Improvements!
- KVRAF
- 4141 posts since 11 Aug, 2006 from Texas
I found a weird bug. It seems if you set the volume all the way to zero for a channel and then apply a modulator such as the Modwheel or an LFO, the volume doesn't modulate. I only hear the modulation if the volume has at least 0.50 or greater. I can see my levels oscillating for values as small as 0.10 but the max volume still stays absurdly low, something around -52db. This is with the modulation amount to maximum.
Is this supposed to happen?
Is this supposed to happen?
- u-he
- Topic Starter
- 30180 posts since 8 Aug, 2002 from Berlin
I think so, yes. Volume modulation takes "the amount of modulation from the current value and adds the modulator times what's left". Thus, if it's zero, there's never gonna be anything left.bmrzycki wrote:Is this supposed to happen?
That's the problem with polyphonic synth designs... you can't just "add" to the volume (as in all other modulation cases), you can only attenuate & multiply. Otherwise there would be no way to find out when a note stops. All voices would always play, i.e if ModWheel would add to Volume and thus Volume would never fall to zero after a key was lifted.
- u-he
- Topic Starter
- 30180 posts since 8 Aug, 2002 from Berlin
As zebra presets are scriptable, I've always wanted to come up with some randomizer scripts... but d'oh... never got around that.tav wrote:I loved the fact that Filterscape has a randomizer. Is it a possiblility for Zebra2? Also Default global volume for the patches.
I might concentrate on scripting and stuff once Filterscape 1.5 is out...
What exactly do you mean by "Default global volume for the patches"?
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- KVRer
- 9 posts since 26 Jul, 2006
energyXT 1.x has a preset generator which is perfect for this and morekodama wrote:It might be cool to make a "patch remixer" script that just modifies the currently loaded patch by a % also!
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- KVRist
- 490 posts since 8 Mar, 2005 from Helsinki, Finland
Soo...what's in the Filterscape update? Any hints?Urs wrote:I might concentrate on scripting and stuff once Filterscape 1.5 is out...
- u-he
- Topic Starter
- 30180 posts since 8 Aug, 2002 from Berlin
George says we can create an alpha build shortly after I'm back from LA... that would add all "improvements" features (including Midi Trigger & Keyboard control) as well as the new SVF flavours for FS and FSVA. It would also "try to add" a linear/minimum phase eq plugin with a great concept such as the inevitable snapshot dial. We havn't even prototyped latter, so we're not sure if it goes right into it or comes later.krushing wrote:Soo...what's in the Filterscape update? Any hints?Urs wrote:I might concentrate on scripting and stuff once Filterscape 1.5 is out...
Later,
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- KVRAF
- 1529 posts since 12 Jun, 2004 from Portland, OR
attackmode wrote:energyXT 1.x has a preset generator which is perfect for this and morekodama wrote:It might be cool to make a "patch remixer" script that just modifies the currently loaded patch by a % also!
Well I actually own XT, but am on Mac, I can't remember is this is in V2, lots of stuff seems to be missing..
- KVRAF
- 4141 posts since 11 Aug, 2006 from Texas
Even if it is there, there's a lot of Z2 variables not exported do to VST variable limitations. So even if you could modulate them via the host there's no guarantee you'll actually change parameters on active modules.kodama wrote:attackmode wrote:energyXT 1.x has a preset generator which is perfect for this and morekodama wrote:It might be cool to make a "patch remixer" script that just modifies the currently loaded patch by a % also!
Well I actually own XT, but am on Mac, I can't remember is this is in V2, lots of stuff seems to be missing..
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- KVRer
- 9 posts since 26 Jul, 2006
True. The MSEGs and arpeggiator for instance aren't affected and the patch morphing also does not work (can't wait for Urs to implement program changebmrzycki wrote:Even if it is there, there's a lot of Z2 variables not exported do to VST variable limitations. So even if you could modulate them via the host there's no guarantee you'll actually change parameters on active modules.kodama wrote:attackmode wrote:energyXT 1.x has a preset generator which is perfect for this and morekodama wrote:It might be cool to make a "patch remixer" script that just modifies the currently loaded patch by a % also!
Well I actually own XT, but am on Mac, I can't remember is this is in V2, lots of stuff seems to be missing..
But the most important module parameters are changed and it's definitely possible to come up with some interesting new sounds.
I sure want to see a random script in Zebra but for the time being I'm more than happy with this alternative.
(and yes it's only in XT1
- u-he
- Topic Starter
- 30180 posts since 8 Aug, 2002 from Berlin
Patch Randomizer V1.0:
http://www.kvraudio.com/forum/viewtopic.php?t=203929
Doesn't do everything, but what it does it does almost everywhere.
Urs
http://www.kvraudio.com/forum/viewtopic.php?t=203929
Doesn't do everything, but what it does it does almost everywhere.
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- KVRist
- 82 posts since 8 Oct, 2006
This is a pretty long thread, and I'm sorry if it's been suggested, but a few granular sample-based oscillators would be cool. The way it's currently set up is perfect for that. The user could import a sample to use as a granular oscillator, and then the ten wavetables for that oscillator could each have there own loop position within the sample, allowing morphing between positions. My god that would be excellent!
I don't know what else this synth could use, it's great. But user-loadable sample osc's for the wavetable would be brilliant!
I don't know what else this synth could use, it's great. But user-loadable sample osc's for the wavetable would be brilliant!
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- KVRist
- 86 posts since 2 Dec, 2004 from lowlands
R.J.Dubya wrote:a few granular sample-based oscillators would be cool. The way it's currently set up is perfect for that. The user could import a sample to use as a granular oscillator, and then the ten wavetables for that oscillator could each have there own loop position within the sample, allowing morphing between positions. My god that would be excellent!
I don't know what else this synth could use, it's great. But user-loadable sample osc's for the wavetable would be brilliant!
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prism spirit
prism spirit
