Latest News: u-he releases Sugar and Spice for Hive 2
Swarm - New GUI for Hive2 [OUT NOW]
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- KVRAF
- Topic Starter
- 6549 posts since 17 Dec, 2009
the thing is that swapping them around means splitting these in half, which imo makes much less sense than having fixed mod sources in one place and dynamic mod sources in one place.
Also i'm not too keen on moving the sources down into function panes because i'm a sucker for symmetry
Voice and function are the same height tho yes
Also i'm not too keen on moving the sources down into function panes because i'm a sucker for symmetry
Voice and function are the same height tho yes
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- KVRAF
- 9192 posts since 6 Oct, 2004
Thanks for the gui guidance/reminders, synapses being re-arranged accordinglytasmaniandevil wrote: ↑Sun Jun 12, 2022 3:38 amDon't do it that way.
Also please don't mix VST2 and VST3 instances in a project.
Each loaded instance of Hive will remember which GUI size and which skin is chosen.
Those settings are saved with the project file.
Just don't select the size and skin through the preferences section, as those settings are the default settings applied to newly loaded instances of the plugin.
Instead, right-click in an empty area of the plugin, and choose size and skin from the menu for each loaded instance.
As a fortunate linux and reaper user, I've always used a mix of favorite 32 and 64 bit vst2, VST3, and lv2 plugins willy-nilly*, so I checked the interwebs for signs of trouble, and could only find a few warnings to not use a blend of vst2/3 Waves brand plugins, which I already observe by happenstance. Looking forward to gui innovations made possible by
CLAP
* I promise not to call U-he support if my experiments need a fire extinguisher
- KVRAF
- 18630 posts since 16 Sep, 2001 from Las Vegas,USA
No need to split anything. You could just swap the two sections:Ploki wrote: ↑Sun Jun 12, 2022 4:57 pm the thing is that swapping them around means splitting these in half, which imo makes much less sense than having fixed mod sources in one place and dynamic mod sources in one place.
Also i'm not too keen on moving the sources down into function panes because i'm a sucker for symmetry
Voice and function are the same height tho yes
If you're talking about the three top labels they aren't part of their respective sections anyway and look like they belong in the function section instead.
Anyway, not a big deal. It's just to me the workflow makes more sense with the configuration above but that's just my opinion.
What is the spread for in the Filter section? Doesn't seem to have any parameter attached to either dot.
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- Topic Starter
- 6549 posts since 17 Dec, 2009
Well vibrato and LFO D&Ds generally belong with LFOs and Vibrato.Teksonik wrote: ↑Sun Jun 12, 2022 8:22 pmNo need to split anything. You could just swap the two sections:Ploki wrote: ↑Sun Jun 12, 2022 4:57 pm the thing is that swapping them around means splitting these in half, which imo makes much less sense than having fixed mod sources in one place and dynamic mod sources in one place.
Also i'm not too keen on moving the sources down into function panes because i'm a sucker for symmetry
Voice and function are the same height tho yes
Ploki Skin 5.png
If you're talking about the three top labels they aren't part of their respective sections anyway and look like they belong in the function section instead.
Anyway, not a big deal. It's just to me the workflow makes more sense with the configuration above but that's just my opinion.
What is the spread for in the Filter section? Doesn't seem to have any parameter attached to either dot.
Ploki Skin 6.png
I'm not sure if I prefer that arrangement, but it might be fairly simple to implement an "alternative" layout either either an alternative script file or even built into the script into the color section (if i feel like flexing my skills).
iirc i have most swappable backgrounds and knobs as additional panes without any children, so adding a second layer to the mid section could work as a simple add-on, but i need to look into it.
The "Spread" like most of the cogs is just a destination for D&D modulation.
I thought about making separate cogs for faux "knobs" such as detune and width (and reverb decay/damp) and only destinations, but I figured it could make things confusing, so generally small "cogs" should be considered as D&D destinations.
Spread and most FX cogs are hidden parameters, i put them up there to be available as drag&drop mods so you don't need to load them in the matrix if you wish to modulate them.
Aside Compressor Mix, i think none of the hidden destinations are saved with the preset. Mix is saved with the preset, but since Swarm is the only skin with mix exposed i decided not to make it a knob - it would be too easy to make a preset with compressor mix something other than 100, save the preset and the be in the dark with any other skin than Swarm.
edit:
also have you tried copying the custom fonts (Fredoka and Barlow) into hive's main theme folder? On Mac custom fonts need to be on both folders or else they simple won't work.
- KVRAF
- 18630 posts since 16 Sep, 2001 from Las Vegas,USA
They are visually disconnected however. Instead of being in the Vibrato LFO 1 and 2 sections they're visually more attached to the Function section. Not really a problem just a little visually disjointed. :
No don't bother it's really not a big deal. No one else seems to be bothered by it so just let it go.
I just did and that fixed the issue with Center and Depth being cut off in the Phaser section.
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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tasmaniandevil tasmaniandevil https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=62450
- KVRAF
- 1757 posts since 22 Mar, 2005 from a planet called u-he
Oh, sorry, I wasn't clear enough. Of course you can use different plugin formats in a project for different plugins.
What I wanted to say is don't use different plugin formats when loading multiple instances of the same plugin in a project. E.g. if you have three instances of Hive loaded, they should all be either VST2, VST3, AU (or even better, CLAP).
Our preset browser uses an sqlite database, and tries to update all instances when you make changes in one instance. This can sometimes be difficult when using different plugin formats at the same time.
That QA guy from planet u-he.
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- KVRAF
- 9192 posts since 6 Oct, 2004
That makes perfect sense. It's easy to forget you've provided a V12 under the plugin hood,
when I'm mostly just thinking on four cylinders, in need of a tuneup
Cheers
when I'm mostly just thinking on four cylinders, in need of a tuneup
Cheers
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- KVRAF
- Topic Starter
- 6549 posts since 17 Dec, 2009
I could make little ticks and maybe even LFO leds to make them more connected like function gens.Teksonik wrote: ↑Mon Jun 13, 2022 12:04 am They are visually disconnected however. Instead of being in the Vibrato LFO 1 and 2 sections they're visually more attached to the Function section. Not really a problem just a little visually disjointed.
No don't bother it's really not a big deal. No one else seems to be bothered by it so just let it go.
I just did and that fixed the issue with Center and Depth being cut off in the Phaser section.
edit: nah, there's no way to make wiggly LEDs for LFO.
if you end up using it and it and this layout keeps bothering you, drop me a line.
Dang these custom fonts are a mystery to me. I did open a ticket with u-he support when i was doing Presswerk, but apparently it never got resolved
- KVRAF
- 18630 posts since 16 Sep, 2001 from Las Vegas,USA
Couldn't you just move the section border down to include the buttons? This is a crude mock up but it does seem to be more visually coherent. The buttons are now in their respective sections and not visually connected to Env, Rise,Still etc:
I doesn't really bother me but I wonder how someone who just purchased Hive and switched to this skin will view the overall theme? That's how I approach things when I test skins, will they be good for people to learn on.
To be honest I'm not sure if my old eyes are up to the task of using this skin on a consistent basis. It's a great looking skin with many options to customize so I'll keep working with it for awhile but it's a bit hard for me to see some things. I've tried both the Izmo and Gizmo skins and keep going back to the original. Nothing wrong with any of the alternative skins I just keep going back as it seems to fit my eyes and workflow preferences better.
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRist
- 289 posts since 15 Dec, 2019
I don't have Hive 2 (yet) but just wanted to say that this skin looks extremely good. Maybe one of the best third party skins I have ever seen. Better than most of the default skins in modern vst's.
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- KVRAF
- Topic Starter
- 6549 posts since 17 Dec, 2009
thank you very much!Lazarus451 wrote: ↑Mon Jun 13, 2022 4:45 pm I don't have Hive 2 (yet) but just wanted to say that this skin looks extremely good. Maybe one of the best third party skins I have ever seen. Better than most of the default skins in modern vst's.
that's a neat idea, i'll do something like that!Teksonik wrote: ↑Mon Jun 13, 2022 4:08 pmCouldn't you just move the section border down to include the buttons? This is a crude mock up but it does seem to be more visually coherent. The buttons are now in their respective sections and not visually connected to Env, Rise,Still etc:
Ploki Skin 8.png
I doesn't really bother me but I wonder how someone who just purchased Hive and switched to this skin will view the overall theme? That's how I approach things when I test skins, will they be good for people to learn on.
To be honest I'm not sure if my old eyes are up to the task of using this skin on a consistent basis. It's a great looking skin with many options to customize so I'll keep working with it for awhile but it's a bit hard for me to see some things. I've tried both the Izmo and Gizmo skins and keep going back to the original. Nothing wrong with any of the alternative skins I just keep going back as it seems to fit my eyes and workflow preferences better.
I think the original is exceptionally well done and it was really challenging to do something that i felt can offer an alternative Hive experience while still being as user friendly, and not repeat either original or Izmo layouts/approaches.
I like plugmons skins and use AIKO,Neumann and monolith all the time, but i never clicked with Izmo, nor with Eclipse - it simply didn't work for me mentally.
- KVRAF
- 18630 posts since 16 Sep, 2001 from Las Vegas,USA
Don't get me wrong I'm not insulting your theme at all, just giving my opinion in an attempt to contribute something back....
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRAF
- Topic Starter
- 6549 posts since 17 Dec, 2009
did anyone work with UHM alot?
this is as far as i got lol
it makes for a very lively supersaw tho.
I’m trying to get a bit of “Bazille” into Hive, since it doesn’t do audio rate FM and PD i tried with Uhm and exported a few sounds i made in bazille as wavs - but would rather do it via script
this is as far as i got lol
Code: Select all
Info "SAW random phase"
NumFrames = 256
Wave start=0 end=255 "-phase"
Phase Start=0 End=255 "randf" Target=main
Spectrum lowest=0 highest=0 "0"
Normalize start=0 end=256
I’m trying to get a bit of “Bazille” into Hive, since it doesn’t do audio rate FM and PD i tried with Uhm and exported a few sounds i made in bazille as wavs - but would rather do it via script
- KVRAF
- 18630 posts since 16 Sep, 2001 from Las Vegas,USA
No. UHM is the realm of wizards and sorcerers.
I use DUNE 3 and Vital to make Wavetables for Hive because I don't have an advanced degree in quantum physics.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe