJHj
- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
you can set random sample start points or random finetune to avoid a machine gun effect.let me ask you something does your samples do the machin gun effect when you load them that way
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join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
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- KVRist
- 82 posts since 30 Nov, 2016
Skin changing isn't in yet i think. I would like to know this, especially the white skin that was teased on Facebook by Manuel.godly wrote:Any idea where or how we can change the skin?
Last edited by lavizh on Wed Dec 14, 2016 3:46 pm, edited 1 time in total.
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- KVRist
- 207 posts since 12 Apr, 2005 from The Netherlands
Does anyone know how to load individual drum samples into each of the slots of the Drums tab? I can't seem to find it in the manual, it only says how to load full kits.
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- KVRist
- 280 posts since 21 Feb, 2006 from UK
Are there simple ADSR envelopes I can add, for say controlling the WT index? Or do I have to use a mod envelope for this? I checked the manual, but couldn't see anything about the ability to add extra ADSR envelopes.
- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
we are creating new skins as soon as all release-problems are gonelavizh wrote:Skin changing isn't in yet i think. I would like to know this, especially the white skin that was teased on Facebook by Manuel.godly wrote:Any idea where or how we can change the skin?
the Wavetable page has its own dedicated Envelope, which I recommend, since it has special functions (pingPong) and triggermodes.Are there simple ADSR envelopes I can add, for say controlling the WT index? Or do I have to use a mod envelope for this? I checked the manual, but couldn't see anything about the ability to add extra ADSR envelopes.
But you you want you can of course assign your AMP ADSR or your Filter ADSR to the Wavetable Index.
Just drag and drop a Filter or AMP tab to the Wavetable Index knob
http://www.vengeance-sound.com
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
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https://www.youtube.com/vengeancesound
- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
just drag and drop them...Does anyone know how to load individual drum samples into each of the slots of the Drums tab? I can't seem to find it in the manual, it only says how to load full kits.
http://www.vengeance-sound.com
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
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- KVRAF
- 9641 posts since 5 Aug, 2009
Hopefully there will be some nice Sound Design How to's Videos 
Like nice mellow or evolving pads, drones etc.
Like nice mellow or evolving pads, drones etc.
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
- KVRAF
- Topic Starter
- 2581 posts since 18 Apr, 2011
soon 
http://www.vengeance-sound.com
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
join our VPS AVENGER usergroup on FB: https://tinyurl.com/y99jurk9
join our reFX NEXUS usergroup on FB:https://tinyurl.com/tc5o9x7
https://www.youtube.com/vengeancesound
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- KVRist
- 39 posts since 2 Nov, 2011
In the list of features I read: "up to 1000 playing oscs with one note possible".
I'm counting a total of :
8 Oscs;
7 unison voices per Osc (and per chorder?);
32 chorders(4 x8 Oscs) ;
8 Sub Oscs(1x8 Oscs).
Oscs + unison voices: 8x7=56
Chorders+ unison voices: 32x7= 224
Suboscs: 1x8 = ehmmm 8
In total I'm counting 280 Oscs (Oscs+chorders) + 8 Suboscs = 288 per note
I'm sure that I'm missing something but what is it?
I'm counting a total of :
8 Oscs;
7 unison voices per Osc (and per chorder?);
32 chorders(4 x8 Oscs) ;
8 Sub Oscs(1x8 Oscs).
Oscs + unison voices: 8x7=56
Chorders+ unison voices: 32x7= 224
Suboscs: 1x8 = ehmmm 8
In total I'm counting 280 Oscs (Oscs+chorders) + 8 Suboscs = 288 per note
I'm sure that I'm missing something but what is it?
- KVRAF
- 3448 posts since 25 Apr, 2011
sheeepsss wrote:In the list of features I read: "up to 1000 playing oscs with one note possible".
I'm counting a total of :
8 Oscs;
7 unison voices per Osc (and per chorder?);
32 chorders(4 x8 Oscs) ;
8 Sub Oscs(1x8 Oscs).
Oscs + unison voices: 8x7=56
Chorders+ unison voices: 32x7= 224
Suboscs: 1x8 = ehmmm 8![]()
In total I'm counting 280 Oscs (Oscs+chorders) + 8 Suboscs = 288 per note
I'm sure that I'm missing something but what is it?
I am getting a max of 560
this is with endless sub enabled over 8 osc's



