I am sorry to disappoint you but crosstalk feature of console emulations is a fake
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- Banned
- 181 posts since 29 Mar, 2017
I am sorry to disappoint you but crosstalk feature of console emulations is a fake. I have checked the following ones: sonimus satson, mellowmuse csv1, klanghelm sdrr. But I am more than convinced that all others including the famous vcc behave the same way. In order to check if the feature is really implemented you need to solo the master track and one track with an instument. Put buss vst to both of them and enable crosstalk in them. Buss vst on the track with the instrument should be placed before volume fader which should be moved fully to the left to disable sound output. Start playback. And you won't hear anything accept silence! Though the programers assure you that you have a crosstalk feature which should provide low-volume bleed of sound between several copies of the buss vst. But this does not happen. At least mellowmuse admits that it makes crosstalk only within one copy of a vst thus mixing right ch with the left ch but actually it is more crossfeed than crosstalk while crosstalk should occur between tracks and not within channels of one track. Of course crosstalk can be imlemented but as we can see from a test there is no communication happening between several copies of the same vst. All this means that you have to arrange crosstalk manually without those vsts by creating an aux buss and routing from tracks to it. Modify sound on that bus by eqs and panning tools to get imitation of a real crosstalk.
samplitude is the best daw for me. To have studio like sound before asking questions on any audio forums in the internet please read the book by alex unlocking fx creative potential
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Robert Randolph Robert Randolph https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=7328
- KVRAF
- 2226 posts since 25 May, 2003 from Saint Petersburg, Florida
SDRR crosstalk is only stereo crosstalk.
- KVRAF
- 1728 posts since 21 Sep, 2007 from USA
The crosstalk feature of Studio One Console Shaper recreates behavior from analog mixing consoles such as Neve and SSL where the channels would bleed the audio signal into each other.
Alex Solano demonstrates:
Alex Solano demonstrates:
[Core i7 8700 | 32GB DDR4 | Win11 x64 | Studio One 7 Pro | WASAPI ]
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- KVRAF
- 3496 posts since 30 Dec, 2014
Crosstalk is basically the leaking sound from channels that early hardware mixers have had and which sound engineers have tried to avoid happening for the past 30 years.
Nowadays, there's developers out there that take that technical flaw and try and market it as a feature. It invokes and promotes poor mixing practices by the producer, but with music being subjective, who's going to care but the producer that uses it. Personally I find the whole crosstalk emulation thing abhorrent and thus never use such ill conceived and contrived things like this in my music however it's implemented within the software I use...but that's just me.
Nowadays, there's developers out there that take that technical flaw and try and market it as a feature. It invokes and promotes poor mixing practices by the producer, but with music being subjective, who's going to care but the producer that uses it. Personally I find the whole crosstalk emulation thing abhorrent and thus never use such ill conceived and contrived things like this in my music however it's implemented within the software I use...but that's just me.
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- KVRAF
- 2398 posts since 10 Jul, 2006 from Tampa
I believe the OP's point was that this "feature" doesn't actually work, regardless of what the plug-in developers claim.THE INTRANCER wrote:Crosstalk is basically the leaking sound from channels that early hardware mixers have had and which sound engineers have tried to avoid happening for the past 30 years.
Nowadays, there's developers out there that take that technical flaw and try and market it as a feature. It invokes and promotes poor mixing practices by the producer, but with music being subjective, who's going to care but the producer that uses it. Personally I find the whole crosstalk emulation thing abhorrent and thus never use such ill conceived and contrived things like this in my music however it's implemented within the software I use...but that's just me.
Steve
Here's some of my stuff: https://soundcloud.com/shadowsoflife. If you hear something you like, I'm looking for collaborators.
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- Banned
- Topic Starter
- 181 posts since 29 Mar, 2017
Cool, but have you checked if it's really working by my method?The crosstalk feature of Studio One Console Shaper
Exactly.I believe the OP's point was that this "feature" doesn't actually work, regardless of what the plug-in developers claim.
Sure, they promote in-stereo crossfeed as crosstalk. You do not need any vsts to make that crossfeed, ie for example in samplitude you right click on panning item and in a window you choose "2 channel panorama" via which you can just add some sound from one channel to another (from L to R and vice versa) which results in monoizing. Actually, any stereoizer\monoizer like hofa's meter,fader vst can do it ie partial monoizing the signal. But it's not what you would want and expect from console emulations. You would want and expect the possibility to crosstalkatevely mix and tracks of your mix. Logically it would be neighboring channels as you would imagine them to be in an hw console. But logically all those pairs of crosstalks are still mixed together on the master track, so no pairing is even needed except for a demanding user. Thus they should have made the feature to assign numbers to each instance of the vst like in sknote's stripbus for ducking but for configuring the desired crosstalk between instruments.SDRR crosstalk is only stereo crosstalk.
samplitude is the best daw for me. To have studio like sound before asking questions on any audio forums in the internet please read the book by alex unlocking fx creative potential
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- Banned
- Topic Starter
- 181 posts since 29 Mar, 2017
By the way one important outcome from the above is that since there is no betweentracktial crosstalk you can put buss vst to any insert in your track's chain since there is no communication between strips\channel vsts and buss vsts. All those strips and busses just give different amount of satuation as I may guess. There are also some groups implemented which actually just allow you to copy settings of one vst to another but they are by no means a way of intertracktial crosstalk.
samplitude is the best daw for me. To have studio like sound before asking questions on any audio forums in the internet please read the book by alex unlocking fx creative potential
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- KVRAF
- 2720 posts since 2 Jul, 2010
You may want to look at sknote Strip, which as far as I'm aware is the only channel emulation plugin that seriously claims to have communication between instances. I'm not sure what effect it is meant to have though, I think it is something different from bleed.
There's also the airwindows console system which models a push/pull interaction between channels rather than crosstalk, and is very sensitive to where plugins are placed.
There's also the airwindows console system which models a push/pull interaction between channels rather than crosstalk, and is very sensitive to where plugins are placed.
- Beware the Quoth
- 35517 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
It means that the alleged magic pixie dust panacea solomute has been gushingly wittering on about for the past few months (in lieu of actual knowledge and/or experience) isn't what he thought it was.inkwarp wrote:what does it mean??!
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
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el-bo (formerly ebow) el-bo (formerly ebow) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=208007
- KVRAF
- 18178 posts since 24 May, 2009 from A galaxy, far far away
...Everything is satisfactual!solomute wrote:betweentracktial...intertracktial.
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generaldiomedes generaldiomedes https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=396947
- KVRian
- 674 posts since 15 Apr, 2017 from Canada
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- KVRAF
- 7115 posts since 22 Jan, 2005 from Sweden
Waves NLS do it by having emulated the different channels of original console they tried to capture, 32 of each - and by default each instance select a different one of those in there. You can alter those yourself - even a couple of channels from one console type to another console type on buss version.
So slight differences between channels will be represented.
And summing these you get a different total than if all were exactly the same.
Don't think Waves specify that each of the individual track instances crosstalk to the stereo buss-instance/version - but a lot is controlled from stereo buss version, with 8 VCA groups. Probably influence settings only - not audio so much.
You can always check if Softube did something on Console 1 - maybe they did. But it's not marketed anyway.
Personally I don't care - NLS brings something really nice to a mix. Just inserting stereo buss thingy changes everything.
So slight differences between channels will be represented.
And summing these you get a different total than if all were exactly the same.
Don't think Waves specify that each of the individual track instances crosstalk to the stereo buss-instance/version - but a lot is controlled from stereo buss version, with 8 VCA groups. Probably influence settings only - not audio so much.
You can always check if Softube did something on Console 1 - maybe they did. But it's not marketed anyway.
Personally I don't care - NLS brings something really nice to a mix. Just inserting stereo buss thingy changes everything.