It's not about ultra-scifi - it's purely about a product where a design team have really through through the issues to come up with a much better product. A good example is the Logic/Mackie control.fas1piano wrote: - beej, sorry about taking this discussion so much down to earth. your ideas are great, but i m afraid you r in for some heavy diy project. i'll rather take a good joystick (not pitch lever!) or a trackpad (like on moog voyager) together with poly aftertouch and decent wheels today than imagining some ultra sci-fi stuff for the future...
Before that, the best anyone could do on a reasonable budget is come up with little 8-fader banks with crap faders which you could MIDI map to things - ie it was crap.
The design team sat down and though "We want a hardware controller for Logic. We want to be able to control the mixer, plugins, transport, lots of cool features in Logic, we want proper motorised touch-sensitive faders" etc and they designed the Logic Control - a great, well-thought out product that does what it sets out to do, at a reasonable price with reasonable compromises.
That is what I want someone do to with a bespoke synth controller. And with some technology around today, it should be doable.
Here's one of my ideas - ok, we are always going to have the problem of how many hardware fixed controls we have. So, if you take a look at the front of a Prophet-5 for instance, you can see we have knobs buttons, with panel labelling and grouping going "these knobs are for the envelopes", "these are for the filters" etc.
So, we have a sensible arrangement of knobs on our new control surface, but we make the *surface* of the controller a screen in itself, like a Lemur or whatever. That way, we can change the grouping/labelling according to purpose, around a fixed set of hardware controls.
In one mode, three knobs here are grouped and labelled "filter", but for another synth, the grouping/labelling expands to include to other knobs. That gives us the power of a reconfigurable surface, within the context of a fixed number of hardware controls. In short, we can reconfigure our controller to look like a P5, or a Minimoog, or a Zebra by making the panelling *around* the knobs change.
I'm not saying I have the solutions - you would really need to work through the issues and come up with the way forward.
But that's what I'd like to see happening...


