I didn't know that was permitted. Would that be considered fair use in this context?zircon wrote: Tue Aug 20, 2024 5:45 pmOh I'm well aware. In this case, we reference trademarks only as much as necessary for descriptive purposes.careyletendre wrote: Tue Aug 20, 2024 12:36 am May not want to use Nintendo's trademarks in your marketing. Like Mario, they're not afraid to use the proverbial hammer on those who use their trademarks in commercial endeavours without permission.
GameVerb: SNES, PSX and N64 Reverb Plugin available now!
-
- KVRist
- 40 posts since 3 Feb, 2014
-
- KVRAF
- Topic Starter
- 4707 posts since 16 Mar, 2004 from Columbia, MD
Yes, you can read more about it here: https://en.wikipedia.org/wiki/Nominative_useclivestretch wrote: Tue Aug 20, 2024 10:47 pmI didn't know that was permitted. Would that be considered fair use in this context?zircon wrote: Tue Aug 20, 2024 5:45 pmOh I'm well aware. In this case, we reference trademarks only as much as necessary for descriptive purposes.careyletendre wrote: Tue Aug 20, 2024 12:36 am May not want to use Nintendo's trademarks in your marketing. Like Mario, they're not afraid to use the proverbial hammer on those who use their trademarks in commercial endeavours without permission.
So to compare our use vs. the factors described on that page...
(1) We can't identify the concept of N64 reverbs without, well, identifying the source...
(2) We are only using as much of the trademark as necessary - we don't use any Nintendo logos (which would not be necessary) for example
(3) We don't suggest that this is an official work from Nintendo, and I don't think it could possibly be construed as such.
Now if we had a big picture of Mario on the product page, and said "These are the OFFICIAL reverb algorithms from the N64!" or something similar, that would be overboard and could cause confusion, so we are careful to not do that.
Last edited by zircon on Wed Aug 21, 2024 8:10 pm, edited 1 time in total.
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!
Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!
Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!
-
- KVRist
- 333 posts since 15 Jul, 2007
Awww man.foosnark wrote: Tue Aug 13, 2024 3:14 pm SNES mode:
- If you invert the polarity of one of the channels, that's a totally non-mono-compatible stereo image (and can get weird in headphones too) so I'd recommend some caution with that...
-
- KVRian
- 546 posts since 8 Mar, 2007
Thank you for taking the time to explain that.zircon wrote: Wed Aug 21, 2024 1:22 amYes, you can read more about it here: https://en.wikipedia.org/wiki/Nominative_useclivestretch wrote: Tue Aug 20, 2024 10:47 pmI didn't know that was permitted. Would that be considered fair use in this context?zircon wrote: Tue Aug 20, 2024 5:45 pmOh I'm well aware. In this case, we reference trademarks only as much as necessary for descriptive purposes.careyletendre wrote: Tue Aug 20, 2024 12:36 am May not want to use Nintendo's trademarks in your marketing. Like Mario, they're not afraid to use the proverbial hammer on those who use their trademarks in commercial endeavours without permission.
So to compare our use vs. the factors described on that page...
(1) We can't identify the concept of N64 reverbs without, well, identifying the source...
(2) We are only using as much of the trademark as necessary - we don't use any Nintendo logos (which would not be necessary) for example
(3) We don't suggest that this is an official work from Nintendo, and I don't think it could possibl be construed as such.
Now if we had a big picture of Mario on the product page, and said "These are the OFFICIAL reverb algorithms from the N64!" or something similar, that would be overboard and could cause confusion, so we are careful to not do that.
