I am sorry to disappoint you but crosstalk feature of console emulations is a fake

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mrcleats wrote:There's a whole lot of cross talk here :box:
Must be that aging thing someone mentioned a while back.

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Burillo wrote:
Hink wrote:because instead of correcting someone calling them "an incompetent moron who lacks reading comprehension" completely unprovoked always works out so well here
of course. and posting ignorant drivel and carrying heavily implied accusation of a lot of developers being frauds when it's clear from the first few sentences that the OP hasn't done his homework. yeah, that is totally fine and dandy. we're a polite society here, after all. just because it wasn't said with foul language doesn't mean it wasn't foul.
Members should post in a way that is respectful of other users. Flaming or abusing users in any way will not be tolerated and will result in your post being edited / deleted, and you may be issued with a warning and / or a ban.
so if I follow your logic two wrongs make a right, I guess it would kill you to be the bigger person and correct the poster without flaming, attacking and being equally or more disrespectful than you seem to be accusing him of being. I love how everyone thinks they are the internet police, because it's clear to you that he hasn't done his homework it's ok to make personal attacks? No it isnt, end of story.
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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In the 1980's early 1990's, my family and I use to communicate with friends and people we didn't know vie the use of CB Radio, and one could have 3 to 5 people talking away and god knows how many listeners... This was an era of real crosstalk from electronic devices... and due to the activity of the sun we could even communicate with people in other parts of Europe...or even hear those from America. We called it 'skip' back then...and too much skip meant, that communication was difficult..essentially a mix of communications, white noise and interference. CB was great back in the back in the day however, people couldn't hide behind words on a screen, if you wanted to communicate you had to use your own god damn voice, and you even got to meet the people you spoke with, because normally the communication radius was only around 30 miles. Different era...different sort of crosstalk, and my handle was Turrican... and Jack In The Box before it :D
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original flipper wrote: Of course, 'crosstalk' or 'leakage' existed in tape based recorders as well.
I found that going through a Mackie mixer increased crosstalk by about 8 dB. If it was -96 dB just looping back in RME card it was -88 dB only through mixer.

I did various tests with RMAA analyzer and external gear.

So go through just something analog with two channels and there will be some.


When you do math in exactly the same way in a plugin on every track it probably affect the same frequencies in a similar way - and what Waves NLS tried to avoid by doing it the way they did.

It's probably difficult to prove if crosstalk has a good effect - it can just as well have a bad effect. But guess that haunting every aspect of analog you can think of - you find that crosstalk exist - and think this must be there.

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You may want to look at sknote Strip, which as far as I'm aware is the only channel emulation plugin that seriously claims to have communication between instances. I'm not sure what effect it is meant to have though, I think it is something different from bleed.
Which version of sknote do you mean? version 1 has only ducking feature which works indeed but worse than manual compression via side-chaining.
There's also the airwindows console system which models a push/pull interaction between channels rather than crosstalk, and is very sensitive to where plugins are placed.
What's push/pull interaction?
You can always check if Softube did something on Console 1 - maybe they did. But it's not marketed anyway.
Softube is an interesting company. I consider their amproom emulation of amps to be the best one.
samplitude is the best daw for me. To have studio like sound before asking questions on any audio forums in the internet please read the book by alex unlocking fx creative potential

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nIGhT-SoN wrote:
risome wrote:Crosstalk use to happen on ageing mixers it was a pita.Why the f%*k would you want to emulate it or worse still fake it and market it as a feature STFU
Why do we want saturation from old gear? Why do we want less precise compressors, eq like old gear and not the digital ones which are better, cleaner?

My point is, if the end result sounds good, it doesn't matter how did you get there. If crosstalk helps you get what you want and it sounds good to majority of people, it doesn't matter what the guy above says or thinks.
The thing is that crosstalk, like microphone bleed, has always been a bug, not a feature of recording with analog gear. Every reputable audio engineer avoids it whenever possible. When it can't be avoided, it is tamed with the use of noise gates and other dynamics processors. Emulating it is kind of like adding 60 cycle hum to a digitally processed guitar track.

I have heard engineers wax poetic about the distinct qualities of Fairchild compressors, Telefunken microphones and Pultec equalizers. I have never heard a single one talking about that sweet, sweet, crosstalk. Ever. And I am old.

But I am sure kvr will find one sooner or later. :hihi:

In any case, if you like it, I am not going to say it's wrong. But I reserve the right to call it kind of weird.

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"
i am sorry to disappoint but the OP is an incompetent moron who lacks reading comprehension.
", - said the [redacted] troll who is not pleased with the fact that this topic has been created and aroused multiple response. I won't comment any further. The same refers to another repliloid troll here. And my general answer to the trolls is that i do not claim or otherwise present myself as a best specialist in the field but I like to raise interesting questions to improve the sound.
If someone needs true knowledge, I recommend the book fx unlocking creative potential by alex and do not listen to any trolls. Actually that book and couple of other books contain everything that fully substitutes all really informative posts on all forums on the net but you also get guarantee that you are not trolled and decieved. The aim of the trolls is to impede progress so that you could not get the best sound and thus have to buy and purchase more and more aside from the fact that you may start thinking or even getting free energy.
I was thinking about why do we try emulating hw distortions? maybe because distortions allow each instrument to be more noticeable. But it's not only that for sure... Just read the book to get some ideas. Emulating hw distortions somehow helps to emulate the nature and life which makes mixes sound breathing with life. For that reason I am more and more prone to like convolution IR technology and nebula vst because it's a snapshot of nature. And number one ir vst that everyone must know is fogconvolver with which you can apply any wav not only wavs of reverbs as a reverb to your any track\instrument and be sure to apply highpass\lowpass to prevent masking phenomenon well described in alex's book. Distortions within hw equipment such as eqs etc, ie not only within consoles, all of them seem to add specific imprints to individual tracks. Can it add additional feauture to tracks to stand out and differ from each other? Surely... The choice of plugins should be important as well as degree of knowledge in the field. Still vst plugins without hw emulation have something in common, something digital in their sound output which makes mixes kind of dull and unplesant. I know one guy who adds white noise before equing. All this may seem magic but actually do we know much about nature and the universe? Trolls now spread the info that the earth is flat. So be cautious.

And thanks to the rest for their contribution to the topic. It really has become captivating. A lot of new info added. I will try to test softube console 1 and waves nls.
Interesting solution has been proposed about slew and flipping with use of 2 aux busses. You can flip channels via built-in means in panning section of some daws.
I make intertracktial cross-talk\cross-bleed via one auxbus and indeed sound becomes more spacious, more ambient without hazing, mudding and other bad consequences. You can read a lot of manuals on the net about doubling tracks\wavs and processing those differently by equing, panning, etc. Why the hell do it to load your cpu more if you can still send all of them to one or two aux busses with a weak reverb, flipping, equing and other cross-talk-like modification (which you make depending on your level of knowledge of course)?
samplitude is the best daw for me. To have studio like sound before asking questions on any audio forums in the internet please read the book by alex unlocking fx creative potential

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solomute wrote:"
i am sorry to disappoint but the OP is an incompetent moron who lacks reading comprehension.
", - said the [redacted] troll who is not pleased with the fact that this topic has been created and aroused multiple response. I won't comment any further. The same refers to another repliloid troll here. And my general answer to the trolls is that i do not claim or otherwise present myself as a best specialist in the field but I like to raise interesting questions to improve the sound.
If someone needs true knowledge, I recommend the book fx unlocking creative potential by alex and do not listen to any trolls. Actually that book and couple of other books contain everything that fully substitutes all really informative posts on all forums on the net but you also get guarantee that you are not trolled and decieved. The aim of the trolls is to impede progress so that you could not get the best sound and thus have to buy and purchase more and more aside from the fact that you may start thinking or even getting free energy.
I was thinking about why do we try emulating hw distortions? maybe because distortions allow each instrument to be more noticeable. But it's not only that for sure... Just read the book to get some ideas. Emulating hw distortions somehow helps to emulate the nature and life which makes mixes sound breathing with life. For that reason I am more and more prone to like convolution IR technology and nebula vst because it's a snapshot of nature. And number one ir vst that everyone must know is fogconvolver with which you can apply any wav not only wavs of reverbs as a reverb to your any track\instrument and be sure to apply highpass\lowpass to prevent masking phenomenon well described in alex's book. Distortions within hw equipment such as eqs etc, ie not only within consoles, all of them seem to add specific imprints to individual tracks. Can it add additional feauture to tracks to stand out and differ from each other? Surely... The choice of plugins should be important as well as degree of knowledge in the field. Still vst plugins without hw emulation have something in common, something digital in their sound output which makes mixes kind of dull and unplesant. I know one guy who adds white noise before equing. All this may seem magic but actually do we know much about nature and the universe? Trolls now spread the info that the earth is flat. So be cautious.

And thanks to the rest for their contribution to the topic. It really has become captivating. A lot of new info added. I will try to test softube console 1 and waves nls.
Interesting solution has been proposed about slew and flipping with use of 2 aux busses. You can flip channels via built-in means in panning section of some daws.
I make intertracktial cross-talk\cross-bleed via one auxbus and indeed sound becomes more spacious, more ambient without hazing, mudding and other bad consequences. You can read a lot of manuals on the net about doubling tracks\wavs and processing those differently by equing, panning, etc. Why the hell do it to load your cpu more if you can still send all of them to one or two aux busses with a weak reverb, flipping, equing and other cross-talk-like modification (which you make depending on your level of knowledge of course)?
so you're response even after I addressed the poster who attacked you was to flame him using a hate word? You'll notice I redacted it, please dont do it again.
The highest form of knowledge is empathy, for it requires us to suspend our egos and live in another's world. It requires profound, purpose‐larger‐than‐the‐self kind of understanding.

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I have heard engineers wax poetic about the distinct qualities of Fairchild compressors, Telefunken microphones and Pultec equalizers. I have never heard a single one talking about that sweet, sweet, crosstalk. Ever. And I am old.
You may have become a victim of hype by the rich well-to-do proud trolls. What matters is experience and beware that in the digital world things change a lot. Because for example as per alex's book an hw device has a band between own noise and threshold of distortion due to excess amplification. With digital you 1) have no own noise floor (all the noise you have is the recording samples only) 2) have almost the same threashold of distortion due to excess amplification which is 0db roughly (each vst may have a bit different value but close to 0) and that distortion has digital odour not the analog clipping one withing giving birth to nonlinear harmonics based on the infinity which is nature's feature while... Digital will give you some unified distortion harmonics, to avoid which you will want to use some vsts with hw emulation or built-in glimpses of nature in the form of irs (airwindows solution?) These topic can be continued...
samplitude is the best daw for me. To have studio like sound before asking questions on any audio forums in the internet please read the book by alex unlocking fx creative potential

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solomute wrote:
You may want to look at sknote Strip
Which version of sknote do you mean? version 1 has only ducking feature which works indeed but worse than manual compression via side-chaining.
The current version of Strip is v3 and updates were free. Why would someone who owns this legitimately be using such an old version?
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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solomute wrote:You may have become a victim of hype by the rich well-to-do proud trolls.
But you keep going on about GenWave, the $1000 plugin...
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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solomute wrote:With digital you 1) have no own noise floor (all the noise you have is the recording samples only) 2) have almost the same threashold of distortion due to excess amplification which is 0db roughly (each vst may have a bit different value but close to 0) and that distortion has digital odour not the analog clipping one withing giving birth to nonlinear harmonics based on the infinity which is nature's feature while... Digital will give you some unified distortion harmonics, to avoid which you will want to use some vsts with hw emulation or built-in glimpses of nature in the form of irs (airwindows solution?)
Wow. Just wow. :lol:

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jupiter8 wrote:
solomute wrote:With digital you 1) have no own noise floor (all the noise you have is the recording samples only) 2) have almost the same threashold of distortion due to excess amplification which is 0db roughly (each vst may have a bit different value but close to 0) and that distortion has digital odour not the analog clipping one withing giving birth to nonlinear harmonics based on the infinity which is nature's feature while... Digital will give you some unified distortion harmonics, to avoid which you will want to use some vsts with hw emulation or built-in glimpses of nature in the form of irs (airwindows solution?)
Wow. Just wow. :lol:
digital odour; proven by physics to be the inverse of analogue heat shimmer.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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whyterabbyt wrote:
jupiter8 wrote:
solomute wrote:With digital you 1) have no own noise floor (all the noise you have is the recording samples only) 2) have almost the same threashold of distortion due to excess amplification which is 0db roughly (each vst may have a bit different value but close to 0) and that distortion has digital odour not the analog clipping one withing giving birth to nonlinear harmonics based on the infinity which is nature's feature while... Digital will give you some unified distortion harmonics, to avoid which you will want to use some vsts with hw emulation or built-in glimpses of nature in the form of irs (airwindows solution?)
Wow. Just wow. :lol:
digital odour; proven by physics to be the inverse of analogue heat shimmer.
Calculated with natural or unnatural infinity?

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jupiter8 wrote:
whyterabbyt wrote:
jupiter8 wrote:
solomute wrote:With digital you 1) have no own noise floor (all the noise you have is the recording samples only) 2) have almost the same threashold of distortion due to excess amplification which is 0db roughly (each vst may have a bit different value but close to 0) and that distortion has digital odour not the analog clipping one withing giving birth to nonlinear harmonics based on the infinity which is nature's feature while... Digital will give you some unified distortion harmonics, to avoid which you will want to use some vsts with hw emulation or built-in glimpses of nature in the form of irs (airwindows solution?)
Wow. Just wow. :lol:
digital odour; proven by physics to be the inverse of analogue heat shimmer.
Calculated with natural or unnatural infinity?
both of course. we're talking science here, man.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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