Good (free ?) "chopper" tool ?

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Bradster wrote:dblue glitch rocks the house down! :tu:
I :love: Glitch :tu:


What's the secret with the x3nogate, I could not get any decscent sound out of it??? It sounded so blury. :drunk:

Cheers
Bob
Last edited by BobYordan on Thu Jun 15, 2006 7:02 am, edited 1 time in total.
Cheers Bob
Back for plug development in Sonic Birth.

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hey that gate looks neat--- i really like boneses' gate, not sure what its called -- probably gatekiller or something weird like that. i liked it though.

RONC

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Caco wrote:AffectedME is free and has a 32 step gate that can be even be set to chop your audio randomly
I will check it out, thanx. :)
Cheers Bob
Back for plug development in Sonic Birth.

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Oh dear...that interface...

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I must say, that if I ever *really* wanted a chopping/syncing gate, I'd go for CamelSpace indeed. And yes, I may even do so pretty soon. Had massive fun with the demo already.
There are 3 kinds of people:
Those who can do maths and those who can't.

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bduffy - read my last post ;)
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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xoxos wrote:bduffy - read my last post ;)
OK, be cryptic.

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My favourite is GetaBlitchJR from Betabugs. It looks simple, but it's very flexible.

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bduffy wrote:
xoxos wrote:bduffy - read my last post ;)
OK, be cryptic.
He's saying the default attack is pretty short, which results in clicks. Raise the attack (the mysterious 'a' parameter with a grey bar chart for a slider) to around 50% and the clicks should go away.

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shamann wrote:
bduffy wrote:
xoxos wrote:bduffy - read my last post ;)
OK, be cryptic.
He's saying the default attack is pretty short, which results in clicks. Raise the attack (the mysterious 'a' parameter with a grey bar chart for a slider) to around 50% and the clicks should go away.
Yeah, that's what I thought. But raising the attack doesn't fix it, and then you get an overly long attack too.

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bduffy wrote:
shamann wrote:
bduffy wrote:
xoxos wrote:bduffy - read my last post ;)
OK, be cryptic.
He's saying the default attack is pretty short, which results in clicks. Raise the attack (the mysterious 'a' parameter with a grey bar chart for a slider) to around 50% and the clicks should go away.
Yeah, that's what I thought. But raising the attack doesn't fix it, and then you get an overly long attack too.
Yeah, I just tested it and got the same clicks even with a and r set to max.

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A ha! xoxos - is this how it is supposed to be?

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Not free, but really cheap! Try the Golden Gate from Sinus, you can open multiple instances and then assign channels for a trigger signal, which can be any audio signal.

http://user.cs.tu-berlin.de/~drumbest/gg.html

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bduffy wrote:A ha! xoxos - is this how it is supposed to be?
:p

well, i sincerely apologise, it's probably an extraneous voltage connection.. modules close together and finger slipped and made a hidden cable or something. easy to correct.

unfortunately, i packed a couple days after i made that one, so it will have to wait until i've got a place to live to fix it.
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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xoxos wrote:
bduffy wrote:A ha! xoxos - is this how it is supposed to be?
:p

well, i sincerely apologise, it's probably an extraneous voltage connection.. modules close together and finger slipped and made a hidden cable or something. easy to correct.

unfortunately, i packed a couple days after i made that one, so it will have to wait until i've got a place to live to fix it.
Cool, just wondering. Moving's a bitch! :D

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