Zebra3 Info

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Zebra Legacy (Zebra2)

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Hello, I was curious as to whether the upgrade info in the first post was still in place. I assume so, but wanted to make sure.

Also, for some reason I thought I had seen something about dark zebra being in the mix as far as Z2 > Z3, but I don't see that now. Something like Z2 + DZ = Z3 :D Is this the case?

Apologies if you get this post every once in a while :)

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Yes, that's the case. If you own Z2 and get TDZ, you get Z3 for free.

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Given that Repro 5 is on the verge of releasing, what comes next? does this mean that Z3 is u-he's primary focus again? :)

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I think the simplest answer is yes. But The Cat has been lurking in the shadows.

Of course, I don't work for u-he. So, I don't know (BLEEP).

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Shiek927 wrote:Given that Repro 5 is on the verge of releasing, what comes next? does this mean that Z3 is u-he's primary focus again? :)
I would guess a wave of updates over most UHE products to incorporate the new browser and some new skins etc (Zebra 2.8 has been mentioned) before Z3...then the new stuff. Plus there is a new web site coming and possibly a little program to manage installation and updates.
X32 and 24C mixers, S88MK3, Live + PUSH 3, Osmose, RedShift 6, Pro3, S4, Tempera, Syntakt, Digitone, OP1-F, OPXY, TR-1000, Eurorack, TD27 Drums, Guitars, Basses, Amps and of course lots of pedals!

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Will Zebra3 have visual feedback for modulations like xfer Serum does?

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ckoe wrote:Will Zebra3 have visual feedback for modulations like xfer Serum does?
I haven't opened Serum in a while...

If it is "I wish to see how deep the modulation settings are", ok, fair enough, but what's wrong with having mod depth parameters right next to the parameter being modulated? As for Mod Matrix targets, I don't know yet, it's not the most important milestone on my list ;)

If it is about flashing bars and lights that show the modulation in realtime: I don't think so... I believe that humans have extraordinary cognitive capabilities. I think these capabilities are better served with a UI that invites focus rather than a UI that tries to catch attention from every pixel it could animate.

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Yes, I mean the realtime animation of modulate target in form of thin mod circles around the knobs where the angle is in movement in dependency of modulation depth and speed. I think animated visuals are a great benefit of today's possibilities that softsynth on a big display has to offer. I love to see what I do without looking on a static mod matrix and became headache if to many things are in there.

But if your philosophy is to keep the UI free from animaton than it is like that.

But this is only a little wish. More important is to get this synth ready to go, next year I hope.

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ckoe wrote:Yes, I mean the realtime animation of modulate target in form of thin mod circles around the knobs where the angle is in movement in dependency of modulation depth and speed. I think animated visuals are a great benefit of today's possibilities that softsynth on a big display has to offer. I love to see what I do without looking on a static mod matrix and became headache if to many things are in there.

But if your philosophy is to keep the UI free from animaton than it is like that.

But this is only a little wish. More important is to get this synth ready to go, next year I hope.
Well, let me elaborate a bit more. In my experience, the screen/UI refresh rate is not high enough to give accurate feedback in the majority of cases when you need it. A Gate LED can't even properly display 1/32 notes without stumbling at moderate tempo. So what information does it provide for fast LFOs or snappy envelopes? I.e. most of the time IMHO those little attention whores are useless clutter.

What's a lot more useful are oscilloscope style visuals which contain a bit of history, not just momentary information. Those can provide for meaningful information and I'm sure this is where we're heading. It isn't the same as "see everything at once" but then it says a hell of a lot more than some twitching glow around a knob :clown:

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Agreed with Urs.

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Yes, a near realtime waveformdisplay is fine. I enjoy to see what I hear. The other visual feedback of modulations like in Xfer Serum or Parawave Rapid gives me the chance to see in one short period of time how the patch work. It is a very quicker way for sound design as reading numbers and connections and abstract them. Additional I love to see the current timestate as a glow dot in den ENV and LFO tab at the curve.

You are right. Not every short modulation can by displayed correctly in the UI, but this is not necessary. Rapid and Serum does the visual feedback fine without annoying the eyes. Its a big progress they did in UI-Design for Softsynths I think. Seeing is much faster and easily done then abstract things.

So my perfect modern softsynth has a GUI like Serum with sound of u-he. For the simulation of old vintage hardware it is really ok to display only static knobs und buttons.

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twitching glow ...
heh ...
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I see, I'm a lonely rider with my wishes. :clown: But it is ok, cause I write only my ideas down as a hobbyist.

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I must admit that I find the modulation displays in Aalto and Kaivo to quite useful occasionally.

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ckoe wrote:I see, I'm a lonely rider with my wishes. :clown: But it is ok, cause I write only my ideas down as a hobbyist.
Well I fired up Serum and it seems not to bad there at all. Just little dots dancing around the knobs, and glowy stuff only for the modulation source that's being selected.

My other concern with this is CPU usage for the UI itself. Once there's a mass of modulation going, one needs to draw the whole screen. That, in 2017, is still an issue.

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