Yes, the ASR-X effects can be used that way, yes.sonicod wrote:Can the ASRX load the ASR10 patches fully? I recall something about the architecture being slightly different with the number of wavesamples or something. The ASRX was released to go up against the Akai MPCs from what I can gather. And can the ASRX internal effects be used in realtime from the external audio inputs like the ASR10?
The ASR-X does a technically great job at loading ASR-10 stuff in with one MAJOR flaw. The ASR-X has the same envelopes as the ASR-10, but omits the first level stage, the initial level.
In other words, with the ASR-10 you set the inital level of the sound, then the time to get to the next level, what the next level is, and on and on.
With the ASR-X, the initial level is always 0 (assumed).
Given an initial ASR-10 level of 99, a 30 unit time frame to the next level, and the next level being 99 too, results in an immediate sounding of the note. And the way the ASR-10 is set up, this type of envelope setting is common - it is the default.
So when the ASR-X converts this sort of thing, the initial sounding of the note is removed, because it starts with 0 (no sound), takes 30 units of time to get to the next level which is 100%.
So all sounds programmed this way have a slow attack, instead of an immediate one.
Compounding this, the ASR-X doesn't have a in-depth interface so you can't tweak it even if you wanted to. So you're stuck.
That's a big reason we developed ASR-X Tools, an editor for the ASR-X that allows editing the ASR-X in detail, stuff the interface can't do.
In fact, the very genesis of Translator can be seen in ASR-X Tools - we put in a convertor that intelligently converts ASR-10 stuff to ASR-X, compensating for the envelope issue. The little dialog and function we put into ASR-X Tool was called "Translator", from which we got the name of our current program.
