Randomizer for Zebra, ZebraCM, MFM2...

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Urs wrote:
ElGarzita wrote:I cant get it to work, I save it as a text file using Text Edit in Mac Os X.3.9 and nothing, I saved it in both Local and User forlders and nothing, took out the .txt at the end and substituted it with .h2p and still nothing...

anything I am doing wrong???? I copied and pasted the text from the address provided!
I'll save it as .zip tomorrow... just remind me to do so...
Hey Urs and ElGarzita.

I've uploaded the h2p preset in a zip file. Here are the links.
sendspace
uploaded.to

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Hey Urs and ElGarzita.

I've uploaded the h2p preset in a zip file.

Thanks so much! I was having the same problem and was just about to post
when I checked the list and voila there was my solution.
I was feeling so left out of the fun, but no more.
BTW, thank to Urs and everyone in the Zebra community for all your genius,
hard work and passion. Zebra and the rest of the u-he works of art are some
of my favorites, and I look forward to the forthcoming offerings.
Cheers,
Scott

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Thanks for this Urs, love it....

dab :love:

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I will say that this script makes me long for an old fashioned "Compare" button with the option of reverting.

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kodama wrote:I will say that this script makes me long for an old fashioned "Compare" button with the option of reverting.
I'll pull the script right away :x :x :x

(just hit save button :-P )

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Well I don't mean for the fear of screwing up the patch, but rather to quickly start the randomizing over from the original patch once the randomness goes off in a tangent that is not to my taste.

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kodama wrote:Well I don't mean for the fear of screwing up the patch, but rather to quickly start the randomizing over from the original patch once the randomness goes off in a tangent that is not to my taste.
Well, you can still load RandomXY every now and then :hihi:

Hmmm... I'll eventually add the non-linear construction history... as in Maya... if it's doable...

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Urs wrote:
kodama wrote:Well I don't mean for the fear of screwing up the patch, but rather to quickly start the randomizing over from the original patch once the randomness goes off in a tangent that is not to my taste.
Well, you can still load RandomXY every now and then :hihi:

Hmmm... I'll eventually add the non-linear construction history... as in Maya... if it's doable...
Or just remember & reload the path to the original preset was all I was thinking of...

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Urs wrote: Well, you can still load RandomXY every now and then :hihi:
What is RandomXY? I searched the forum and the manual, so I feel safe that this isn't a stupid question... Is there something I can load to randomize the xy controllers?

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srcodling wrote:
Urs wrote: Well, you can still load RandomXY every now and then :hihi:
What is RandomXY? I searched the forum and the manual, so I feel safe that this isn't a stupid question... Is there something I can load to randomize the xy controllers?
Yes, it's in "Zebra Scripts" in the old factory presets prior to V2.2 (download from bottom of page):

http://www.zebrasynth.com/index.php?item=downloads

Cheers,

;) Urs

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thanks a lot...

it's a good thing i didn't know about this feature, otherwise I might not have been able to hold off on buying my novation remoteSL keyboard as long as I did until I found a great deal!!!

hmmm, I wonder what the next feature is that I'm going to discover.... :-)

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holy shit..i should log in more often..really cool thing ..wowwww ..lol
what i found out is..(just my thought) if u have a fixed value in the percentage-value, its quite useful to create more scripts each with a percentage..just depends on what result u want

but another solution is to randomize the percentage-value... for results which are more close to the basic sound u randomized use a random range from 1-45... the more u go up the weirder the sounds will be..
so its quite practical to do lets say 3 scripts : one for little difference , one for more different and one for weird

float percentage = rand(0,50); //for example ( somewhere in the middle )

dont know if anybody else has the same experience

regards
carsten

have to add that (0,50) can get quite weird sometimes
(0,20) is quite cool for arpeggiated patches to screw them a bit

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as i have the time at the moment im fiddling around a bit and just a question
is it posible to access the arpeggiator via script and randomize it ?

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tengotiempo wrote:as i have the time at the moment im fiddling around a bit and just a question
is it posible to access the arpeggiator via script and randomize it ?
Yes, of course!

Hmmm... I might be able to come up with an example script here... need a free minute though...

What exactly do you want randomized? The ArpMods? The transpositions?

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ah hey urs...
i want to find out a good way to do random sequences...
i want to try everything a bit, but accesing the arp with "ArpControl.Object" (for example ArpMod) didnt work
the steps are the most important thing to me... i simply dont know arps adress

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