Yes.Andywanders wrote:WOW..! That's gotta be the fastest response to a post ever. I only asked like 2 seconds ago.George wrote: Yes, I think the VST ID has been respected as well as for AU.
VST Host can load individual DLLs and probably Polac VST Loader from Buzz too.
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Thanks George.
I'll try VST Host.
This one, right?
http://www.hermannseib.com/english/vsthost.htm
Obxd synthesizer
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- KVRAF
- 5632 posts since 18 Jul, 2002
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- KVRAF
- 5632 posts since 18 Jul, 2002
I'll ask Soshi.StudioDave wrote:Hi George,
Another quick question: Is the source for the discoDSP version available ? The download link for the Linux version does get me to buildable source code, but that code is three years old.
Best,
dp
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- KVRAF
- 2802 posts since 31 Aug, 2011
With regards to skinning, how much control do we have over it?
Is it limited to mere image-swapping or can we define item-locations and item-sizes as well?
Id probably enjoy making a skin for this one, especially if i had full control over layout and sizes...
Is it limited to mere image-swapping or can we define item-locations and item-sizes as well?
Id probably enjoy making a skin for this one, especially if i had full control over layout and sizes...
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- KVRAF
- 5632 posts since 18 Jul, 2002
It's pretty basic for large skin just the main bitmap but classic skin has far more posibilities to tweak.ENV1 wrote:With regards to skinning, how much control do we have over it?
Is it limited to mere image-swapping or can we define item-locations and item-sizes as well?
Id probably enjoy making a skin for this one, especially if i had full control over layout and sizes...
- KVRAF
- 2696 posts since 3 Aug, 2003 from Narnia
Quick feedback for George:
Just tried version 1.3 in VST Host but the GUI is WAY too wide for my screen. So irrespective of sound differences, I'll stick with the old one for now.
Just tried version 1.3 in VST Host but the GUI is WAY too wide for my screen. So irrespective of sound differences, I'll stick with the old one for now.
- KVRAF
- 4749 posts since 15 Jul, 2001 from Holmfirth, West Yorkshire, U.K
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- KVRAF
- 2802 posts since 31 Aug, 2011
I see.
Do you think there is any possibility that you could externalize the whole UI definition stuff (i.e. have it all outside the DLL) so that skinmakers can start a skin from scratch with full control over every aspect of it? A good example of how it could be done would be how AudioRealism creates the UI for ADM, where you have a folder containing the images plus a definition file containing the (relative) path to the images as well as their respective sizes and locations on the UI. (Commented ADM definition file attached if you want to take a look. Had to be zipped because for reasons i cannot fathom the forum doesnt allow .txt attachments.)
Do you think there is any possibility that you could externalize the whole UI definition stuff (i.e. have it all outside the DLL) so that skinmakers can start a skin from scratch with full control over every aspect of it? A good example of how it could be done would be how AudioRealism creates the UI for ADM, where you have a folder containing the images plus a definition file containing the (relative) path to the images as well as their respective sizes and locations on the UI. (Commented ADM definition file attached if you want to take a look. Had to be zipped because for reasons i cannot fathom the forum doesnt allow .txt attachments.)
You do not have the required permissions to view the files attached to this post.
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- KVRAF
- 5632 posts since 18 Jul, 2002
Install classic skin then. I'm interested to know if sound is better or worse in 1.3 thanks.Andywanders wrote:Quick feedback for George:
Just tried version 1.3 in VST Host but the GUI is WAY too wide for my screen. So irrespective of sound differences, I'll stick with the old one for now.
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- KVRAF
- 5632 posts since 18 Jul, 2002
Anywhere as it is a host task to loaf fxb and fxp sounds. This could change when a bank brwser is implemented. Cheers matetopaz wrote:Hi George
any idea where the vst presets go on the mac version ?
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- KVRAF
- 5632 posts since 18 Jul, 2002
Yes but it will take some extra time as some kind of parser has to be implemented.ENV1 wrote:I see.
Do you think there is any possibility that you could externalize the whole UI definition stuff (i.e. have it all outside the DLL) so that skinmakers can start a skin from scratch with full control over every aspect of it? A good example of how it could be done would be how AudioRealism creates the UI for ADM, where you have a folder containing the images plus a definition file containing the (relative) path to the images as well as their respective sizes and locations on the UI. (Commented ADM definition file attached if you want to take a look. Had to be zipped because for reasons i cannot fathom the forum doesnt allow .txt attachments.)
- KVRAF
- 4749 posts since 15 Jul, 2001 from Holmfirth, West Yorkshire, U.K
Ok, so they have to be loaded manually with vst version ?
George wrote:Anywhere as it is a host task to loaf fxb and fxp sounds. This could change when a bank brwser is implemented. Cheers matetopaz wrote:Hi George
any idea where the vst presets go on the mac version ?
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- KVRAF
- 2313 posts since 24 Jun, 2006 from London, England
I'm still wondering what happened to that donation I spent on the Soshi Studio build in the Summer - Was it a cash and grab from some cheeky buggers ?
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- KVRAF
- 5632 posts since 18 Jul, 2002
Yes, for now 
topaz wrote:Ok, so they have to be loaded manually with vst version ?
George wrote:Anywhere as it is a host task to loaf fxb and fxp sounds. This could change when a bank brwser is implemented. Cheers matetopaz wrote:Hi George
any idea where the vst presets go on the mac version ?
