And don't mind the GUI comments. It's not only clear and readable but also (more or less) in line with designs by Tegeler Audio Manufaktur, Tube-Tech, Vertigo, ...
Free VST «Ambient Reverb» (Windows 32/64)
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- KVRAF
- 2807 posts since 8 Sep, 2009
Thanks for this, Vasyan. 
And don't mind the GUI comments. It's not only clear and readable but also (more or less) in line with designs by Tegeler Audio Manufaktur, Tube-Tech, Vertigo, ...
And don't mind the GUI comments. It's not only clear and readable but also (more or less) in line with designs by Tegeler Audio Manufaktur, Tube-Tech, Vertigo, ...
- KVRist
- Topic Starter
- 418 posts since 17 Feb, 2013 from Sayan Mountains, Siberia
Try any other reverberator in the Reaper and you will hear that in case of a playing stop reverberation will be continued. It is a problem of the Reaper but not a reverberator. No works on correction of this flaw in a reverberator will be performed. The question is closed.tico-tico wrote:I don't know aboot the "letters" but that is good reading about Reaper's extension for VST SDK https://www.reaper.fm/sdk/vst/vst_ext.php .
I guess that some of the "Host Functions" could be useful for ya.
Good luck. Amazing GUI btw.
¤ stone-voices.ru ¤
- KVRist
- Topic Starter
- 418 posts since 17 Feb, 2013 from Sayan Mountains, Siberia
Everything is correct. Back coupling in case of freezing is maximum, the fact that it comes to an input collects in memory therefore use this mode with caution and short fragments of a sound. Or use high Decay value without freeze.HcDoom wrote:Dry sound doesnt work and when you switch off freeze, reverbs decay stops fast and unnatural...no matter how many seconds i choose!
¤ stone-voices.ru ¤
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- KVRist
- 149 posts since 7 Mar, 2007 from Russia - Fishburg
Wow-wow, please relax, mister. I don't have any questions just trying to help.vasyan wrote:Try any other reverberator in the Reaper and you will hear that in case of a playing stop reverberation will be continued. It is a problem of the Reaper but not a reverberator. No works on correction of this flaw in a reverberator will be performed. The question is closed.tico-tico wrote:I don't know aboot the "letters" but that is good reading about Reaper's extension for VST SDK https://www.reaper.fm/sdk/vst/vst_ext.php .
I guess that some of the "Host Functions" could be useful for ya.
Good luck. Amazing GUI btw.
- KVRist
- Topic Starter
- 418 posts since 17 Feb, 2013 from Sayan Mountains, Siberia
You me sorry, but I badly know English and I use the online translator, and sometimes I cannot understand a sense the translation, especially slangy words.Lesha wrote:Vasily, I am not trying to be a smartass, not at all. Just pointing out what I thought were flaws in your design.vasyan wrote:If you such smart - make a reverberator itself, and I will find in it thousand defectsLesha wrote:Nice reverb, but Dry does not work properly. If you lower early and late reflections to -infinity there is no signal left...
Freeze is behaving strangely when using short decay times, the signal is too strong and has no relevance to a currently set reverb.![]()
Everything works normally. If you think that something works not so, means you or incorrectly you do, or your concepts about that as shall work are erratic
I have been beta testing for several developers for quite a while so this was my way of reporting problems, I know it's not easy to make a plugin and I didn't want to disrespect you in any way. I was just offering my opinion and I am sorry if you thought of it as being offensive, that was not my intention at all.
Btw. I have found another problem for guys who work at higher sample rates - it sounds that the decay time shortens the higher your sample rate goes. Again, take this as a plain bug report and not as me trying to disrespect you or your work in any way.
All the best,
Lesha
Now in essence. I so understand that there are problems with operation of a plug-in on other samplerate?
Yes really the problem is available. It will be corrected. I thank you for the found error.
¤ stone-voices.ru ¤
- KVRAF
- 1649 posts since 18 Feb, 2005 from Serbia
Thank you Vasily.vasyan wrote:You me sorry, but I badly know English and I use the online translator, and sometimes I cannot understand a sense the translation, especially slangy words.
Now in essence. I so understand that there are problems with operation of a plug-in on other samplerate?
Yes really the problem is available. It will be corrected. I thank you for the found error.
Nobody here is trying to disrespect your work or make you look bad. We are very glad and excited to have a new free reverb available and we are trying to help and make it better and properly working. That is all.
Lesha
New users PM me for a 10% FabFilter or 20% MeldaProduction/United Plugins discount
- KVRist
- Topic Starter
- 418 posts since 17 Feb, 2013 from Sayan Mountains, Siberia
I wrote in essence. And it is valid a problem of the Reaper but not a plug-in.tico-tico wrote:Wow-wow, please relax, mister. I don't have any questions just trying to help.vasyan wrote:Try any other reverberator in the Reaper and you will hear that in case of a playing stop reverberation will be continued. It is a problem of the Reaper but not a reverberator. No works on correction of this flaw in a reverberator will be performed. The question is closed.tico-tico wrote:I don't know aboot the "letters" but that is good reading about Reaper's extension for VST SDK https://www.reaper.fm/sdk/vst/vst_ext.php .
I guess that some of the "Host Functions" could be useful for ya.
Good luck. Amazing GUI btw.
P.S. Могли бы и по русски написать
¤ stone-voices.ru ¤
- KVRist
- 56 posts since 19 Nov, 2017
Sorry, my mistake.vasyan wrote:The Reaper works similarly and with other reverberators - does not lock a signal after a stop of transport.
So to lock a reverberation signal a plug-in in case of a stop of reproduction I do not see a sense as at the same time the plugin will not work in the hosts intended for processing of a sound in real time, for example in FL Studio, Abltone Live and so on.
- KVRist
- Topic Starter
- 418 posts since 17 Feb, 2013 from Sayan Mountains, Siberia
Update Ambient Reverb
The problem with samplerate is corrected.
It is checked at frequencies:
• 44100 Hz
• 48000 Hz
• 88200 Hz
• 96000 Hz
• 192000 Hz
At all specified frequencies the reverberator sounds equally.
Download updating
version of file "AmbientReverb.dll" is 4.0.0.4
The problem with samplerate is corrected.
It is checked at frequencies:
• 44100 Hz
• 48000 Hz
• 88200 Hz
• 96000 Hz
• 192000 Hz
At all specified frequencies the reverberator sounds equally.
Download updating
version of file "AmbientReverb.dll" is 4.0.0.4
¤ stone-voices.ru ¤
- KVRAF
- 1649 posts since 18 Feb, 2005 from Serbia
I can confirm that higher sample rates work fine now, thank you.
If you could take care of the other two issues mentioned, that would be great.
It seems like the freeze function has some kind of a feedback enabled so it becomes more loud with time.
If you could take care of the other two issues mentioned, that would be great.
It seems like the freeze function has some kind of a feedback enabled so it becomes more loud with time.
New users PM me for a 10% FabFilter or 20% MeldaProduction/United Plugins discount
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thecontrolcentre thecontrolcentre https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=76240
- KVRAF
- 37262 posts since 27 Jul, 2005 from Scottish Borders
- KVRist
- Topic Starter
- 418 posts since 17 Feb, 2013 from Sayan Mountains, Siberia
Actually the freeze switch sets decay time equal 1000000 seconds.Lesha wrote:I can confirm that higher sample rates work fine now, thank you.
If you could take care of the other two issues mentioned, that would be great.
It seems like the freeze function has some kind of a feedback enabled so it becomes more loud with time.
This function should be used with caution, for the sounds, short on time, arriving on an input. It is possible and lock an input in turn-on time, but then the most important quality used in ambient will stop being relevant.
Do you create music in ambient style?
¤ stone-voices.ru ¤
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- KVRer
- 26 posts since 2 Dec, 2014
Hello, this looks wonderful. Any chance of a Mac version in the works?
- KVRAF
- 1649 posts since 18 Feb, 2005 from Serbia
No, I don't but sometimes I use long decay times, around 10-15 seconds.vasyan wrote:Actually the freeze switch sets decay time equal 1000000 seconds.
This function should be used with caution, for the sounds, short on time, arriving on an input. It is possible and lock an input in turn-on time, but then the most important quality used in ambient will stop being relevant.
Do you create music in ambient style?
New users PM me for a 10% FabFilter or 20% MeldaProduction/United Plugins discount
- KVRist
- Topic Starter
- 418 posts since 17 Feb, 2013 from Sayan Mountains, Siberia
Well. I will a little explain as it works. Actually it is the variety Frippertronics used in ambient. Freeze is set. At first the silence, then with some interval arrives a small amount of sounds, and through the necessary period of a freeze is removed, the reverberator passes into the mode of residual reverberation. To be clear I wrote an example which can be heard:Lesha wrote: No, I don't but sometimes I use long decay times, around 10-15 seconds.
Ambient Reverberator Freeze Demo.
It is possible to do also without freezing, having set long decay, as 100 sec for example.
So it is not a bug and the feature used in ambient
¤ stone-voices.ru ¤
