Zebra2 Latest Version: 2.1 - Jan 19 2007

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Hehe, that's Urs, he thinks ahead!
:-)

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I hope you fix the bug, but giving a computer a problem where you ask it to devide a number by zero is a great way to disable the M5 when it trys to take control of the ship.

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zerocrossing wrote:I hope you fix the bug, but giving a computer a problem where you ask it to devide a number by zero is a great way to disable the M5 when it trys to take control of the ship.
Yes.

However, I'm coming closer to it. I think it can't be a divide by zero, I think it's a problem that occurrs due to different floating point rounding modes on Mac and Win (well, which *might* lead to a divide by zero). So I'm now investigating sections that do a quick and dirty floor() by type cast, where the number to be floored could become negative.

I'll keep you posted,

;) Urs

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Urs wrote: I couldn't stare at code anymore, so I did something for Win users: I bought a library with very optimised math operations and managed to speed up some stuff in the oscillators (FFT/iFFT...) by factor 3-4 over the current implementation. It's machine dependent, but the overall speed improve is noticable.

;) Urs
A gift? For us? :o But we didn't get you anything! Really, you shouldn't have. :oops:
Now Somewhat Retired

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The Big Bug is solved! After four weeks or so staring at code and numerous debug versions, none of the testers could reproduce the bug anymore with today's latest changes 8)

(The bug was about occasionally silent instances of Zebra2 and Zebralette, sometimes accompanied by almost total system freezes... ugh)

So, a new release candidate can be expected by the weekend, and it's 99.99% certain that this is the last beta before release!

I'm very happy that these depressing weeks are over. And I'm very happy with the latest versions, they're a lot less cpu hungry on many patches, they got some nice little feature additions. And... I can't wait to step through the new patches, there must be 500 or so that I havn't heard yet :D

Cheers,

;) Urs

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:tu: :party: :harp:
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YES!

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Awesome!!!

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8)

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Urs wrote:The Big Bug is solved! After four weeks or so staring at code and numerous debug versions, none of the testers could reproduce the bug anymore with today's latest changes 8)

(The bug was about occasionally silent instances of Zebra2 and Zebralette, sometimes accompanied by almost total system freezes... ugh)

So, a new release candidate can be expected by the weekend, and it's 99.99% certain that this is the last beta before release!

I'm very happy that these depressing weeks are over. And I'm very happy with the latest versions, they're a lot less cpu hungry on many patches, they got some nice little feature additions. And... I can't wait to step through the new patches, there must be 500 or so that I havn't heard yet :D

Cheers,

;) Urs
Great; hope we get the new toy soon...
BTW, do we have to uninstall the old
version before installing the becoming
new beta?

And: in my wish list, upgraded manual.

Harry

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:party: :party: :party:

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Hey thats great to hear!! Congrats Urs.
So installing this new version and getting the presets from Zebralette (?) results in having all the available patches for this synth? Thanks for the info :)

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great news :party:

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sushishiva wrote:Hey thats great to hear!! Congrats Urs.
So installing this new version and getting the presets from Zebralette (?) results in having all the available patches for this synth? Thanks for the info :)
The new version will be available shortly, maybe late today, maybe on Sunday, maybe on Monday. Depends on how long it takes me to get another knob into the interface, throw away loads of debug code, build & upload and how fast the beta group gives it a nod.

The latest presets (many, many more than in current versions) will come with the finally packed download, no earlier than a week from now, because the presets have to be collected from the patch designers (who are still working on them) adjusted in volume, stuffed into category folders, converted to .fxp and .aupreset respectively and what not. This involves quite some work :-o

However, don't be concerned about presets. There's gonna be tons of them and I actually want to assign budgets for free follow-up banks by pro designers as well as reasonably priced commercial signature banks by a couple of talented Z2 wizards such as Biomechanoid.

Later, it's gonna be a busy day,

;) Urs

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drool......
Last nights gig turned a few heads........love it.
Gotta start running stereo on stage!!! and...a newer, faster....laptop.
Thanks Urs.
Dave

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