Viper|1.2.2 update with bugfixes and new skin

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Is this thing still Windows only?

If so, when will there be a Mac version (M1 native version preferably) available?

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Bla28 wrote: Fri Dec 17, 2021 1:07 pm Is this thing still Windows only?

If so, when will there be a Mac version (M1 native version preferably) available?
As mentioned many times, my VST Plugins are made with the FlowStone application, which currently can only create VST Plugins for Windows. It is not up to me unfortunately. If one day the development platform has the possibility to create Mac plugins as well, it will be available in that format.
http://www.adamszabo.com/ - Synths, soundsets and music

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This isn't meant to be patronizing, and, of course it is totally up to you to decide. Just my opinion: If you are able to develop plugins in Flowstone, I'm pretty sure that you could develop plugins in JUCE as well. Given the, probably, considerable amount of time to get used to how things work there.

Again, this is not meant in a patronizing way, or in expectance of anything. Just saying.

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chk071 wrote: Fri Dec 17, 2021 1:23 pm This isn't meant to be patronizing, and, of course it is totally up to you to decide. Just my opinion: If you are able to develop plugins in Flowstone, I'm pretty sure that you could develop plugins in JUCE as well. Given the, probably, considerable amount of time to get used to how things work there.

Again, this is not meant in a patronizing way, or in expectance of anything. Just saying.
Dont worry, this has been on my mind as well, but it would take a huge ass time to learn c++ and the juce platform. It would take years of my life, just to get to the level I am in another language, then several more years to port everything. In that amount of time I could create numerous plugins with the knowledge I already have. So I dont know...
http://www.adamszabo.com/ - Synths, soundsets and music

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You could always use CLAP :hihi:

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adamtrance wrote: Tue Dec 14, 2021 9:01 pm
dottor wrote: Tue Dec 14, 2021 6:53 pm Adam, I don't know how others but I am using newest version and have problems with changing the presets if it is doing too fast.
Using Cubase.
I am not sure what you mean. When changing presets in cubase fast it crashes? If thats the case, Ive had one or two people have similar issue, I will try my best to find a solution for the next update. In the mean time, please let it load the sound before switching the next preset
I've had this issue too in Cubase (latest version). I've learnt never to change presets while the transport is playing. I also sometimes get a crash when loading a project with viper in. I assume its a loading presets problem again, as when I restart Cubase and try to load the same project again, it is fine.

Anyway, it's so great to have a proper Virus VST plugin, and it will be brilliant when it can load virus presets. I've actually got a TI2 sitting in it's box in the other room, but I just can't be bothered with all the cabling etc of external devices, and realtime rendering etc.
AMD Ryzen 9 7945HX, 32GB, 2TB Nvme

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in the beginning i was skeptical because it is not c++ then start to miss really good trance synth and at some point Viper was 'must have' to me - happy to have it in the collection :)
For sure next year will explore some cyberpunk,acid or psy with accent on modulated sound,mod matrix allow many crazy stuff to be done.
Cheers :)

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adamtrance wrote: Fri Dec 17, 2021 11:28 am
Dencheg wrote: Fri Dec 17, 2021 2:12 am Hey Adam! Some small QoL suggestion - can filter balance have default value (doubleclick) of zero?
I'm proposing that cause it's easy to move the balance all the way down or up to Filter 1 or 2 exclusive, but requires some extra adjustments if want move it to zero.
If that's reasonable, of course.
Technically it can, however the default value is also loaded by the initialize function, and an init patch should only go through the first filter and not both in series (when the balance is at 0), so I dont know... :neutral:
Fair enough! Then another workaround - to have the option to enter a value in a control's popup editor :) (that would be my next suggestion for some future)
Last edited by Dencheg on Fri Dec 17, 2021 7:17 pm, edited 1 time in total.
Weapons of choice (subject to change):
Godin Redline, Kuassa, Fuse Audio, Audiority, Roland A-500pro, Dune, Dagger, TAL, Reaper for Rock & Synthwave pleasures; Viper and FL Studio for guilty EDM pleasures

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adamtrance wrote: Fri Dec 17, 2021 1:28 pm
chk071 wrote: Fri Dec 17, 2021 1:23 pm This isn't meant to be patronizing, and, of course it is totally up to you to decide. Just my opinion: If you are able to develop plugins in Flowstone, I'm pretty sure that you could develop plugins in JUCE as well. Given the, probably, considerable amount of time to get used to how things work there.

Again, this is not meant in a patronizing way, or in expectance of anything. Just saying.
Dont worry, this has been on my mind as well, but it would take a huge ass time to learn c++ and the juce platform. It would take years of my life, just to get to the level I am in another language, then several more years to port everything. In that amount of time I could create numerous plugins with the knowledge I already have. So I dont know...
Yeah, I understand it. :) Been taking a look into developing every once in a while, but, it's tough to learn, especially at my age. I'm happy when I can write some simple Powershell scripts, or some Javascript...

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I can see why Virus was popular with such intuitive workflow and need to ask something - why fm modulator use osc1 as source,but can't load user waveforms,is this virus architecture or something?
Sorry if i miss something,haven't spend serious amount of time with it yet :):):)

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VELLTONE MUSIC wrote: Sun Dec 19, 2021 2:26 pm I can see why Virus was popular with such intuitive workflow and need to ask something - why fm modulator use osc1 as source,but can't load user waveforms,is this virus architecture or something?
Sorry if i miss something,haven't spend serious amount of time with it yet :):):)
What do you think the FM Mode selector "Wave (Osc1)" means? :wink:
http://www.adamszabo.com/ - Synths, soundsets and music

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Disappointing answer - i am asking why the car is with three tyres only,you are answering what the tyres means :)
Synthmaster one have such options on each osc and it's very easy to modulate this way with phase control.
Will accept you don't understand the question.
Cheers :)

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Then it seems I didnt understand your question. I dont know why the Virus uses Osc 1 as the FM source, and I dont know why it can't load user waveforms. You have to as Mr. Kemper why he designed it like hat. Viper uses Osc 1 as a source, but it can load your waveforms and use them as a source for FM.
http://www.adamszabo.com/ - Synths, soundsets and music

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I am asking why have to load waveform into osc1 and use it as modulator,but not direct loading of waveform in fm modulator and modulate separately,seems like limitation when mix osc...just start to explore it and asking,not big deal,why such neurotic answers....stop the coffee :)
Cheers :)

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VELLTONE MUSIC wrote: Sun Dec 19, 2021 9:53 pm I am asking why have to load waveform into osc1 and use it as modulator,but not direct loading of waveform in fm modulator and modulate separately,seems like limitation when mix osc...just start to explore it and asking,not big deal,why such neurotic answers....stop the coffee :)
Cheers :)
Im sorry Im not neurotic, your english didnt translate well and only now I understand what you are asking. The simple reason is I wanted it to behave like the FM in the Virus. Its thats simple. Why they did it like that? I have no idea.
http://www.adamszabo.com/ - Synths, soundsets and music

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